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Dac

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A member registered Sep 08, 2025 · View creator page →

Creator of

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Thanks for the feedback.
I released V1.0.5 to incorporate some of these ideas:

  • Updated rotation preview icons with bold purple arrows and labels
  • Refined preview animation to mimic an assembly line
  • Optimized bot algorithm for faster decision-making
  • Added easy mode

Good times.

Sorry to hear that.
I looked at the Game Maker docs and it supports exporting to HTML5.
Maybe try that? An HTML5 can be uploaded directly to itch.io, then more people can try your game directly in their browser.

Thanks for the comment.

> the bomb caused stuttering on my end

Could you share the hardware specs of the device where this occurred? I suspect the stutter came from a fireworks shader I tried to optimize, but I guess not enough.

I'd like to try your game but it's asking for admin permissions to access the disk. Seems excessive.
For security reasons, I said no, and the game didn't launch.
Is there a web version?

I worked in a proshop as a teen, these graphics take me right back.

Took a bit to get the hang of the controls. I had to flip between the game and the help page a few times. Got there eventually, but it felt a little clunky. Mouse support would’ve helped, and I could see this working with touch on mobile.

Liked the fans in the stands, great detail. Still not totally sure what’s happening when I click the clubs. Are they upgrading over time?

Cool game overall.

Thanks, I got much further in the game with F. It's obvious once you see it in the upper right, but I did not until you pointed it out.

Yeah, I designed the game to be silent, thinking it would be ideal for mobile play, especially in public spaces where sound might bother others. But I’ve realized that itch jam submissions include a whole 5-star category for sound, and skipping it probably hurt my score.

Lesson learned for future jams: include sound, but make it optional.

Had a few jump scares before I realized the Remnant only attacks when all the blinds in a room are closed. Thankfully, that tip was tucked into the menu hints, which I read after losing a bunch.

Lost several games on the medium map, but switching to the tiny map just to see what winning felt like was satisfying. I really appreciate the difficulty options.

The game is awesome. The sound effect of closing the venetian blinds is oddly satisfying, and the controls feel super fluid.

I was able to download shut.exe 👍

Gives me a "make sure you trust this" warning, but the virus scanner didn't delete the file.

> I did pack the zip file with 7-zip which is listed as one of possible causes of this false positive. 

If you haven't already, try the Windows focused fork, nanazip: https://github.com/M2Team/NanaZip
Can be installed on Windows from the Windows Store.

Thanks for the reply. If you do the workaround I'll write back.

I looked at the video demo of your game and it looks great. Unfortunately, when I downloaded it, my antivirus flagged it. Even if it's a false positive, I hope you can resolve it. I’d play, but I can’t in good conscience until my system gives the all-clear. Or maybe put up a web version?


I got to the "Thanks for playing" screen, but the final dialogue warned not to trust the familiar, so I kept clicking, thinking there was more, because I didn't trust it. Haha.

The atmosphere and art style are very nice. The storytelling does a great job guiding the player on what to do next.

The knob mechanic threw me off at first. I expected a vertical drag rather than a circular rotation, but once I got it, it felt intuitive.

Good luck.

Hilarious game overall, great characters, clever cards, fun to play once you get the hang of it. I liked the music and the heartbeat sound effect, it added a touch of tension. The punny name “Bearly Fun” made me smile, especially paired with the clean-cut bear like person delivering the tutorial.

The cigarette card temporarily boosting self-esteem was brutally accurate.

I saw a typo in the tutorial: “improtant” should be “important.” Also, for the joke card, I think “Whooosh” might land better than “Whooose” unless the misspelling is part of the joke, to annoy the pedantic, advanced comedy.

Gameplay-wise, Alex Sharp’s shield mechanic wasn’t immediately clear. I couldn’t see the icon and thought the game had frozen. 

That said, the game eventually always froze. I tried all four characters, but consistently got stuck on Lucian Moreau. The screen would show both “date played” and “date playing,” then freeze. It seemed related to their shield placement mechanic?

