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DzGames

207
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3
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A member registered Sep 24, 2023 · View creator page →

Creator of

Recent community posts

Really good game. Ending was a bit of a surprise. Guess I'll have to see if the fish becomes a dragon in his next life.

Good game. Was lots of fun. There was a bug, when trying to hit the pills with the tongue, it didn't always register. Overall, good game :)

Really nice art. The game play was a little confusing. Sometimes it felt like the animals were possessed and not responding to any controls.

Found the player bopping up and down a little nauseating. Good game mechanics.

Really enjoyed this game. Almost like exploding kittens.

Really good idea. I could only get a valid path in one round. Second round, it said I had a valid path, pressed start round then the level reset and said the path was invalid. Really nice art work.

Really good game. Fits the theme. Art was really good and the flying mechanics felt great. Option to invert Y axis on controls would be good :)

Really enjoyed the game. Couple of suggestions for improvement, highlight which character is selected, only zoom in when there is an attack to sell the impact, play a sound effect when the play is hit (audio feedback. Slight pause between levels, and maybe level indicator.

Thanks. Game was meant to be more on the challenging side. The moving platforms are difficult if using the web version as the decal for the shadow isn't visible. In the downloaded version, it is a little easier and the game runs better.

I really enjoyed this game. Reminds me "Learn to Fly" the Penguin game. Really well implemented. I would like to also see distance traveled so I can see if I'm going further than last game. I guess the stardust collected tells you that, sort of. If the camera was out a little more, would help with trying to plan with hitting the boost clouds. Really good game.

Found the controls a bit annoying only using the mouse. Having an option to use WASD would be good.

Really liked this game. Controls also felt good, like a drone :)

I found the controls difficult with inverted y. Should be an option to flip the controls and change mouse sensitivity. I like the opening scene

I got stuck there too, but you have to jump and almost immediately press spacebar for the air boost to get past the roof.

OMG. In the core, red background with blue flashing blocks. WTF..... After completing the game had to stare out the window to restore my vision.... LOL. The player controller felt really good. Really like the narration and soundtrack. Good game :)

Was pressing X on the keyboard to dash, it didn't work. Tried shift, it worked. Realized that X is for controller. After falling the player can press either < or > to avoid dying. Found one bug where I hit the spike at the start of level 4, the player keeps respawning into the spikes. The player can also just keep pressing > to go to the last level and finish the game. There should be items or something to collect. Good game though, I like the visual effects when changing level. Sound is also good.

The liked the city dimension. The player should be able to push blocks without pressing interact. Overall, game was pretty good. Player moves a little slow.

I don't understand what I'm meant to do. What are the controls? I can pick stuff up (only because I saw someone elses comment) but WASD doesn't see to work, only shakes the screen.

Really good concept. I got to stage 404 (^_^) Sound would really help the game and provide audio queues for the player. I also found the sensitivity was still too low after putting it on full. Good game :)

Really nice puzzle game. Would be good to stack key presses to allow the player to move faster. Also the player should be able to press R to reset without have to hold it. Good game :)

Hey, I can't play your game. When I click on the link, the game isn't in the browser and there is no where to download it

Just checked it out, so much better.

not bad, all the basic mechanics are there.

Hey, nice game. Unique mechanics, just using the mouse for controls. A couple of suggestions, maybe a quick slash screen to show controls, and don't let the player run towards the mouse if the mouse not over the game. A quick game over overlay to show what the height was, maybe something to show how many enemies you killed. The game resets too fast and I have no idea what my highest score is. I thought my best was 32054 then realized after a few games, I was luck to get 10000... lol. My character was also able to walk backward if I moved the mouse slowly behind my character. Really fun game though.

Both of the images above are 192 x 192. Depending which game engine use are using, you should be able to specify rows and columns and it will automatically tell you the pixel size. The Lancer is 320 x 320, it shouldn't really matter that much though

Really nice take on Tetris :)

Really satisfying to play. The soft body physics are really good. Was able to finish the game :)

Thanks for the feedback. The lights only go funny on the web version.

Really cute. Game play feels really good.

Nice game, use of using falling blocks to escape was fun. Like wakemans comment, mine always said level 1 after completing. Maybe add coyote time, will makes the controls feel a little more responsive. I still had fun :)

Really good game. Took a few goes to work out how to play. Good job.

Good good game idea. Visually simple but really effective. Game play was really fun.

Good game. Trying to get the ball in the bucket was good. I wasn't sure how many pieces I had left though so after I created something I thought would work, I placed the left over blocks on the side.

Interesting idea on falling block. Nice game.

Nice game... Combining different games was nice. Was surprised when different blocks started coming.

Really nice game. Visuals are really nice.

yes, it's 2.5D.

Really cool game. I love that you can place blocks anywhere. Also the hold mechanic and music is awesome

I liked the floaty controls but I couldn't figure out what to do.

Yes, I did (^_^)