Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Beautiful Mind Games

505
Posts
3
Topics
38
Followers
2
Following
A member registered Aug 06, 2019 · View creator page →

Creator of

Recent community posts

The first time I came here, I was a bit in a hurry to rate the games in my queue, and I didn’t stay long. Glad your commenting on my game brought me here again.

I loved the mystery, the contrast between the darkness of the journey and the light it leads to. The emotional arc is well designed, it did make me emotional at the end of the game, which I honestly didn’t expect to experience. The mood is perfect, and the sound and music make great contribution to the atmosphere.

I’m sorry for your loss but glad it inspired you to create such a beautiful piece.

(3 edits)

Thank you for your feedback.

The theme interpretation—I completely understand how it appears like a stretch. And yet, the truth is that the game was totally inspired by the theme. Here’s how. The theme is suggested by a stylized fragment of a famous painting, which made me think of paint, colors, and palettes. It also implies “connection”. So, how do you make paints and colors “connect”? By blending them, of course! Now, two pointer fingers reaching toward a point of contact led me to the name of the game and the concept of “checkpoints”. The rest came together naturally.

If it still sounds like a stretch, it’s good to remember that, luckily, not all brains work the same. I often get law ratings for theme interpretation, but to me, being creative is more important than being predictable—that’s just more fun.

Cheers.

Simple, cute, smart.

Thank you. I watched your struggles live and was so happy to see you finally succeed. There’s a lot more fun strategy to discover in this puzzle, but you did great.

(2 edits)

You “played” and commented on multiple games literally one-two minutes apart. A “hard” game takes significantly longer to play and evaluate. If that’s really what it took you, then all you show is disrespect—your opinion is worse than nothing. And I still think you’re evading the truth. You may have played my game, but not before my reply.

(4 edits)

Most of your comments are literally one minute apart. Based on your comment (an obvious copy-pasta), I’m quite sure you didn’t play my game. Your “comments” don’t just have “similar structure”—most of them (hundreds?) are practically identical and void of actual feedback.

https://itch.io/jam/brainless-mini-game-jam/rate/4172421

Thank you.

https://itch.io/profile/stoblix

The Dev is karma-farming without actually playing the games they rate.

(2 edits)

Clearly, the only purpose of your comment is to solicit another rating for your own game. I don’t think you actually tried to play mine.

I was very intrigued by the concept, but as others mentioned, any meaningful progress seems impossible with the default options. Still, the potential is clearly worth exploring.

Thank you.

I still don’t know what this button does…

Did the reviewer attach an image?

I’m not good at this type of game at all, especially when it’s designed to be hard. However, I liked pretty much everything else (style, premise, etc.)—at least as much as I could experience in the short time before it became too frustrating for me.

(3 edits)

Condolences on the passing of your father. You created a beautiful tribute to him. I understand the goal was less to make a game than to craft an experience, and you succeeded remarkably.

A few minor notes:

• I question the choice of all-caps in annotations; it felt at odds with the intimate nature of the experience.
• I appreciated the “don’t worry about perfection” tip, as I did feel a slight lack of control. As I played, I was scoring points, but I wasn’t sure how much my skill or decision-making contributed.
• I missed options for controlling music and SFX—not a big deal. Of course, the game wouldn’t be what it is without sound.
• I liked being able to move back and forward.

Overall, masterfully done, with great taste and style. Thank you.

(4 edits)

Got 9400. I enjoyed the mechanics—controlling the flow and making contact felt satisfying. I didn’t encounter the issues others mentioned. I never got stuck and could always find hands to pair with. I didn’t really see the “puzzle” aspect of the game—perhaps I just got lucky, since everything ran smoothly for me. As others have said, the game is cute. An adorable otter makes a great choice of character. I liked the music, though it sounded somewhat “epic,” which didn’t quite match the game’s cuteness. The art style is consistent and clearly intentional. Some aspects appealed to me more than others. It felt a bit unpolished—I’m not a big fan of pixelated art, sorry. The “winning” condition wasn’t immediately clear, and I wasn’t sure why the game ended when it did. I also missed options for controlling music and SFX, though perhaps there wasn’t time to include them.