Good luck with this project.

Interesting game. I played for about half an hour. I liked the music and the traveling animation.

I didn’t quite grasp the inventory system, after each battle, I’d just pick one slime, hit “select all,” move the loot over, and exit. I never ran out of space. I couldn’t figure out how to transfer items from the tabs to the slimes on the left.

I felt like I got pretty far just by randomly using whatever I picked up. No real strategy. After a while, I lost on purpose, it was starting to feel repetitive, aside from a slightly stronger knight and maybe some new loot maybe? Hard to tell.

Good luck on the continued development.

Played for a few hours and won with every character. The Elementalist was the toughest, took many frustrating tries, but I finally pulled it off using only pets. Not sure if that’s clever or just dumb. Definitely didn’t play to the character’s strengths, just rode a ridiculously strong sheep + bull combo to victory. Still, great game.

I figured out how to play, as a peasant at least. 

It took me a while to understand that the cards were time based, and that the locks were related to attribute points, but once I did it was super fun.

Great game! 5 stars from me.


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Really well-developed game.

On my first run, I chose Prince and saw some overlap in the “You have returned” screen

Next, with the field and building placement, I tried zooming out but couldn't. I thought this was also a glitch so I reloaded, thinking it was a browser windowing issue or something. Eventually I realized the layout was intentional, and once I got past that, I lasted 4 weeks as king. (Edit: I played a few times, and finally won)

Love the music, graphics, and the concept. 5 stars.

This gave me strong Leisure Suit Larry vibes, definitely reminiscent of those classic Sierra titles. Really cool that you built it in your own engine. I peeked at the file structure and saw lots of .groovy files, Java jars, and custom assets.

I gave all three levels a shot. In the first, I managed to insert the disk and USB key; didn’t get much traction on the Boris level; and in the Indiana Jones one, I picked up the pickaxe but couldn’t figure out what to do next. A hint system would be great for casual players like me to enjoy stories but often get stuck.

Really impressive that you built this in your own engine, the credits say you did everything yourself? The music was a standout for me, I really enjoyed it. I played in-browser and didn’t notice any performance issues on my end. One small thing: I’ve got a large monitor and the game window felt a bit cramped. If there’s a fullscreen option for the web version, I couldn’t find it.

I hadn’t come across Blocky, Batari Basic, or Javatari before. Thanks for linking to your GitHub page from the game page, that's helpful. I managed to tweak the background and get some basic functionality working using the Action examples provided. The experience reminds me of Scratch. This is such a cool way to dive into retro game development.

Googly eyes, approved! 😉

The menu and intro story are solid, and the dramatic music sets the tone. I managed to survive a few waves.

Since it’s a rapid-click game, I kept accidentally selecting pop-up choices without realizing what I’d picked, it all happened too fast to register. With everything bouncing around so quickly, I wasn’t sure when I was taking damage, and I'm not sure what was going on with bouncing off the side of the bubble, is that damage? did I cause it to shrink?

One suggestion: Godot allows for custom mouse cursors. A large crosshair might help with visibility during hectic moments.

Intense.

Card games I know: Gwent (The Witcher), Slay the Spire, Balatro.

Played Autocard on the web in Microsoft Edge.

First playthrough (Peasant):

  • The black hint cards were overwhelming, I didn’t really read them.
  • I didn’t understand how to buy from Gregor. Only figured out the drag-and-drop mechanic at a later merchant.
  • Some cards I bought had a lock symbol and a number next to it, was that gold? XP? I wasn’t sure.
  • When it was time to fight the boar, I didn’t know what to do, so I restarted.

Second playthrough (Peasant):

  • Read the tutorials more carefully.
  • Bought all items from Gregor.
  • Had a better grasp of the game and made better purchases.
  • My opponent was a green crustacean. I dragged things around, clicked on hearts, the opponent, combat speed… it took me a few minutes to find the fight button in the lower right.
  • The game locked up. I couldn’t do anything, so I restarted again.

