Good idea, but I encountered a bug in the options menu. When I change the mouse sensitivity and return to the game, the sensitivity becomes incredibly high. I hope this helps. Overall, good game, good job!
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There Are Goblins in My Vicinity!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #1088 | 2.012 | 3.600 |
Fun | #1212 | 1.677 | 3.000 |
Audio | #1234 | 1.453 | 2.600 |
Overall | #1276 | 1.584 | 2.833 |
Graphics | #1305 | 1.565 | 2.800 |
Game Design | #1305 | 1.453 | 2.600 |
Innovation | #1328 | 1.342 | 2.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
There is a calm session when you pick up the weapons, lasting 3 minutes (180 seconds) and a storm session that will last 3 minutes (180). You must prepare yourself before the storm inevitably comes, and the storm too eventually ends, allowing you to revitalize.
Did you write all the code and made all the assets from scratch?
No, most of them are free assets (CC0 assets, requiring no credits) and some are mine made in Blender, and Audacity. I wrote most of the code, with some taken from tutorials with chunk generation, and some performance problems related to the chunking solved with the use of ChatGPT.
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