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Beautiful Mind Games

474
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A member registered Aug 06, 2019 · View creator page →

Creator of

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Awesome.

👌

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what will inarguably be one of the most specifically unique and bizarre jam entries of all time.

This is very disappointing. We should be welcoming and encouraging creative, unexpected, and off-the-beaten-path choices—not laughing at them.

Yes.

• If your game includes any “AI-generated assets”, you must clearly state this in your game description, including which parts of the game were created using AI technology. Failure to disclose the use of AI assets may result in disqualification.

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#3 doesn’t make it clear at all.

(1 edit)

For such an intriguing theme, it is disappointing that the voting criteria don’t include Creativity/Originality.

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Thank you. The velocity adjustments are supposed to be discreet and capped. I tried with arrow keys held down, it doesn’t work well. I think it works now as it should, but it does take getting used to. From my experience, a useful strategy does not require constant spamming of the arrow keys. In fact, sometimes the best strategy is not doing anything at all.

Thank you.

Thank you. 53 seconds is not bad at all! Difficulty increases after one full minute.

Thank you. If you last 1 full minute, the objects become bigger. That’s how difficulty increases.

Thank you. Yeah, the game is definitely not everyone’s cup of tea, for one reason or another. I’m glad that you mostly liked it, it seems. I personally like the fact that sometimes not doing anything is the best strategy.

Thank you, really. Few people get it to the point when it “clicks”.

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Thank you. Here’s the alternative version you proposed: https://itch.io/jam/game-off-2025/rate/4058682

At least you liked the cats.

Cute.

Beautiful art. I wish there were more scene changes, but I understand the time constraints.

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The wall is the main character – clever, lol. A bit too chaotic to my taste, but still fun.

I’m just curious about the title—why not Dionarka?

Very clever. Fun!

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I love clever game titles, great job, lol. I found the concept intriguing too, but couldn’t quite figure out how to play. I guess I could use more instruction, or a tutorial, or a demo. The movement, the animations were very nice.

Very impressive.

Very fun, and very well done too. Could be the winner.

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When I said “a lot”, I mostly meant it as an acknowledgement of your own list of planned features. That said, I think graphics are quite basic. I also felt the gameplay was “frustrating” in both good and no-so-good ways. I felt more rushed than I personally like to be. The controls felt too sensitive sometimes, and the target areas too small and unforgiving tolerance-wise. But to me, a fresh and intriguing concept is what matters the most, and in that sense, you did an excellent job.

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Great concept, fun and frustrating, lol. A lot can be improved, obviously, but cannot expect a much better effort for such a short jam. Great take on the theme, too.

😊

😁👍

It’s clear that the game is only in the concept stage, but the concept is intriguing. Great effort for a two-days work.