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Beautiful Mind Games

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A member registered Aug 06, 2019 · View creator page →

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Super slick and punchy. Really love how the time mechanic keeps you stressed in a good way, and the Hotline Miami vibes totally come through. Art and music hit the mood just right.

Really cool mix of chill tower defense and creepy vibes. Love the 2D-in-a-box look and the surprise switch to 3D. Memory theme feels sweet but also a bit unsettling in a good way. Would be nice to have sensitivity / pause options, but overall this is a standout jam game.

The absurd story and characters are great, I really wanted to see where it all goes. Platforming feels janky sometimes, but it kinda fits the goofy box physics vibe. Loved the intro and the dumb jokes, especially the trampoline of shame stuff. Would be cool to see a slightly easier version so more people can reach the later sections.

Really cool vibe, love the fake DS presentation and how committed it is to the bit. The art and music go hard, feels like a weird lost cartridge in the best way. Didn’t get all the endings yet but the ones I saw were fun and dark in a good way.

I liked the atmosphere in this. The bright, clean art style makes the horror feel extra unsettling. Dialogue and inner monologue sell the slow mental spiral really well. Counting mechanic and “every second of sanity” idea are simple but effective.

I have no idea how not to fail on levels 2 and up, but I totally suck at games like this, lol. I tried though and had fun in the process.

Really cool game. Love the gravity flip and the little robot guy, art and music feel great together. Some jumps on level 2 are brutal though, could use a tiny bit more forgiveness or a checkpoint, but still super fun to play.

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I like these types of games, having made several myself. I really liked the set of symbols you used — have you designed them yourself or found them somewhere? I played your game before the submission period was over. I found the hard mode too hard, but in the easy mode I could go forever, and would only fail when I got exhausted or bored. Good game overall.

Really cool jam entry. Love the moody ruins and bleak Outside vibe, the backgrounds go hard. Combat and bosses feel fun already, especially the spider, even if movement is a bit floaty at times. Music loop got stuck in my head, but yeah, it does start to feel a bit much for how long the map is. Still, super impressive to pull off a whole mini metroidvania in a month.

Super slick and crunchy, this feels great to play. I love the absurd bug boxing premise. The upgrade tinkering between rounds is super satisfying.

Super cute art and vibe, I love Jamie and the whole “stack to the moon” idea. The loop is really fun once it clicks, even if that manhole cover keeps ruining my best runs, lol.

Super clever concept, loved having to think outside the game window for real. Puzzles are brutal but satisfying when they click, the hints doc helps a lot. The idea totally nails the jam theme.

This is a fun, clever idea. The humor lands well. The concept feels weird in a good way. Nice little jam game.

This is a really neat idea. The concept is simple but memorable. It has a fun weirdness to it. I enjoyed the presentation a lot.

The concept is great. A rage-game dungeon crawler about skyrocketing RAM prices is exactly the kind of bad idea this jam calls for. The glitch effects are a nice touch thematically. That said, the vision blackouts hit pretty hard early on and make it tough to get your bearings. Rough around the edges, but there’s a genuinely interesting game in here. Hope to see a post-jam version!

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The video pitch had me sold before I even clicked play — professional quality and good humor, great stuff. The game itself is polished and clever, levels escalate from “oh cute” to “okay my brain is leaking”. Solid entry, “outside the box” theme nailed twice over.

Super fun mashup of platformer and fighter, with really striking boxy visuals and a great sense of style. The rail sections and moving instruction signs can be a bit hard to read or get you stuck, but once you get into the flow it’s a very cool jam entry.

Really clever idea. The “build the rest of the level” mechanic makes even small layouts feel brainy and satisfying. The movement and wall jumps feel mostly great, though a bit finicky at times. I liked how the greybox editor vibe ties into the theme.

Gorgeous, moody visuals and a really strong sense of atmosphere. The way the “comfort box” and inner mind are visualized is fantastic. The Undertale-style parry combat is super satisfying when it clicks, though the difficulty spikes (especially past the early sections) feel pretty brutal and can overshadow the story a bit. Still, the creativity and polish here are wild for a month-long jam entry. I kept wanting to push further in spite of getting wrecked.

