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A jam submission

CollapsisView game page

Tetris meets Collapse!
Submitted by bene-labs, itzzstrike — 8 minutes, 44 seconds before the deadline
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Collapsis's itch.io page

Team members
bene-labs: design and programming
ItzzStrike: music and sound

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Comments

Submitted(+1)

Really fun concept, works really well!
If you plan to update it in the future my requests would be to add wall kicks and allow for custom controls. I know you added many options already, but it would still be nice to have

Amazing job, well done!

Developer(+1)

Thanks for playing! :)

Wall kicks are a great idea - i just uploaded a small update that adds them!

I’ll also might try to add custom controls at some point. Tough for now you can just tell me what keys you want to use and I can add them for you ^^

Submitted(+1)

Awesome! It really makes it feel a lot nicer. Don't worry about the controls part. I have no issue with using the current controls. It would just be a nice thing to have in the future, since I was spitting out ideas. Really nice of you to offer to add my personal controls preference though.

Once again, excellent work!

Submitted (1 edit) (+1)

ok, i got a score of over 14,000 ... I think i played for over two hours .... So far ;-)

This game is absolutely amazing! Thank you so much!

The only three little details i would suggest is making the 'blocked'blocks a bit darker or something, they resemble the lighter block, its a bit hard to see the difference. Also, maybe add a bit more delay between collapse and tetris phase, so that we can switch from mouse to keyboard. Lastly, i was wondering: maybe you could create a thumbnail that shows a bit more of the game?

While i kept playing and playing, i was trying to analyse why i liked this game so much and which lessons i could take from this. Here is what i came up with:

- it starts small to introduce the different game mechanics. 

- the tetris movements are pretty forgiving which is a real life saver in a lot of cases.

- there is a rather stressful tetris phase that is interrupted by the collapse phase (in which, i believe, you can take your time and it doesn't make a difference, right?) This lets you breathe for a second, i never realised this might be important until i saw it here.

- even though it is a game of strategy/puzzle/speed/reaction, there is also a bit of luck involved. To a point where, even when all hope seems lost, you can get a lucky combination of special blocks and regain some ground. In most of my runthroughs i ended up with a pretty full map each round, however there was always one 'tunnel'left where you could squeeze in an i-block, which gives you four lines all of a sudden with means loads of special blocks. Long story short, it is incredibly well balanced.


Again, thank you and congratulations on such an amazing game!

Developer

Thank you some much for playing and for your wonderful feedback! I really glad you enjoyed the game and reading your insights about that was really helpful. :)

You motived me to update the game and final add a proper thumbnail. ^^ I also added a stone texture for the locked blocks and more importantly: got the online leaderboards working again! I’ll be excited to see your score in case you want to play another round :D

Submitted

Nice thumbnail! I never thought of using a gif, thats a smart idea!

And thanks for the leaderboard, really cool! However, i think there is still bug:

After game over, you keep your score when you start a new game. When you refresh the page, it resets...

I am pretty sure now that this is how i reached 14000 in my previous tries :D

Developer

Haha oh no, thanks for letting me know! I fixed it now.

Submitted

Sorry to tell you this, but now there is no highscore at all.. (i play the web version

Developer

Took me a while to figure out as the bug would only happen on specific occasions but it should always work now.

I also updated a couple other things like making tetriminos consist of only two colors at most and having every 6th gap be filled with a color-less block instead of a white one.

Submitted (1 edit) (+1)

Nice! I like the textures, also, the white filler blocks felt a bit OP, you could basically make points with huge gaps, it did feel a bit weird indeed. Now the motivation to not leave gaps is much higher!

Submitted(+1)

Cool game with an interesting good gameplay ! Delighted to learn while playing too !

Submitted(+1)

ok, this is a REALLY cool way of combining both gameplay styles! it's actually quite fun

Submitted(+1)

Interesting Tetris twist with two phases gameplay!