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ChillZombie

377
Posts
3
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20
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77
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A member registered Sep 04, 2025 · View creator page →

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Recent community posts

Congrats on the good rating! (Should have been even higher if you ask me ;D)

Congrats on a well deserved high rating! Happy for you!

Pretty cool to see such a big game world! I was a bit confused by the level design, but it was fun to discover it!

I am already done with a few changes, its ready to upload once voting is over. 

I just fixed the double jump mechanic, it was a quick fix. I could totally invest more time in a tutorial, maybe splitting the game up into a easy beginner level, then medium, only then the final game. But honestly, i think my game was just for the jam, i do not really see a big future for the game idea, this was just a fun concept for this game jam...

Cool idea, the crashing sound was a real shocker :D Got my skateboarding ptsd going :D Well done!

Thank you! Yup, the glide was...  a bit weird :D I already finished an update where the glide is a extra key and the double jump is a 'normal' double jump, game feel is nicer that way.. Thanks for playing!

Thank you, i am glad you enjoyed it!!

Thank you so much, i really appreciate it!

Nice puzzle game, well done!

Here is mine if you have the time: https://chillzombie.itch.io/survive-a-game-jam
Checking out yours right now ..  :)

Really good idea to make a submarine simulation! You can create so much atmosphere in a submarine without any external view :) I really love the controls and the game feel. 

Sadly, apparently i am not smart enough to solve even the first riddle. But this will not cloud my judgement: great game! :D

I am checking out your game right now :) Here is mine:

https://chillzombie.itch.io/survive-a-game-jam

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Hi there, 


this is my second game jam. 

It was the first time i actually talked to other game devs in the voicechannels, talking about and showing each others progress even during the developement, which was really inspiring, motivating and helpful. On one occasion, i could even give some technical advice, which for me, as a beginner programmer, was quite an event :D

I really enjoyed the itch community as well and i was even able to watch 3 different YouTubers play my game live on stream, which was really a unique experience!

Unfortunately, i also have to consider the fact that i was not able at all to work on my regular projects while participating. It was a great experience, but i don't think i will do more then one or two game jams per year...

PS: In case you wanna check out my game: https://chillzombie.itch.io/survive-a-game-jam

Nice! I sent you a friend request on discord... My handle is ChillZombie25

Pretty impressive game idea! Congrats! Unfortunately, it was just a bit too complicated for me, also, visually, not everything was easy to read.. I could totally imagine playing this for a long time if it was a bit clearer :)

This is one of those game where you are like: Meh, alright, does not look like much, i am gonna play for a minute or so.... And you end up playing for an hour! :D Suprisingly fun, pretty difficult, i would say that buying health should be  a bit cheaper on the long run, but maybe i am just not good enough :D
I really admire game devs who create a great atmosphere with just a couple of colors and pixels, really impessive! Good job!

Thank you, your game was fun too!

Cool idea! Unfortunately, the mouse wheel control was a bit buggy...

Good idea! It took me  a while to understand how to handle the different mechanics, but once i did, it was pretty fun!

Feels incredibly polished, absolutely amazing! Music is great, the character is cute, UI is perfect!

The only issue i had was orientation: Handling the camera and the cubes felt a bit buggy. Often when trying to handle it, i ended up diagonally shifted to somewhere and had to hit the F key (btw, great thing you included that one :)

I did not play all the levels, so i do not know if it is doable, but maybe you could assign each cube to a number from 1 to 9, and hitting that number key rotates the cube? Or any other way to make the controls less susceptible to be confusing. If i could concentrate on the level itself instead of on the controls, that would be perfect!

Great idea, fun to play! After a while, the nosecone fell off. Idk if that is on purpose? Not a big problem anyway, feels a bit like Kerbals Space Program :D Good job!

Glad to hear it! Btw, i know i said that it is relaxing.. I played some more, finding diamonds is definetely NOT relaxing! :D The game is nicely balanced since it is really chill at the beginning but gets more and more stressful, also, due to the speed and of course the rarity! Well done! 

PS: Might be me being stupid, but i discovered the 'Abilities' only after all the upgrades were maxed out! :D Maybe a little indicator like an exclamation mark to highlight them?

Great game, it is relaxing but not boring, that is a hard sweet spot to find, good job!!

I could totally see this game mechanic being a part of a larger scale game, like world/space exploration, you land on another world, have to find resources to survive, that kinda thing...

I followed you and hope for more! :)

Very cool gameloop! But to be honest, it was so much stuff, i did not know how where to begin. 

I would love if you would simplify the game for a first and second level, and only give the full version when the player has played two tutorial levels. 

The spinning seems like something the game could do without, outside of this jam, i don't really see the point :)

So much potential already, i followed you and i am super curious to see if you develop this further! (I would be very interested in playtesting if you like ;-)

Wonderfully polished game, the whole orbit mechanic is really interesting and fun to play. It got a bit too easy at the end.. If you continue to work an this, which would be awesome btw, it would be cool to have different enemies, maybe some with larger range. 

Great game, really well done!!

Really cool how you included spinning in the gameplay! Its fun to play, it would totally be worth it to polish this to a complete game! :)

Thank you, i am glad you liked it! Yeah, introducing the elements step by step would be a much better choice, i agree! 

Just played your game as well, really cool! :)

It's incredible to me how you get so much juice out of three colors and a couple of pixels! Really impressive, super cool!

Funny idea, artwork is great and polished! The sounds (all self-recorded i presume?) were excellent! :D

Cool style, really nice mood! Controls were unusual, but kinda fun!

I was super proud of my little beetle when he jumped on the ball and kept running with so much grace :D Funny idea, well done!

Cool platformer, pretty tough after a couple of levels... Good vibe and cool design!

Thank you so much! 403 is pretty good, congrats!! :)

Very nice game idea, i would love to see you working on that more after the jam!

I am not sure if the picking up and throwing down tools is the best way to harvest, it would be cool if the harvesting was quicker so that you can spend more time on building - but thats just me, idk... :) I followed you, hoping for more ;-)

Nice game, smashing soundtrack, really groovy! :D

Thank you! Yup, making the game mechanic more clear was and is a challenge for me! :D

Cool game idea! If you could just zoom out  a bit, that would help a lot making it easier to play!

Hi! If you have the time, you can check out my game here: https://chillzombie.itch.io/survive-a-game-jam

I just checked out yours, nice!  ;-)

To be honest, one of the most polished games i have played in this jam. Relaxing atmosphere, nice gameplay, good puzzles! Very nice, congrats!

Good game, i almost rage quit 20 times :D

You could maybe add a few simpler levels at the beginning - the gameplay is fun! Good job!