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DzGames

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A member registered Sep 24, 2023 · View creator page →

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This game is pretty amazing, great art, original and really fun. Good job.

Really nice roulette game. The player should be able to spin again without needing to replace a bet. A couple of bugs: when in the shop, I can click on the bottom (not numbers) and buy something. My money goes down, but I'm not sure what I am buying. After winning money, when I go to the shop, the money in my wallet isn't always the same as what it is in the shop. I also found after I can also spend all my money, then go back to the table but can't place a bet, because I have no money. The only way was to restart the game. Overall though, I think it's a good roulette implementation with a couple of bugs :)

Nice game. The upgrades always felt like they made a difference.

Not a bad game. The Earth was spinning the wrong way. This game has quite a bit of depth and would benefit from a tutorial, not always easy with limited time. Good job.

Really chill game. Love the visuals. Should be able to press "E" after you hook the fish, that way can just use the mouse for winding the fish in.

You also forgot to add your credits. When you hit the credits button, it says "Add your credits here".

Great atmosphere, but I thought the game was a little slow. I also felt the dead skulls hung around a little too long and could still damage the player even after hit, but this may have been an intentional decision.

Not a bad game. There are a couple of bugs that made it difficult, the enemies pushing me either into walls or on an edge and I couldn't move. The tutorial should also have some instructions. It didn't really tell the user how to play the game.

Very interesting idea on the theme. There should be a single player mode, makes it hard when testing solo. Good game.

Really solid game. Was really fun to play.

Yeah, just the audio. Like you said, it's very minor and doesn't effect the game play. Good job.

The upgrades are there, probably just require a bit more of a buff. Thanks for playing :)

Yeah, getting the balance right with within a week is always a little challenging. Thanks for the feedback.

I really like the game idea but there were a few bugs that made it hard to play. I put the laundry down and I got stuck and couldn't move, had to pick it back up again. I tried giving the clean laundry back to the person, they wouldn't take it. After restarting the game, the laundry wouldn't go into the machine.

Took a little while to figure it out, but really good once you get going.

Really fun game. Solid submission, the art and game play were spot on.

Really good game entry. The art and sound for the game it spot on. First run through, collected most items on the island, then dropped them in piles near the alter so I could swap between guesses quickly, only to find that the island and items reset after guessing was a bit disappointing. Overall, good game.

This game is so random, I love it. I really like that you made the key binds adjustable. Only game I gave a 5 to for seriousness. Good game.

Really fun game. Love the emissive textures and particles and some of the other screen effects you used. Brings the game together nicely. Game play is fun. The gravity effect on the bullets was satisfying. A small bug, after I died, I could still keep shooting in the background.

I enjoyed this game and the variety of clubs. I think some of sensitivity settings for the the clubs should be adjusted a little. The steering wheel is super sensitive and the iron mallet (?), I wanted to nudge the ball but accidentally sent it into next week (^_^) Overall, really good entry.

I found that pressing 'r' reset the level.

Really fun game. Really polished. Only suggestions, maybe a pop-up menu when you die, so you don't have to press escape to bring up the menu. Would also be good to have it as a html playable game with the option to download. Good job.

The art and music on this was awesome. Felt like was watching an intro to an anime theme. Only suggestions:

* have a key to change between different play mode, Aggressive, Balanced, Defense. Sometimes the mouse didn't always feel responsive.

* after losing a battle, there should be an option to jump straight back into the battle without needing to go to the hall and speaking with Juniper.

Really good game entry :)

The game play loop is there but needs to be developed. The biggest challenge I found was the hit boxes when placing ferris wheel riders and hamsters was a little small, it made the game feel a little clunky. If they were a little bigger, would make the game play a little smoother.

Nice take on the theme. There were a  few times where the web didn't stick to the branch then the spider fell to it's death.

Really unique spin idea.

Good pickup. I can't remember if the time was slowed. But when it froze, I did try changing the time with the mouse and Q and E but it was frozen. Was a good game though :)

Really good game. I did encounter a couple of bugs. On the time control stage, when I pressed "A" and "D", that also made the time speed up and slow down, same as "Q" and "E", but A and D also made my character move. I thought that was how it was supposed to work, until I died about 3 times then the controls worked normally. The game also hard froze when I got to the top of the spike tower and was trying to talk to the NPC. Overall, good game.

The spawn radius bleeds onto the level from outside the play area. I noticed the glitch in testing but didn't think it was too bad :)

Really good polished game. Really deserves more ratings. I also made a vampire survivor like game for this jam.

It took a while to figure out the game play, but it was good. Clicking on main menu buttons is a little buggy. I think there are similar clicking bugs like that within the game. I clicked on the cloud icon, after clicking on it multiple times in a row the game went back to the main menu.... lol. It would be good to have a small tutorial. Good game.

Really unique game idea. Good job.

I really enjoyed this most. I finally escaped the land of seriousness. I liked the different anchor point, it gave the game a unique flavor. The precision platforming was good, a little flexibility without being too punishing. Gives me slight Celeste vibes. Good job.

Congratulations on uploading a game. The art is good. The game play is not too bad, but clicking on the button to upgrade all items gets tiring. I noticed the player can just spam the mouse button or enter key to collect lots of money fast so  you don't have to wait for the "spinning" label to finish.

I really enjoy these kinds of game. This reminds me a lot of Penguin Learns to Fly. A couple of suggestions:

* make the mushrooms spring the player, regardless of their y velocity. The mushrooms don't detect the player and you hit the ground and reset.

* after the player hits the ground, allow the player to bounce along the ground and only reset after coming to a complete stop.

* the coins should be scattered throughout the level, not just at the beginning. This means the player could use a Flap to try and collect the coin

A tutorial would be good. I found the game a little confusing. I was able to smash the balls and get upgrades. There should be a little more player feedback when hitting the balls, I wasn't sure I was smashing them sometimes. Could only really tell because my score kept going up. The game are is really good.

Really enjoyed this game. The spin-to-win theme was spot on.

Really good game. Was super fun to play. Unique spin feature. Wasn't really paying attention to the wheel items, I was too busy dodging bullets (^_^)

Really good submission. I like how you made the player controller.

Really good game. Had fun with this. Trying to figure out how to get that oil barrel and the sap was good.

Game is really chill. Really like the art and the fishing guy.