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(1 edit) (+1)

Thanks a lot for all the feedback and info regarding Linux build, yes, I don't currently have access to Linux, I just used Godot's Linux export menu to export the game (I did it in 32 bit architecture), I am really not able to understand what file would be missing, do you also just use the basic Linux export menu in Godot or do some modifications within it before exporting (I left the Export with Debug set to true before exporting).


Regarding the bugs, thanks for letting me know, I think the rate button was working before, I don't know what happened, I will take a look into it. And yes, I was wondering why emojis won't show up in Android or Web builds as it shows properly in Windows build.

 Thanks for all the insights on the game :)

(+1)

> (I did it in 32 bit architecture) ...do you also just use the basic Linux export menu in Godot or do some modifications within it before exporting

My computer is 64 bit. That's probably why.
Maybe use the Embed PCK feature and include both 32 and 64 bit builds in the same archive?

Ah ok, normally on Windows 32 bit applications can run on 64 bit systems, I thought same can be applied on Linux too, alright I will try that next release, thanks for letting me know ๐Ÿ™‚