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SimplePixelated

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A member registered Jan 24, 2022 · View creator page →

Creator of

Recent community posts

Thanks for playing, and thanks for taking too much of your time on it xD.

You are right about the spamclicking !

Thanks for this amazing feedback glad you liked it!! If you ever do a gamejam just hit me up and be glad to join you aswel on your journey!! Hope the thing you do alike comes out wonderfull!

Is there an ending cause I pushed myself in the air with one of those blocks and the music was so silent all the way up but didn't see and end?? 

It's a cool mechanics, I didn't had it much in hand it may be bit weird on how it works. But I had fun and cool idea really!

Super nice game, liked the hacking stuff to create your words with it, you guys should have done that more such cool mechanic! 

Overall a nice game and super amazed that you guys made that in 3 days, was very good!

Thanks, I'm glad you liked it! And yea the second song has some offbeats cause I heard that alot. That's why I put it in the  2nd place so maybe people won't notice it. But I used a script to calculate and show the beats.

Thanks for playing, I'm glad you did enjoy even tho it's not your genre.
The colors can indeed be a bit much for the eyes I can trust that yea.

About the beats, they all should be on the beat of the music. But on browser they can be bit of.

Thanks for playing, I'm glad you liked it alot. I would consider making it more mobile friendly and upgrading UI cause it's needed.

fair point it can be hard if you don't have much time, I tried it once it was actually not that hard but it wasn't correct. So yea completlly understanable reason.

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Text in the buttons??? What browser you play?? On my end there are text in the buttons.

I used Opera but don't think it's because of the browser, maybe I did some sort of action way to fast that maybe locks into a grabbing state ?

Yea could be right on the syncing, idk what it could be that's why I put downloadable version aswel. 
As for what's feeling wrong I don't know it could be the font. 

Nontheless thanks for playing!

Super addicting puzzle game, how did you manage to make so many levels????

I made it to level 26 and suddenly I couldn't touch anything on the screen (no hint button or the shapes itself) I don't know what happended, I could only go back to the levels and restart but when doing others levels they also where untouchable. But that doesn't lower the score cause this game is a masterpiece for sure!

Nice small fun game, good that there is a point reduction instead of doing it all over from the beginning. 

It's def a game that should have more enemies so it gets harder even more! Overall well done making this small game.

I use Opera Gx the lag is only when the balls fall just anytime I hit the other balls it lags just a bit behind. But it's not that bad.

Super cool, works smoothly sometime s bit of lag but actually a cool game one of those old ones! Like the simplicity. Well done!

Yea I get that I have that to when I make games. Always better to let someone unknow to the game play it.

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Nice game was fun to play, I finaly understood how to beat the pentagons. At first I thought it was time based battle but apperently you need to hit them with their own munition. 

Sad that the lost boss battle was easy to defeat himself with those long attacks. Super polished game, theme was in there and all the shapes to. 

I also experienced a freezing in the gameplay, but that's probably because you haven't changed to a CPU particle emitter.

Thanks for playing we took our inspiration from OSU aswell. About the spamming I thought it wouldn't be perfect the right moment you hit but I didn't test that before, so thanks for seeing that issue. 

Thanks for playing and the feedback. I was thinking of indeed expanding it with more notes variations like sliders aswel.

Hope that Jam goes well for you!

This game is def hard as you said! But indeed it takes bit of practice to get a better score. 

I played trough each level and the difficulty def changes alot big spike but doable. Just bit hard to see some colore (just because I'm lightly colorblind) and the rainbows are bit hard to. But fun game very polished.

It doesn't need much or any big improvements! Well done!

Super cool game controls are very hard too handle but my  highest score was 6 (I'm proud). Once the ball hits somthing it's mainly over you can't save it (so maybe tweek the knokback of it) so it's not that unforgiven.

Overal enjoyed the game with the music and sound.

Very polished game even made it workable on mobile to that's amazing! I def see this as a mobile game.

I found out I just had to look in the bottom to see what shape was next made it much easier to get higher score. I asume the progress percentage is that you almost beaten the level?? Cause it said alot above the 90%.

Overall this game is super polished was nice, played like 5-7 times to get the highest score on the leaderboard.

Fun game hopping around, missed the cool hopping sounds would be fun!!

I tried my best to stay alive as long as possible, would indeed be a fun multiplayer game if it's worked out more. Battling against friends. The art is simple , with the right music and audio this game would be very cool.

Mechanics where good alto somtimes I got stuck in between platforms (glad I didn't fall trough it).

Super fun small puzzle game, very unique with sizing the ball with each orb you collect. I had hard times with the last 2 levels. Def the last one was very tricky but I got it!! I beat your game.

Art style very simple and music and sounds are fitting for the theme you went.

One improvement would be like a sort of guideline where your ball is gonna go when you shoot it. Cause now I just had to predict where it would land.

At first I didn't know good what to do, a visual tutorial would have been nice. But the 2nd and 3th time it went better and I understood what to do.

I accidentally pressed R and that resetted my game I was doing soo good (woopsie). Love the sounds and music, I defenitly like the sounds on the main menu those small touches you did. 

I did experience a weird visual glitch where my hole screen was red for the hole gameplay (idk what and how it happend).

Overall a fun gameplay that kept me going for a while,!

Wonderfull I'm happy you experienced such feelings, I didn't wanted to make the cards feel the same. Thanks for playing!

Thanks for playing, I made the game easy for new players who aren't familiar with roguelikes deckbuilders and cause it's a jam. I didn't expect players to grind this game for hours.

Thanks for this, such a lovely thing to hear!! I'm happy you enjoyed the game more than ever!!

Thanks for playing the game and the feedback. Yea I also found out at the end it wasn't loopable the music (my bad), if the Biscuit Cutter was even stronger you could just one shot enemies xD (right now you also can do that almost). 

I'm glad you liked all the other stuff tho and our idea for it!

Thanks for playing and this big amount of feedback. I can tell someone had almost like 300 biscuits by only beating enemies and 1 reward (But somehow the game glitched and gave him better cards). I made the game bit too easy for newcomers mostly for this jam, so players didn't have to spend hours on the game.

Yea there isn't much sfx cause we didn't had enough time to implement it (It's in our folders just waiting to be used).

Super fun game I played all the levels!! I loved the idea of shooting yourself and becoming smaller. 

The puzzles where very interesting for sure and had a decent curve, some levels where bit harder than others in the end but it felt nice!

I'm glad you had a wonderful experience! Thanks for playing!

A nice asteroid game, definitely feels like it with those hard controls in space!

I'm glad the planet didn't had a health cause dayum it be destroyed by now. I would have loved some sort of indications where other planets are like a lilttle map (But I read on the page you would done more with more time).

Overal being two programmers you made a nice looking game, evrything fitted well togheter! Well done!

Super nice game, very polished nothing to say bad about!! Very hard to gain big points. How someone got such big score must be pro gamer!

The mechanics are easy to understand, glad we can dodge attack! Well done game very awsome!

Maybe someday I will create a food roguelike deck building game. I had much fun making this and the art to!

Thanks for playing, I'm glad you liked it!

Thanks for playing the game and giving feedback. Yea some cards def are way too good. 

The enemies are indeed all the same just different stats, if we had more time in the jam like an extra week we could have made different enemy behavior.

It sometimes did, and sometimes it was in my favor xD so it's not that bad xD