Thanks for playing, and thanks for taking too much of your time on it xD.
You are right about the spamclicking !
Super addicting puzzle game, how did you manage to make so many levels????
I made it to level 26 and suddenly I couldn't touch anything on the screen (no hint button or the shapes itself) I don't know what happended, I could only go back to the levels and restart but when doing others levels they also where untouchable. But that doesn't lower the score cause this game is a masterpiece for sure!
Nice game was fun to play, I finaly understood how to beat the pentagons. At first I thought it was time based battle but apperently you need to hit them with their own munition.
Sad that the lost boss battle was easy to defeat himself with those long attacks. Super polished game, theme was in there and all the shapes to.
I also experienced a freezing in the gameplay, but that's probably because you haven't changed to a CPU particle emitter.
This game is def hard as you said! But indeed it takes bit of practice to get a better score.
I played trough each level and the difficulty def changes alot big spike but doable. Just bit hard to see some colore (just because I'm lightly colorblind) and the rainbows are bit hard to. But fun game very polished.
It doesn't need much or any big improvements! Well done!
Very polished game even made it workable on mobile to that's amazing! I def see this as a mobile game.
I found out I just had to look in the bottom to see what shape was next made it much easier to get higher score. I asume the progress percentage is that you almost beaten the level?? Cause it said alot above the 90%.
Overall this game is super polished was nice, played like 5-7 times to get the highest score on the leaderboard.
Fun game hopping around, missed the cool hopping sounds would be fun!!
I tried my best to stay alive as long as possible, would indeed be a fun multiplayer game if it's worked out more. Battling against friends. The art is simple , with the right music and audio this game would be very cool.
Mechanics where good alto somtimes I got stuck in between platforms (glad I didn't fall trough it).
Super fun small puzzle game, very unique with sizing the ball with each orb you collect. I had hard times with the last 2 levels. Def the last one was very tricky but I got it!! I beat your game.
Art style very simple and music and sounds are fitting for the theme you went.
One improvement would be like a sort of guideline where your ball is gonna go when you shoot it. Cause now I just had to predict where it would land.
At first I didn't know good what to do, a visual tutorial would have been nice. But the 2nd and 3th time it went better and I understood what to do.
I accidentally pressed R and that resetted my game I was doing soo good (woopsie). Love the sounds and music, I defenitly like the sounds on the main menu those small touches you did.
I did experience a weird visual glitch where my hole screen was red for the hole gameplay (idk what and how it happend).
Overall a fun gameplay that kept me going for a while,!
Thanks for playing and this big amount of feedback. I can tell someone had almost like 300 biscuits by only beating enemies and 1 reward (But somehow the game glitched and gave him better cards). I made the game bit too easy for newcomers mostly for this jam, so players didn't have to spend hours on the game.
Yea there isn't much sfx cause we didn't had enough time to implement it (It's in our folders just waiting to be used).
A nice asteroid game, definitely feels like it with those hard controls in space!
I'm glad the planet didn't had a health cause dayum it be destroyed by now. I would have loved some sort of indications where other planets are like a lilttle map (But I read on the page you would done more with more time).
Overal being two programmers you made a nice looking game, evrything fitted well togheter! Well done!