Super slick and punchy. Really love how the time mechanic keeps you stressed in a good way, and the Hotline Miami vibes totally come through. Art and music hit the mood just right.
Beautiful Mind Games
Creator of
Recent community posts
The absurd story and characters are great, I really wanted to see where it all goes. Platforming feels janky sometimes, but it kinda fits the goofy box physics vibe. Loved the intro and the dumb jokes, especially the trampoline of shame stuff. Would be cool to see a slightly easier version so more people can reach the later sections.
I like these types of games, having made several myself. I really liked the set of symbols you used — have you designed them yourself or found them somewhere? I played your game before the submission period was over. I found the hard mode too hard, but in the easy mode I could go forever, and would only fail when I got exhausted or bored. Good game overall.
Really cool jam entry. Love the moody ruins and bleak Outside vibe, the backgrounds go hard. Combat and bosses feel fun already, especially the spider, even if movement is a bit floaty at times. Music loop got stuck in my head, but yeah, it does start to feel a bit much for how long the map is. Still, super impressive to pull off a whole mini metroidvania in a month.
The concept is great. A rage-game dungeon crawler about skyrocketing RAM prices is exactly the kind of bad idea this jam calls for. The glitch effects are a nice touch thematically. That said, the vision blackouts hit pretty hard early on and make it tough to get your bearings. Rough around the edges, but there’s a genuinely interesting game in here. Hope to see a post-jam version!
Gorgeous, moody visuals and a really strong sense of atmosphere. The way the “comfort box” and inner mind are visualized is fantastic. The Undertale-style parry combat is super satisfying when it clicks, though the difficulty spikes (especially past the early sections) feel pretty brutal and can overshadow the story a bit. Still, the creativity and polish here are wild for a month-long jam entry. I kept wanting to push further in spite of getting wrecked.
Really charming presentation and a clever twist on card-based platforming. I liked having to plan around the random abilities and using cards as both tools and health, even if that sometimes made early levels feel a bit unforgiving. The music and little character animations give it a lot of personality. With a bit more tuning on movement responsiveness and card balance this could be something really special.
Really cool concept and execution — the out-of-bounds dashing feels clever and fits the theme super well. Cool style and sounds. Once the movement clicks it’s very satisfying to route levels and push for cleaner runs. A clearer hint about all levels being unlocked from the start would help. A fun and memorable jam entry overall.
Fun little chaos machine – the simple “sort the shapes” premise ramps up into a really tense arcade loop. The upgrades plus occasional weird interactions (ghosts, clumps, accidental auto-sorter) keep it feeling fresh and replayable. The chunky visuals, bouncy music, and petty post-firing insults give it a ton of personality. I do question the length of the intro though — some visitors may not have enough patience to sit through it. Also, picking up and dragging small items across a large screen feels a bit tiring. But a great job otherwise.
Really charming and cozy vibe with a great sense of atmosphere. The character art in particular is adorable. The weirder dream-like moments and puzzle ideas are super intriguing, even if a few objectives and interactions feel a bit unclear or buggy in places. That actually kind of fits the surreal tone but can be frustrating when you get stuck. Overall, a very cool concept that I’d love to see polished up, because there’s something special here.
Really charming and clever puzzle game. The time-recording mechanic plus the “wizard in a box” setup work super well together. The levels ramp up to some genuinely brain-melty moments while still feeling fair. The presentation is adorable, the music and sfx add to the vibe. It all feels impressively polished for a jam game made in such a short window.
Really wild concept, I love how the different mechanics stack on top of each other to sell that chaotic “trapped in the box” feeling, and when it clicks it’s a lot of fun. I do think a super short in‑game hint or tutorial for the basic goal and controls would help new players get into the chaos faster, but overall this is a very cool jam entry!






































