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Hurricane Watch's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #118 | 3.813 | 3.813 |
Innovation | #316 | 3.219 | 3.219 |
Game Design | #646 | 2.906 | 2.906 |
Overall | #784 | 2.672 | 2.672 |
Fun | #909 | 2.344 | 2.344 |
Graphics | #985 | 2.344 | 2.344 |
Audio | #1278 | 1.406 | 1.406 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Prepare for disaster! You have 5 minutes to safeguard your homes, livestock, and cattle from the impending hurricane!
This is a simulation, time management, strategy game.
Did you write all the code and made all the assets from scratch?
YES! Very happy this time with all of the assets. I did not get time for music, sorry about that.
One CC0 (public domain) image of a hurricane used: https://www.rawpixel.com/image/5925239/photo-image-cloud-public-domain-sky
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Comments
I was unable to save my buildings, argh! But it was a lot of fun! :D
Congrats on making everything on your own, the game is good ! I liked the building / strategist phase and the anxious feeling you have when the storm is unleashing it's wrath on your creations, well done !
Like an other person said below, I would have added a mouse wheel sensitivity parameter in the settings so that you can better select the barrier type you want to build, but overall well done.
I like the idea of the game, good job!
Solid game! Making money was a bit hard but great job!
It's a really fresh take on something like tower defence, great effort!
Getting more money was a bit difficult but that did feel like there was a more emphasis on strategy which I appreciate! Good submission!
Great game! but I did find it quite hard to make money.
Good work!
Super nice concept, I enjoyed the strategy side, althought I did not manage to make money and the hurricane never left
Reminded me of Rimworld in some way. A nice game, but I found it hard to tell what exactly was I doing with the game. Not to mention that those cows are quite hard to herd indeed! I had to constantly click them to their position for a very frequent time.
I love making money in games and this was no exception, can tell lots of work was put into this one, great work !
This is pretty fun! I wasn't making any profit though for some reason... I like the cow sprites and it feels very cozy, but it could definitely use some music and sfx
I tried replying but it did not go through - I shall try again.
Thank you for playing! In order to get paid, you have to make it to the end of the hurricane round, then you see a printout. It helps to change the speed to 10x!
Fun game
Nice game. Maybe knowing beforehand the path of the huricane would make the game more fun. For example there would be some area with better soil so plants and cows would make more profit there. But it would be in the path of the huricane, so there would be a choice for the player to risk or not.
But I liked building phase and economy in this game.
Nice game. I used Godot too (^U^)
Nice game.
Well done overall!
Ahh, a keyboard shortcut to flip through the barrier rotations is a good idea (I think Q/E are pretty common in builder type games). I wish I had thought of that a couple of days ago :)
Thank you for the feedback!
This is very well made for what it's supposed to be! Nice assets and theme implementation. No audio though, but I understand given the time constraints. I had to rush sound effects for my submission as well. Good job on your game!
Very mechanically complex game given the Jam's timeframe. I certainly didn't expect to be playing an RTS submission. I also loved the crunchiness of the sprites, gave me MS paint vibes (I mean that in a very good way. It's cozy) but felt the blurry background took a little away from the cohesion of the aesthetic.
Also my cows were depressed as hell. lol
Well done.
Good game! You managed to get a lot done in the 7 days which you should be proud of. This game would've killed with some sick audio though!
Interesting. I really loved the gameplay. It's super original and on point with the theme.
Tutorial was a bit confusing but eventually after seeing the description I figured it out