Thank you. The queue is random, so you probably just got very unlucky. Not exactly a bug per se, but there should be a mechanism to exclude trivial cases like this—I agree. Actually, the “real” game is supposed to be 2-bit, where trivial cases are much less likely. 1-bit is basically an introduction to the concept.
Beautiful Mind Games
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Interesting concept, but mechanics and instructions could be improved to make gameplay more intuitive. I wouldn’t be able to play without going through the comments on this page. Also, the endgame condition is not clear—is there one? I played for a while, it seems endless? Good for you for making your own music.
I the end, it’s just a memory game, but quite an interesting take on it. I don’t have much to suggest as far as gameplay. I liked the style and the artistry, but some transition effects, if they were implemented, would make me linger longer. The abrupt changes of visuals made me feel slightly nervous and uncomfortable.
Thank you.
The level design can be improved—you’re right about that. But the 3x3 is already difficult for most people. 5x5 would be pretty much unplayable except for some hardcore puzzlers, let alone beyond that.
In the next update, the levels will go from “solvable in 2 moves” to 3 moves, to 4 moves, etc., also with variations in allocated time.
Aha, I remember your Parallel Park game from another GoedWare Jam! That was awesome.
Congratulations on completing your first 3D project! The art is beautiful, the effects are very satisfying. Mechanics are simple, I liked being able to rotate weapons with a right click. This is not the kind of game I play often, and I’m not good at it, so I couldn’t finish it after a few tries—but I know, that’s just me. I missed explanations of what different weapons do, and spent longer than I think I should have trying to find the second portal (I didn’t go farther than that). Otherwise, well done.
Well, that was an exercise in frustration, lol. I’m very proud of myself for being able to move the character all the way to the white wall, but beyond that—no way. Hats off to the authors for bravery though—to make a game that interprets the theme so literally. I’m curious to know what a completed game would look like.
Oh wow. What an effort. So many unique ideas. The number of choices is almost overwhelming. I just had a glance, will have to return for a proper play. The AI seems… weak and kind of random. It let me win with Scholar’s mate several times. I noticed a few other rough edges here and there (not necessarily directly game-related), but totally understandable for a complex project like this. The theme feels like more an excuse to submit the game than an inspiration for it, but it is a fit if interpreted broadly.
Interesting, intriguing. Nice graphics. I managed to find the Sun and use it. Really liked the play of light and shadows. Didn’t find the Moon though and couldn’t finish the game in about 15 minutes I had to spend on it, but really wanted to. Conversations with the villagers didn’t help. I’m not an avid player though, so my experience is probably not typical.
I’m a sucker for original concepts. I don’t know if you came up with this yourself or borrowed it from somewhere else, but it was new to me. I thought it was cool that I sometimes had to discover that what looked like a single piece was actually multiple pieces. I also liked that I didn’t have to undo multiple steps in order to pull a piece from a lower level. It seems like there are plenty of opportunities to take this idea further, or even make new games based on it, but I really enjoyed this one.
The first time I came here, I was a bit in a hurry to rate the games in my queue, and I didn’t stay long. Glad your commenting on my game brought me here again.
I loved the mystery, the contrast between the darkness of the journey and the light it leads to. The emotional arc is well designed, it did make me emotional at the end of the game, which I honestly didn’t expect to experience. The mood is perfect, and the sound and music make great contribution to the atmosphere.
I’m sorry for your loss but glad it inspired you to create such a beautiful piece.
Thank you for your feedback.
The theme interpretation—I completely understand how it appears like a stretch. And yet, the truth is that the game was totally inspired by the theme. Here’s how. The theme is suggested by a stylized fragment of a famous painting, which made me think of paint, colors, and palettes. It also implies “connection”. So, how do you make paints and colors “connect”? By blending them, of course! Now, two pointer fingers reaching toward a point of contact led me to the name of the game and the concept of “checkpoints”. The rest came together naturally.
If it still sounds like a stretch, it’s good to remember that, luckily, not all brains work the same. I often get law ratings for theme interpretation, but to me, being creative is more important than being predictable—that’s just more fun.
Cheers.
You “played” and commented on multiple games literally one-two minutes apart. A “hard” game takes significantly longer to play and evaluate. If that’s really what it took you, then all you show is disrespect—your opinion is worse than nothing. And I still think you’re evading the truth. You may have played my game, but not before my reply.
https://itch.io/profile/stoblix
The Dev is karma-farming without actually playing the games they rate.





