Third playthrough (Peasant):

  • Opponent was a star. Same issue: stuck on the screen, couldn’t proceed.

I’m holding off on rating the game for now. Could you offer guidance on how to continue past the combat screen?

 

> (I did it in 32 bit architecture) ...do you also just use the basic Linux export menu in Godot or do some modifications within it before exporting

My computer is 64 bit. That's probably why.
Maybe use the Embed PCK feature and include both 32 and 64 bit builds in the same archive?

I  tested your game on Linux (Fedora 42 with KDE Plasma) and encountered some issues.

Firstly, I noticed that the Linux file was packaged in a .zip, which can cause problems as it loses the execute permissions (chmod +x). Instead, I suggest using a .tar.gz file.

When I tried to run the game, I got the following errors:

  • Running sh CandyMerge.sh resulted in a "Permission denied" error.
  • After setting the execute permission with chmod +x CandyMerge.x86_32, I got a "required file not found" error when running sh CandyMerge.sh or ./CandyMerge.x86_32.

Unfortunately, the Linux build didn't work.

On a positive note, I enjoyed playing the game on the web! The animation and sounds are great, and the game is fun.

 I did find a couple of minor bugs:

  • Clicking "Rate our Game" leads to a 404 not found page.
  • Emojis don't show up, possibly due to a font issue. I had a similar problem in my own project, Trypophobia, and solved it by using an emoji font as the fallback font. You can find more information on how I did it here

Overall, fun game. 

Thanks for the feedback.

The concept behind the rotation hints is similar to how upcoming moves are previewed in rhythm games like Just Dance, where the next 3 steps appear and slide to the right as they approach and disappear. Could it be that the arrows are too small? Or perhaps the animation lacks clarity? Insights appreciated.

All the best to you too.

This was the first game my teammate clicked on last week when the voting started (we're a dad / daughter team.)

Very cozy, enjoyable experience. Music and sound is great. The decorate option adds a nice touch. Good adherence to the theme.

I liked the soundtrack, especially the intro.

I've been clicking tiles and seeing the bar move, but it's not clear to me how my choices impact the game. As seen in the comments, I'll look in a few weeks when it's more of a board game? 

Good times.

After building a tower I fell, dropping in the middle of nowhere forever. That means I'm safe forever. Therefore I won! A restart or respawn button would be nice.

Fun concept. Funny sound design.

Woah, I can relate to this nightmare a bit too much.  The colourful  leaves falling in the window add to the depressing mood. The Pizza Party adds to the insult.  Balancing is hard. I chuckled at the endings, but also raged. The sound design with the sighs is top.

I clicked on this because the aesthetic looked Japanese, but I thought the character looked like obachan (granny), then I read the description and it's a child. Ok! 

Tech issue : Like bloopi, I have problems playing this on my laptop. It has a 3K display, the ROG equivalent of a Mac Retina, it made the layout wonky. If I play the game on a monitor it works fine, however.

Fun stretchy hand mechanic. Funky beat. Fun.

I'm also a new game developer.  Good luck to us. :) 

Very innovative. Nice lighting effects, really feels like we're in a cave.

Very lovely. 

Thanks for sharing the code on GitHub. I'm new to Godot and not yet ready to tackle 3D, but great to see such a fine example.

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Really great and inspiring game. Thanks for sharing the GitHub link. Lots to learn from here.

I liked the intro where the child refuses to eat meat so the mom has to go in the field to get the ingredients to make bread? 

 Store was funny. Fun to click. Fun to win.

Reminds me a bit of Forbidden Forest on my C64 back in the 80s. Terrific game. I liked the expansion mechanic, arrow gravity, upgrade system, and music. I hope someday to be able to make a game as high quality as this.

Very cool. Amazing sound. I like it very much. I played several times.

It would be appreciated by me if the there was a shorter practice song. It's a bit demotivating to try to slog through the whole tune while not being very good at it on the first go.