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A member registered Nov 12, 2016 · View creator page →

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well, that's a bunner

GML, as I used GameMaker Studio

I wish I could give you some hint on that but I don't remember the map 100%. Did you check all the holes in the middle layer and all the routes that go up?

Thanks!

Some people on Discord asked for an extension, and after holding a public vote there I decided to give everyone extra 24 hours.

You can still submit your game a day early if you so please, it will show up on your jam page if you do so.

I decided to join with the excuse of getting more familiar with GameMaker Studio 2.3 Beta. I'll try to limit myself to work on the first 3 days of the jam only but who knows.

I will probably need some help with the graphics so if you think you can help hit me up, preferably on Discord.

Yeah by lag I was talking about it running slower.

Thanks for the very helpful feedback

1. Well that's kind of the point here, but I might add a mode that disables that for those who need it in a post-jam version.

2. The tracks all last 20 seconds just like the levels. Are you sure that your game isn't lagging?

3. Didn't have time to add a proper pause menu, sorry.

I'm not sure what exactly the issue with the music is, someone else also told me about it and I don't get it, the music is supposed to last 20 seconds just like the levels. Maybe the game is lagging for you? I might've pushed GameMaker a bit too far lol

I'd like to learn the answer to that as well. I never joined a jam on itch.io so idk if there's a way to make the source private only for the judges to view but keep the actual game public.

You're supposed to.... wall jump there. Like, it's not hard.....

What Hypernova said. There was also a bug caused by GameMaker that would allow you to double jump just by holding jump, which was unintentional. I've tried to fix that with a workaround so it should be less confusing now.

We didn't really have much time to tweak the controls. As for losing the game, you can always just restart. I mean the game is really short lol

I'm pretty sure it is.

Thank you. I'm pretty sure that one's solvable

WHOOPS SORRY I'M AN IDIOT

Here's the link if you haven't found it yourself yet: https://ldjam.com/events/ludum-dare/43/ghostly-getaway

Actually nevermind I just got someone else saying the same thing, I guess I will have to look more into it LOL

I used GameMaker: Studio for this so unfortunately what I can do to fix the issue is very limited, but I'm still pretty sure that the issue isn't just with higher refresh rate monitors since several others played the games I made with the same engine before. I'm pretty sure that at least one of them would also have a higher refresh rate monitor.

I even found a forum thread someone asking if that would happen and everyone's answer seems to be no: https://forum.yoyogames.com/index.php?threads/v-sync-question.40821

I don't know why would you have problems with level 3. It's not even  that hard, especially when compared to the rest of the game.

Oh WOW thanks!

Oh damn thanks for the notifying me. I actually have a TV with a higher refresh rate connected to my PC, so I tried the game on it and it seems to run just fine. I've also never heard similar reports from anyone else, so it might have to do with your PC? Either way, I'll make sure to add a V-Sync toggle key to this and all my future games though, just in case.