Googly eyes, approved! 😉
The menu and intro story are solid, and the dramatic music sets the tone. I managed to survive a few waves.
Since it’s a rapid-click game, I kept accidentally selecting pop-up choices without realizing what I’d picked, it all happened too fast to register. With everything bouncing around so quickly, I wasn’t sure when I was taking damage, and I'm not sure what was going on with bouncing off the side of the bubble, is that damage? did I cause it to shrink?
One suggestion: Godot allows for custom mouse cursors. A large crosshair might help with visibility during hectic moments.
Intense.