Fun couch multiplayer concept. I love how the theme is built right into the mechanics. The jump physics feel quirky in a good way, and riding/bouncing off the ghost to reach the top is a great moment. Would love to see this expanded with more varied level layouts post-jam. Nice work!

Thank you. Actually, the pitch video is pretty instructive.

Really charming presentation and a clever twist on card-based platforming. I liked having to plan around the random abilities and using cards as both tools and health, even if that sometimes made early levels feel a bit unforgiving. The music and little character animations give it a lot of personality. With a bit more tuning on movement responsiveness and card balance this could be something really special.

Really cool concept and execution — the out-of-bounds dashing feels clever and fits the theme super well. Cool style and sounds. Once the movement clicks it’s very satisfying to route levels and push for cleaner runs. A clearer hint about all levels being unlocked from the start would help. A fun and memorable jam entry overall.

https://itch.io/jam/bad-ideas-game-jam-2026/rate/4388475

Well, it was cute. I liked the style. The sounds and voices are funny. The gameplay is basic, but I felt like I was not in control enough to enjoy the game more. It also wasn’t clear to me when collisions happened or when I was able to avoid them.

https://itch.io/jam/bad-ideas-game-jam-2026/rate/4388475

Fun little chaos machine – the simple “sort the shapes” premise ramps up into a really tense arcade loop. The upgrades plus occasional weird interactions (ghosts, clumps, accidental auto-sorter) keep it feeling fresh and replayable. The chunky visuals, bouncy music, and petty post-firing insults give it a ton of personality. I do question the length of the intro though — some visitors may not have enough patience to sit through it. Also, picking up and dragging small items across a large screen feels a bit tiring. But a great job otherwise.

Really charming and cozy vibe with a great sense of atmosphere. The character art in particular is adorable. The weirder dream-like moments and puzzle ideas are super intriguing, even if a few objectives and interactions feel a bit unclear or buggy in places. That actually kind of fits the surreal tone but can be frustrating when you get stuck. Overall, a very cool concept that I’d love to see polished up, because there’s something special here.

Really charming and clever puzzle game. The time-recording mechanic plus the “wizard in a box” setup work super well together. The levels ramp up to some genuinely brain-melty moments while still feeling fair. The presentation is adorable, the music and sfx add to the vibe. It all feels impressively polished for a jam game made in such a short window.

Really slick take on non-Euclidean level design. The way spaces loop and unfold keeps the arena feeling fresh. The movement and healing loop feel good too.

Really clever twist on the “9 lives” idea, and I love how previous deaths become part of the solution rather than just failure states. The writing and CEO bits add a lot of charm, and I could totally see this expanded into a longer game with more factory visuals and slightly tighter movement.

Really fun puzzle game with a lot of charm! The voice acting got a laugh out of me, and the puzzles had me genuinely stuck in the best way. Great work overall!

https://itch.io/jam/bad-ideas-game-jam-2026/rate/4388475

A really immersive audio-only experience, feels like having a live DM in your ear. Using your voice as the main input is quite unique, makes the story and Mango’s guidance stick with you long after the jam session ends.

Loved this a lot — the concept is delightfully strange, and the way the mechanics tie into “thinking outside the box” feels really satisfying in play. The art style fits the tone perfectly and makes the battles feel memorable.

Really wild concept, I love how the different mechanics stack on top of each other to sell that chaotic “trapped in the box” feeling, and when it clicks it’s a lot of fun. I do think a super short in‑game hint or tutorial for the basic goal and controls would help new players get into the chaos faster, but overall this is a very cool jam entry!

Super cozy vibes, gorgeous art, and the anti–Big Box forest cleanup theme landed so well. I’d love to see an expanded version with the coalition and a punchier ray gun someday!

https://itch.io/jam/bad-ideas-game-jam-2026/rate/4388475

https://itch.io/jam/bad-ideas-game-jam-2026/rate/4388475