I liked the game, but will be nice to have more vertical space to react to the bombs and the bombs to be a little smaller
Check my game on the jam too https://fabsca.itch.io/circles-of-replications-day-2
Criteria | Rank | Score* | Raw Score |
Fun | #8 | 2.875 | 2.875 |
Sound/Audio | #10 | 2.625 | 2.625 |
Overall | #11 | 2.750 | 2.750 |
User Interface (UI/UX) | #13 | 2.250 | 2.250 |
Visuals(Graphics) | #13 | 2.250 | 2.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
DevLog Link
https://scratchermont.itch.io/super-bomb-survival-10/devlog/610116/devlog-
Developer Feedback Questions
I wish to get feedback on design.
I liked the game, but will be nice to have more vertical space to react to the bombs and the bombs to be a little smaller
Check my game on the jam too https://fabsca.itch.io/circles-of-replications-day-2
I liked the game, but will be nice to have more vertical space to react to the bombs and the bombs to be a little smaller
Check my game on the jam too https://fabsca.itch.io/circles-of-replications-day-2
A short, to-the-point game! Very cute design! =)
Good job! You can add new characters and new backgrounds to unlock after getting to certain scores!
Gameplay is very nice. Avoiding is sometimes nearly impossible, reducing sizes or increasing speed could help. Or an additional skill, like dash with a cooldown.
A simple, small game - I like that :-) And I am naturally "drawn" to games with a hand-drawn style. I have to give them all a try!
Played some rounds with mild success ;-) But enough to be able to give you some advice and hints for improvements.
Pros:
Cons:
Advice/Improvements:
And finally an offer: I am interested in Scratch, and how games are developed with it. And I like simple game concepts. So if you want, I can offer you to provide my hand-drawn art for your next project (or even this one here). In return, it would be nice if I somehow could get some insides from you, how you do this scratch-stuff, how your dev process is looking like. I provided all the art and UI design for this game here, which from the simplicity of mechanics etc. is quite comparable to yours: https://sealnf.itch.io/jamjump
Neat! I've left Scratch long ago, but I made a game somehow similar to this.
First: Your art is very... unique. It doesn't look amazing but with this "goofy" type of game it fits really well.
Second: Always find a memorable name for your game. "Super Bomb survival 10" doesn't seem very catchy to me, that might just be my own opinion.
Third: Neat effects. Especially since you've done them with Scratch.
Fourth: This is FULLY optional, but if you were in the Scratch community for a really long time (1-2 years), try to leave it. Learn something new, trust me, you'll appreciate it. A game developer must ALWAYS be able to adapt quickly. For example, if you're not too comfortable going to the big dudes (unity or Unreal) like me, then try out Construct 3 or GDevelop. They aren't too far away from Scratch, but it will greaten your knowledge if you try to learn them.
Thanks!
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