I commented on the game page, very nice game!
ChillZombie
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Feels very good, if you ask me :D I made it to 312 m, still need to practice i guess.
Honestly, great game! It is very well balanced, it is a lot about being effective with the controls, but once it starts wobbling, you need a bit of luck, that is a really good mix!
btw: randomly, the mouse click is not necessary any more, the wheel is "glued" to the mouse position, its not a big problem, i just thought i'd let you know...
Hello!
Just played it:
- Great graphics, great music
- SFX truly satisfying, very well done!
- The game idea is very interesting and fun to play!
As for the controls:
Maybe you chose the spin wheel controls to reference the game jam theme,
but it is a bit frustrating to try and turn both control wheels with the mouse,
switching back and forth feels uneasy.
Having easy, responsive controls would, in my opinion, benefit your game.
Could you switch to control the rotation with the mouse wheel, for example?
This way you can move and turn the pieces in one motion. in one place.
Maybe you don't want to make the game too easy. But personally, as a player,
i prefer being challenged by the game, not by the controls.
In any case, great game, well done!!
LOL that actually is me saying "Boing" and making sounds, those were supposed to be placeholders, however, you are the second person who likes them, i might have to leave them in :D
PS: Project Zomboid is just awesome! I plan to create a more "Chill" version in the not too distant future, thats where i got my name from
Hello!
It is not completely finished yet, but the link will be the same...
Hi everybody,
if you have a second, i would appreciate if you could playtest my game.
"Survive a game jam"
https://chillzombie.itch.io/survive-a-game-jam
It is an endless runner, easy to understand, quick to test :-)
Thank you all so much!
Feel free to leave your game link in this post, i am happy to playtest your game if you like!
Very nice game, looks good, the overall game feel is great, music and UI well chosen.
The mechanic is interesting and fun. If... (if!!!) you still have time, you could consider mouse controls, could be a bit more intuitive.
Other then that, works great, congrats!
If (again: Only if! :) you have a sec to check out mine: https://chillzombie.itch.io/survive-a-game
Well, i definetely like that a lot more, feels way more interesting then just checking the rpm, now you see that it gets weaker. Nicely done!
If you like, you can check out my game, too. I was hesitant about playtesting because i will not have time to change much, but maybe its part of the process ? :)
Hi memez6dev, I checked your game "Storage" out.
Art style and music are nice, i do not mind that it is not super consistent.
What tripped me up is all the different mechanics, i was just uncertain what to do and how.
I know from experience that this kind of feedback is frustrating, i am sorry :)
Maybe you could introduce the mechanics in a 5 step tutorial, so that it is easier to understand how to
do it. I know that you attached explanations at the beginning, but i am uncertain if many people will read all that.
If it would be more interactive, people will not give up as easily.
For example, you could have a first level with just 3 players, then work your way up to a whole room of people.
While i am writing this, i am still listening to the music, really good soundtrack :)
Looking forward to your submission, i will most likely not do playtesting, but if i do, i will let you know!
First of all, you have a wonderful voice! :D
Very cool game idea, very elaborate, with upgrades, etc.! Nice!
The controls feel convincingly tornadoy!
It would be satisfying if the tornado would look visually bigger when it is stronger, if that is still within your timeframe,
you could try that, but honestly, just a bonus, its not necessary.
I just tried it! It looks nice, could definetely be fun, but the controls make it hard to get in a flow.
If the ship would always go forward, and you could use the scroll wheel to switch between moving forward and moving back, it might be easier to get into.
Also, the shooting with the middle mouse button is a bit unpractical, maybe switch to left click, space key, or something.
Great game, nice visuals, great UI and sounds!
This might be not helpful advice at all since somebody before said the player is too slow:
For me, as soon as there are enemies (i agree that they should come in a bit sooner) it gets frustrating
trying to control the player enough to avoid them. You could try adding a "freeze motion" button/function, to regain control.
Then again, maybe i am just to slow :)
Anyway, very well done!
Honestly, works great! Artwork is sweet and fit the game idea well. Controls are perfect, rescue ship works great for me. Also, the ships avoid collisions very well, good job!
The only issue i had: There was a collision on the far left corner of my screen which i could not prevent, they crashed before i could see them. If you can do something about that, it could be helpful. (although not a big deal, happend once)
If you have the time, you could consider adding some fog maybe? Fog could increase in intensity as the time progresses.
I like it already! The style is nice, the UI is fun and friendly.
The level selection is a bit confusing. I got it at the end (because i am super smart! :), just kidding, but since a lot of players only spend a couple of seconds on each game, i suspect especially in a big jam like this, there has to be no doubt whatsoever how to start the game. To me, the level selection looked like a puzzle itself, and i thought i have to jump on the number.
Since you asked, here are some level design ideas:
You could add enemies, touching them restarts the level. The enemies could be static, then you could add other enemies who are subjected to gravity like you are. You could have traps like black holes that kill you but which you can also use to get rid of enemies. You could have objects that you can jump on once you have shifted a jumpable block on the right position. You could have a "puzzle solved" goal that is subject to gravity.
The potential of what you can do with this general game idea is great!!
I would suggest adding only 1 new mechanic per level. A puzzle game can quickly become overwhelming, at which point most player quit the game.
But honestly, if i were you, i would start by adding sounds first, because this would add SOOO much to the fun!
Personally, i use beepbox.co, i am sure it would not take too long to create one music and like 5 sound effects as a start.
Looking forward to your submission!
A lot of potential, really good! Sound is cool, graphics fit nicely.
The "collision chaos" is really difficult to predict, sometimes the gears stay alive a super long time, sometimes they disappear very quickly. Also, you could test adding a bit more random to the gears: when you send it between two parallel planes, they go back and forth pretty straight until they disappear. Maybe you could increase a random addition after 4 hits or so for example?
Looking forward to the final result! :)
Nicely incorporated the theme. I like that you start as a butterfly :)
Little bug: The motorcycle in level 2 does not seem to have a "destroyed" state.
3 suggestions (if i may! :)
- Maybe you could deactivate the collision on destroyed objects?
- You could include a random control influence: it feels a bit too controlled for a tornado. It could be fun to have a tornado that is difficult to control at first, always moving/floating a bit around. Then, when you progress you get more control. Right now, it feels a bit static.
- Adding moving targets could be nice too.
Music is good, menu responsive
Super sweet, best of luck, cannot wait to check out your game!
Maybe building an unrelated mini game before that could be helpful? Simulating a whole production pipeline with clear steps and goals, like a three day project?
If she makes the art, it might be useful and inspiring for her to see her creations come to life?
Good luck, have fun!!
Hello,
looking forward to the event... I do have a question about the rules:
I compared my possible game ideas to the linked Rogue article. To be honest, i know that i would have significant technical difficulties with implementing grid movement and turn based aspects - i would like to ignore those.
Would my game still be welcome if it checks the other boxes?
✔ Permanent consequences
✔ Character-centric
✔Procedural content
✔ Clean runs
Thanks!
ChillZombie
I tried everything but i just get defeated after 1 minute, i can't even get the first weapon upgrade... What am i missing here?
BTW, everytime i get defeated i hit reset progress and delete save, is that correct?
Also, is there any other mechanic besides upgrading that i might be missing? I clicked everything and hit every key on the keyboard, but .. you never know :D
EDIT:
Ok, after a couple of defeats i got it going, played for over an hour, great game!!

