Really good looking game. The controls feels good. It lack a bit of adversity, some reduction of visibility, and force applied to the boat during the storm could help. I like the music change when storm arrive.
Overall great job.
Criteria | Rank | Score* | Raw Score |
Audio | #41 | 3.882 | 3.882 |
Theme | #111 | 3.824 | 3.824 |
Overall | #123 | 3.637 | 3.637 |
Graphics | #140 | 4.000 | 4.000 |
Fun | #234 | 3.471 | 3.471 |
Game Design | #246 | 3.471 | 3.471 |
Innovation | #346 | 3.176 | 3.176 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Gather resources and protect the town before the storm comes
Did you write all the code and made all the assets from scratch?
Yes
I enjoyed the upgrade loop of improving speed and fov. Those 2 specifically made the boat navigation more and more fun with every upgrade. I got fairly far, as I built all the things on the right side of the dock menu, however, there were a couple parts of the dock that had a wood cost that I couldn't build on.
The boat felt nice to control, though in the later part of the game it didn't feel like there was much in the way of challenge - something to amp up the stakes as you improve your boat would add some nice flavor, but given the time you had to make the game, it was well done!
Very good game, I played it and liked it!)
I will be glad if you play and rate my game The Little Fire, and in return I will rate your game!
Game page: https://bit-game-studio.itch.io/the-little-fire
I will be very grateful to you!)
Really nice game, the music was really satisfying.
Don't forget to rate mine also, thanks.
This one was very fun. I think you would benefit from using a "mouse captured" mode, so you can't see the cursor when driving. Something to think about. You should be able to switch back to showing the mouse when you are buying stuff/upgrading. At first the camera perspective was weird to me, but I like it after playing it a couple of minutes!
Leave a comment
Log in with itch.io to leave a comment.