Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I  tested your game on Linux (Fedora 42 with KDE Plasma) and encountered some issues.

Firstly, I noticed that the Linux file was packaged in a .zip, which can cause problems as it loses the execute permissions (chmod +x). Instead, I suggest using a .tar.gz file.

When I tried to run the game, I got the following errors:

  • Running sh CandyMerge.sh resulted in a "Permission denied" error.
  • After setting the execute permission with chmod +x CandyMerge.x86_32, I got a "required file not found" error when running sh CandyMerge.sh or ./CandyMerge.x86_32.

Unfortunately, the Linux build didn't work.

On a positive note, I enjoyed playing the game on the web! The animation and sounds are great, and the game is fun.

 I did find a couple of minor bugs:

  • Clicking "Rate our Game" leads to a 404 not found page.
  • Emojis don't show up, possibly due to a font issue. I had a similar problem in my own project, Trypophobia, and solved it by using an emoji font as the fallback font. You can find more information on how I did it here

Overall, fun game. 

(1 edit) (+1)

Thanks a lot for all the feedback and info regarding Linux build, yes, I don't currently have access to Linux, I just used Godot's Linux export menu to export the game (I did it in 32 bit architecture), I am really not able to understand what file would be missing, do you also just use the basic Linux export menu in Godot or do some modifications within it before exporting (I left the Export with Debug set to true before exporting).


Regarding the bugs, thanks for letting me know, I think the rate button was working before, I don't know what happened, I will take a look into it. And yes, I was wondering why emojis won't show up in Android or Web builds as it shows properly in Windows build.

 Thanks for all the insights on the game :)

(+1)

> (I did it in 32 bit architecture) ...do you also just use the basic Linux export menu in Godot or do some modifications within it before exporting

My computer is 64 bit. That's probably why.
Maybe use the Embed PCK feature and include both 32 and 64 bit builds in the same archive?

Ah ok, normally on Windows 32 bit applications can run on 64 bit systems, I thought same can be applied on Linux too, alright I will try that next release, thanks for letting me know ๐Ÿ™‚

(+1)

Yeah so I figured it our about the Rate button, I changed the page name to Let's Connect Games from Let's Connect Team a while ago that's why it broke the link, but I fixed it in the itch io page and will release a quick fix for the game too soon.

Also, if you can I would kindly request you to please rate my game (using the new link on the itch page which works now) on the itch.io page.