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(+1)

> (I did it in 32 bit architecture) ...do you also just use the basic Linux export menu in Godot or do some modifications within it before exporting

My computer is 64 bit. That's probably why.
Maybe use the Embed PCK feature and include both 32 and 64 bit builds in the same archive?

Ah ok, normally on Windows 32 bit applications can run on 64 bit systems, I thought same can be applied on Linux too, alright I will try that next release, thanks for letting me know ๐Ÿ™‚