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Last Moments's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #27 | 4.103 | 4.103 |
Innovation | #116 | 3.586 | 3.586 |
Game Design | #279 | 3.414 | 3.414 |
Overall | #296 | 3.362 | 3.362 |
Graphics | #490 | 3.310 | 3.310 |
Audio | #515 | 3.000 | 3.000 |
Fun | #708 | 2.759 | 2.759 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Game centers around calm moments before you inevitably die. Storm is there metaphor for death (and also the thing that kills you in game).
Did you write all the code and made all the assets from scratch?
Except for fonts we made everything. Music from radio is from our older game, other than than everithing is made during the jam.
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Comments
Very cool!
Just wow! Fleshed out game, and the story fitted perfectly on the theme, in a very poetic way. Its amazing all you managed to make, all the weather effects and even a day cycle! Really amazing guys.
I wish when you die there was a more developed scene / transition, but also liked the additional diary entry. Everything was very detailled, and would love to see a full game from you guys!
Great story game and fitting art. walking up stuff could be more polished though. More directions on what to do would also fit in at the start.
this is pretty cool! i really like the concept so far and the day-night cycle is really nice, there’s some beautiful lighting with a comforting vibe (the aurora and golden hour!!) looooove that you have the option to be a silly little guy dancing next to the giant radio!
Wasn't really sure about the simulation. What do adding bases have to do with computing the simulation and how does it change the sim? The first time the sim told be certain bases would be hit so I chose to evacuate them, then the next time the storm path was different but I had already committed to the evac.
Yeah, some better tutorial would be nice.
Every base has information how wind blows there. If you add base to simulation, it's wind information influences the storm. So when you add different bases to simulation, path of storm would be different each time, because different winds from different bases influence it.
Very innovative take on the theme! I like that you save everyone else except yourself. :)
Some feedback: It took me a while to figure out that I can climb the hill on the left because it seemed to me that I found a collider at first, but I figured out that I can climb it faster while jumping.
Great idea and work!
Thanks for the feedback. I definitely didn't see that while playing, but when you mention it, for person who doesn't know there is something in the left it feels like there is invisible wall. Especially when invisible wall like this is in right side.
A unique take for sure! I rate you guys pretty high on all aspects. Well done!
This game is absolutely brilliant! The balance between creativity and gameplay is spot on, making it both fun and engaging. It’s clear that a ton of effort and passion went into this, and the end result is something really special. Amazing work!
Nice dancing to the radio and the simulation was pretty interesting, great job on this game!
Very interesting game with cool and fun stuff to do in it. At first I wasn't sure what to do on the computer and still don't really get it haha.
Overall it's an interesting unique game. Well done!
Really liked the mechanics and whole game atmosphere, great work!
This game is awesome! The simulation system is really cool, and I love that I'm able to dance to the music. I also thought the diary system was clever, nice work!
Wow, wow, wow!
Amazing game you guys, so much valuable content for a game jam game, so much heart in the story.
Really enjoyed everything about it. The UI could be improved, but the story that needed to be told, was. I loved the storm simulation logic, although it seems like every station was under storm by the end of it, but that's how it's like.
Really liked how much story and though was put into this, also amaaazing fit for the theme. Truly and amazing job you guys!
Great animations and lots of interactables really add to the immersion!
Great game!
Beautiful little game !
Very cool game! The art and sound is great! I really liked the setting and how you implemented the calm before the storm theme.
There is a bug with the sleep time slider, it makes you sleep for 20+ hours instead of the actual slider value. I restarted the game 3 times with no change so seems to happen by default unless its linked to player prefs.
It's kind of not a bug but maybe a wrong design decision. You set time on alarm clock. So if you set 7am and it's already 7:20 it will wake you up next day and you will sleep 23 hours.
Maybe some way to limit sleep past 12 hours or have time spend sleeping would help.
But I'm glad you pointed this up.
Oh I see, I totally missed it says 'wake up at'! So it's really just a skill issue on my part! :D
No, I always say, if something in the game is confusing it's developer's fault, not player's.
Loved it. I love the storm mechanic. I ended up dying but I thought I had evacuation zone to be correct. Not really sure if I understood everything or if it was just a bug or maybe I didn't compute the trajectory enough. But it's really fun!
The point is that you can't save yourself but only the others. The storm is too close to you, so they can't send any help.
So you didn't do anything wrong in the game.
But thanks for playing the game.
Ohhhh ok got it. I guess the you are here sign made me thought I could save myself. Got it thanks for explaining.
Hee-ho. Beautiful game, good vibe. Thank you
Very melancholic game with a great atmosphere and some fun activities. I got a bit confused with the simulations but eventually i figured it out. Thanks for this submission :)