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A jam submission

Blocks and caves 1.0View game page

Break lines to increase your light level to discover the cave and break the golden blocks
Submitted by ChillZombie — 2 days, 32 minutes before the deadline
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Blocks and caves 1.0's itch.io page

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Comments

Submitted

Really nice game. Visuals are really nice.

Developer

Thank you! 🤗

Submitted

The lock delay feels a bit too quick, making it tough to perform precise, last-minute slides. It would be great to have some form of DAS, even if it's slow.

The clear mechanic to replenish the light is an interesting concept, but it feels somewhat pointless when you can just use the O piece in that one specific spot.

When you make a mistake, it's not easy to fully clear the area. Maybe the game could be more forgiving and create some kind of explosion that causes nearby blocks to fall and flatten out any holes. This could even lead to a chain reaction, clearing multiple lines in one go. Or it could simply be a traditional explosion that removes nearby blocks.

An idea I had was to have 3 magic cubes which you can use at any time to replace the current piece with this cube, and the use the cube to collide with existing placed blocks to clear them or the area, would be kind of like having 3 lives since the wouldn't replenish after each use. This might be a bit too complicated, though.

I'm suggesting this because after making a really bad mistake, I lost the motivation to keep going. It felt impossible to clean up, and the only way forward was to restart and lose all my progress. I tried to beat the game twice but made a terrible mistake both times.

It's a cool concept, but I think it's missing something to make it more engaging. Perhaps you could have short rooms with a piece blocking the exit hole that you need to clear to go lower. Or maybe add multiple paths, this could also make mistakes more forgiving.

I'm just throwing out some ideas. Even if they don't help directly, they might inspire other ones.

Well done, the design is very clean and has a lot of potential! 

Developer

Thank you so much for your feedback, i really appreciate you taking the time!!

I agree on ALL points without exception :D 

- At one point, i realized the DAS should be improved, but forgot about it

- I added the O piece because it felt like players would give up to quickly if its too difficult. But, yeah, now its too easy (that part of the game)

- My biggest problem was the line breaks: i was unable to implement anything else then complete line breaks, and those are tough to do in a cave layout where almost every mistake is your last mistake. Having some sort of localized explosion would have helped, definetly

- Your idea of magic cubes is really good, that would have solved that issue

- I realized when i played all the other submissions: making 3 small levels would have been waaay better! :D I could have introduced the golden block mechanic on a smaller scale first, which would made learning this mechanic more intuitive.


Taking into consideration all these points, i basically decided to start from scratch (whilst keeping the design of course, that was the only part that works :D) and experiment with different game mechanics compatible with my light level idea to find one that is really fun! (and doesn't feel like a chore)

Again, thank you, please follow for version 2 :-) !

Submitted(+1)

Both the concept and the implementation are excellent. Really appreciate the innovation. Love the interaction of light and shade. Great work.

Developer

Thank you so much! Follow me for version 2 ;)

Submitted

Very innovative. Nice lighting effects, really feels like we're in a cave.

Developer

Thank you!

Submitted

Fun game with quite original idea. The visuals are very pleasing. Great job!

Developer

Thank you! I liked yours as well :)

Submitted(+1)

Woahhh! Love the visuals + lighting!

Also the gameplay was quite fun but man o man i wish the left and right buttons also worked the same as the down (ie dont need to keep clicking it but can be held down)

Developer(+1)

Yeah, i had some troubles with that, thats why i added the A + D dash.. Thanks for playing :-)

Submitted

Oh cool! I’ll have to play it again now that I know there is a dash!!

Developer

I added screenshots to illustrate key components of the game... Have fun, thanks for playing, leave a comment! :)