I think it asked for the permission because it was a setup for installing the actual game on the system. That's probably fine in my opinion (if that's what it is, unless y'all are talking about something else)
Lets Connect Games
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Thanks for playing and the feedback! :)
Sorry for the confusion caused, the timer is just to see for how long you have been playing in a single run, there's no time limit, you only lose when you fill the jar completely.
Will update soon with animations or particles (or both) for merging in a later update! Stay Tuned!
Thanks a lot for playing the game providing all the insights π
Regarding the emojis and UI elements, yes they are not at the best stage yet and I am planning to release a quick fix for them soon. And for the issue regarding where the game froze after restarting, I think I know what is going on, I will fix it in the next update as well. I am glad you enjoyed the experience of making delicious candies! β€οΈπ
All the best for your game too!
Thanks for the awesome feedback, but wait what, you can loop back after max merge, I don't think that can happen lol, what you probably encountered is maybe you merged 2 gumball machines and they burst with rainbow effect, maybe you thought they converted back into the first candy because there was already that candy there?
By the way, thanks a lot for playing:)
Yeah so I figured it our about the Rate button, I changed the page name to Let's Connect Games from Let's Connect Team a while ago that's why it broke the link, but I fixed it in the itch io page and will release a quick fix for the game too soon.
Also, if you can I would kindly request you to please rate my game (using the new link on the itch page which works now) on the itch.io page.
Thanks a lot for all the feedback and info regarding Linux build, yes, I don't currently have access to Linux, I just used Godot's Linux export menu to export the game (I did it in 32 bit architecture), I am really not able to understand what file would be missing, do you also just use the basic Linux export menu in Godot or do some modifications within it before exporting (I left the Export with Debug set to true before exporting).
Regarding the bugs, thanks for letting me know, I think the rate button was working before, I don't know what happened, I will take a look into it. And yes, I was wondering why emojis won't show up in Android or Web builds as it shows properly in Windows build.
Thanks for all the insights on the game :)
Nice game! I also reviewed it on Google Play π I wasn't able to understand the rotations for some reason lmao, maybe I'm dumb but if possible pls make the rotations easier to understand π but overall Nice animations, and overall polish, just u can add some sound effects and music to make it even better, all da best!
Yeah, actually I was told to add mouse controls by someone else tooπ
But, I thought it would be difficult compared to number keys, but now that I have gotten another say on it, I will definitely add that option too in the next update (not planning to update anytime soon though π as working on other games like Candy Merge and Doraemon: Dr Evil's Future Invasion).
Anyway, thanks a lot for playing!
:D
Nice game, just need some polishing like story text grammatical errors, etc.
You can try to improve the art a bit, even if you keep it like MS paint themed!
I got the special ending, where a woman came the next day! I think the story can work a little bit too! I mean why would the coffee owner have a special coffee which can literally kill the shadow that came to attack!
Overall nice game! Good job! All the best working on it! =)
A bit difficult to understand a lot of times, for example, when I went into the mysterious way 2 in the toilet, it gave me a black screen after entering way 1 from there.
UI can be improved I think!
Anyway, I like there are multiple endings and there are hidden clues and passwords for certain areas! Good job! =)
Very nice and to the point game with a clean UI! I love the pixel art graphics, sounds and music. Anyways, I think you will already be adding this in a later update, but still I wanted to say the game doesn't save the progress of levels right now but no issue, I am sure it can be implemented easily.
Also, when I quit the fullscreen using ESC (I didn't try using F) and then came back to the game, for some reason, it was registering my mouse clicks but when I started the game, I could not jump by pressing Space.
Overall, really nice game!! Well done!!! =)
Thanks a lot for playing and commenting on our game. =)
And yes I understand if the cursor feels sluggish but i think it might run better on the windows version, on web version, the game overall runs slower unfortunately. And we have kept the big cursor so as to support the small children visibility and compatibility. We used Pygame for the game and up until now, I have not much of an idea of how to use a OS system based cursor in it with a custom image, that being said, the game is also not very optimised sadly! In the next update I may try to make it more smooth and optimised, wish me luck!
Thanks a lot for playing! =)
But you are right, optimization is required, especially in the loading time in the beginning, and it's the code, not the engine as I used Pygame for it which is a very decently fast game development library. But 3 to 5 FPS feels a bit too low to me! Are you sure it was that low in FPS?
Edit: It may have happened in the online version of the game as it runs slower than the download version, can you try once the download version and let me know if it runs better?
I didn't rack up points; I just went as fast as possible, as you suggested. However, after you mentioned a strategy to follow, I took your advice. I managed to defeat the same enemy multiple times using the transition technique (specifically, the left enemy on the stairs level), accumulating a significant amount of 10-second bonuses and achieving the best time of 219.46 seconds.
I also encountered some transition bugs during my gameplay. I'm unsure why, but there were instances when the menu restart function didn't work properly, forcing me to exit the page and reload the game. I even experienced a situation where an enemy was able to attack me because I was trapped between the floor and an outside area, limiting my movement to left and right. The crawl area had the most issues with transitions.
Although I appreciate the fluid movement of the main character, I find it a bit unrealistic that enemies don't immediately strike. The player has to approach them within a certain distance before they start attacking. I could literally position myself above them, and they wouldn't retaliate. However, I do enjoy the fact that most enemies are easy to defeat, with the exception of the final one who delivers a beating.
It would be a welcome addition to have health hearts placed in empty spaces if you decide to adjust the difficulty level, which is currently well-balanced for the surprise factor.
Wishing you the best in improving your game! :D
I loved your game. I found it challenging and intense, and despite some bugs issues, I finally managed to find the soul and score.
The game has a nice background story. The dungeon in particular was a fascinating experience and left me wanting more, the messages in each room in the game are great for motivation. I'm excited to see how you continue to improve the game in the future.
All the best for future updates :D