Despite these criticisms, my overall impression was quite positive. I liked the concept and the gameplay—the things that matter most.

I totally sucked at this game, but I liked it a lot. The mechanics are interesting, the style is consistent and cool, and humor is always great to see in a game. Thumbs up.

(4 edits)

Thank you. It should already work on mobile. If you run this version, you can add it to your home screen as a stand-alone app: https://sandoku.bmgomg.com/.

Impressive effort. The ending is cool.

Not as much a game per se as an interactive art piece with light game elements. Beautiful work with great taste and style, and a very polished, masterful execution. The only wish is for a way to pause and later resume at a given point, or to rewind.

Thank you!

Thank you! Curious about the bug you mentioned. You said, mid-game? Of course, in case of failure, a researcher drowns and disappears—but you’re not talking about that, right?

(1 edit)

I think yours was the first game I voted for. So beautiful, and so masterfully done. From one old guy to another—huge respect. To enter a competitive event like this with a game made just for the art of it—brave choice. I haven’t spent much time playing it yet, so don’t take it as a serious criticism, but I wasn’t sure how much of my own skill and decision-making contributed to advancing to the next level, and trying to figure that out distracted me somewhat. But really, really loved the game.

Beautiful, very creative.

(1 edit)

Thank you. If you focused on any single floe, you’d notice that it appears and disappears at regular intervals. But they all begin at different delays, and you can’t track multiple floes at once—hence the illusion of randomness. I’m sure you noticed, though: a floe’s color shifts a few seconds before it vanishes, so it’s somewhat predictable.

Original concepts is what makes all the difference for me. A fresh, unique idea is worth more than the rest of the game, which itself wasn’t half bad either. Great work.

(1 edit)

The change-of-perspective mechanic is a nice twist. The effort is very impressive on multiple levels (he-he). Technically, it didn’t feel very smooth, maybe it’s just WIP. But overall, the mood, the art, the sound—quite amazing.

(2 edits)

Thank you. I don’t think any theoretical knowledge is really required for a game like this. Children playing with paints learn the effects of mixing colors intuitively. I do understand the impulse to complement colors with numbers—I’ve done that in other games myself—but past feedback taught me that some players find the extra information distracting. They actually perform better with colors alone. Something to do with the whole “right brain, left brain” idea.

Anyway, thank you for playing, and thank you for the feedback.

Pretty amazing.

That made me sad. Well done.

(1 edit)

You did find a great name, good for you! The visuals are stunning, and I too liked the music and the effects. Excellent game.

(1 edit)

That’s quite an effort for a relatively short jam! I really appreciate the local multiplayer choice—I’ve made a number of LM games myself in the past. The game is filled with genuine emotion, too, and the name is clever!

(1 edit)

I didn’t quite understand what I was doing and what my objective was, but I’m sure that’s just me. I really liked the mechanics and the effects. Masterfully done.

Awesome.

👌

(4 edits)

what will inarguably be one of the most specifically unique and bizarre jam entries of all time.

This is very disappointing. We should be welcoming and encouraging creative, unexpected, and off-the-beaten-path choices—not laughing at them.

Yes.

• If your game includes any “AI-generated assets”, you must clearly state this in your game description, including which parts of the game were created using AI technology. Failure to disclose the use of AI assets may result in disqualification.

(1 edit)

#3 doesn’t make it clear at all.

(1 edit)

For such an intriguing theme, it is disappointing that the voting criteria don’t include Creativity/Originality.

(3 edits)

Thank you. The velocity adjustments are supposed to be discreet and capped. I tried with arrow keys held down, it doesn’t work well. I think it works now as it should, but it does take getting used to. From my experience, a useful strategy does not require constant spamming of the arrow keys. In fact, sometimes the best strategy is not doing anything at all.

Thank you.