Thank you for trying it out! Yeah this has the inspiration from red ball 4!
Congrats on getting all 6 stars!! =)
Hello, yeah as an idle game, it makes sense. So I think leaving it unpaused is okay but later when the no of cats and customers start to become a bit more (like yeah 8 cats were a bit higher for me to handle but it could get even more difficult in later levels or when it gets even chaotic), you can add some kind of upgrade to automate some of the things, like keeping a helper person who goes to the checkout counter and accepts customers orders slowly, there can be another helper we can hire or purchase who can pet the cats periodically to help with that. And yes, doing this instead of pausing the game within adoption menu is way better in my opinion!
Hello, this is a very adorable game!! I Love It!!
Here is my feedback regarding it:
Positives:
Some things which could improve in my opinion:
Anyway overall, very enjoyable and fun!! And adorable!! All the best with this project!!!

Hello, this is a very adorable game!! I Love It!!
Here is my feedback regarding it:
Positives:
Some things which could improve in my opinion:
Anyway overall, very enjoyable and fun!! And adorable!! All the best with this project!!!

Hi, thank you for trying the game and giving this much time to give me a well made feedback on my questions!
Yes, I was feeling the jumping physics is a bit odd, that is why I asked to confirm myself, thank you for letting me know! By the way, I have made so the ball doesn't fall at the same speed in the water by reducing its gravity so it would feel like floating, but still it would sink if you won't jump, but yeah I will modify it so it falls less rapidly to keep it more natural!
Yeah, I will most probably add more soundtracks to make the music feel less repetetive!
Regarding puzzles and parkour, I want to keep a balanced approach on both things! (I didn't realize I made something that could give someone "Getting Over It" PTSD lol) But yeah, I am aware the puzzles need to be better, I will hopefully be adding better puzzles in further levels!
And regarding the spikes, yes I will fix it next update for sure!
Regarding the bug, there's a bug where if you are in water with another ball and quickly switch it to a different one, it would still take damage (and same for lava and spike), maybe you switched when you already entered the water? I will try to fix this bug next time too!
Anyway thanks again for all the feedbacks! =)
Hi, thanks a lot for trying out the game and giving your feedbacks! :)
Feedbacks noted, by the way, what do you mean by selling the ballness? Also yeah I can create different sized balls to maybe make it so you can only pass certain areas with a certain ball, that is a nice idea!
Also by stretching you mean giving some kind of bounce effect in the ball right?
Anyway thanks again for trying the game and giving your feedbacks! =)
So I played your game, and I gotta say I loved the concept a lot! I genuinely had fun! So I want to share my genuine feedback:
β¨ Things I liked:
β¨ Things which could improve in my opinion:
Overall, I had a lot of fun playing it, and I am genuinely looking forward to see this project improved more, maybe you could create a bigger storyline or make it multiplayer too, I can see a lot of possibilities!
Consider me interested for future updates!! All the best!!! β¨β¨
Thanks for playing and the feedback! :)
Sorry for the confusion caused, the timer is just to see for how long you have been playing in a single run, there's no time limit, you only lose when you fill the jar completely.
Will update soon with animations or particles (or both) for merging in a later update! Stay Tuned!
Thanks a lot for playing the game providing all the insights π
Regarding the emojis and UI elements, yes they are not at the best stage yet and I am planning to release a quick fix for them soon. And for the issue regarding where the game froze after restarting, I think I know what is going on, I will fix it in the next update as well. I am glad you enjoyed the experience of making delicious candies! β€οΈπ
All the best for your game too!
Thanks for the awesome feedback, but wait what, you can loop back after max merge, I don't think that can happen lol, what you probably encountered is maybe you merged 2 gumball machines and they burst with rainbow effect, maybe you thought they converted back into the first candy because there was already that candy there?
By the way, thanks a lot for playing:)
Yeah so I figured it our about the Rate button, I changed the page name to Let's Connect Games from Let's Connect Team a while ago that's why it broke the link, but I fixed it in the itch io page and will release a quick fix for the game too soon.
Also, if you can I would kindly request you to please rate my game (using the new link on the itch page which works now) on the itch.io page.
Thanks a lot for all the feedback and info regarding Linux build, yes, I don't currently have access to Linux, I just used Godot's Linux export menu to export the game (I did it in 32 bit architecture), I am really not able to understand what file would be missing, do you also just use the basic Linux export menu in Godot or do some modifications within it before exporting (I left the Export with Debug set to true before exporting).
Regarding the bugs, thanks for letting me know, I think the rate button was working before, I don't know what happened, I will take a look into it. And yes, I was wondering why emojis won't show up in Android or Web builds as it shows properly in Windows build.
Thanks for all the insights on the game :)
Nice game! I also reviewed it on Google Play π I wasn't able to understand the rotations for some reason lmao, maybe I'm dumb but if possible pls make the rotations easier to understand π but overall Nice animations, and overall polish, just u can add some sound effects and music to make it even better, all da best!
Yeah, actually I was told to add mouse controls by someone else tooπ
But, I thought it would be difficult compared to number keys, but now that I have gotten another say on it, I will definitely add that option too in the next update (not planning to update anytime soon though π as working on other games like Candy Merge and Doraemon: Dr Evil's Future Invasion).
Anyway, thanks a lot for playing!
:D
Nice game, just need some polishing like story text grammatical errors, etc.
You can try to improve the art a bit, even if you keep it like MS paint themed!
I got the special ending, where a woman came the next day! I think the story can work a little bit too! I mean why would the coffee owner have a special coffee which can literally kill the shadow that came to attack!
Overall nice game! Good job! All the best working on it! =)
A bit difficult to understand a lot of times, for example, when I went into the mysterious way 2 in the toilet, it gave me a black screen after entering way 1 from there.
UI can be improved I think!
Anyway, I like there are multiple endings and there are hidden clues and passwords for certain areas! Good job! =)
Very nice and to the point game with a clean UI! I love the pixel art graphics, sounds and music. Anyways, I think you will already be adding this in a later update, but still I wanted to say the game doesn't save the progress of levels right now but no issue, I am sure it can be implemented easily.
Also, when I quit the fullscreen using ESC (I didn't try using F) and then came back to the game, for some reason, it was registering my mouse clicks but when I started the game, I could not jump by pressing Space.
Overall, really nice game!! Well done!!! =)
Thanks a lot for playing and commenting on our game. =)
And yes I understand if the cursor feels sluggish but i think it might run better on the windows version, on web version, the game overall runs slower unfortunately. And we have kept the big cursor so as to support the small children visibility and compatibility. We used Pygame for the game and up until now, I have not much of an idea of how to use a OS system based cursor in it with a custom image, that being said, the game is also not very optimised sadly! In the next update I may try to make it more smooth and optimised, wish me luck!
Thanks a lot for playing! =)
But you are right, optimization is required, especially in the loading time in the beginning, and it's the code, not the engine as I used Pygame for it which is a very decently fast game development library. But 3 to 5 FPS feels a bit too low to me! Are you sure it was that low in FPS?
Edit: It may have happened in the online version of the game as it runs slower than the download version, can you try once the download version and let me know if it runs better?