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A member registered Nov 12, 2016 · View creator page →

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(1 edit)

this is honestly really great feedback, thank you! ive been considering putting the game on steam and the eshop, so this is all very helpful :D

to address specific things...

> "the time before detonation is, a bit short imo"

yeah, in hindsight i agree. this is one thing im definitely going to increase

> "the greenish skin kinda blocks my reading... and the bonus mino on it might need some design to let the player read what color it is"

that was definitely an oversight on my part, whoops! ill see what i can do!

> "the wave on the stack sometimes blocks sight too, as also mentioned by other players. i see there's option, but i think it could be preserved being also readable with some tweak."

i think im going to just tone it down slightly, and add a toggle for it to the settings. though from my first tests, it absolutely WRECKS the framerate on the switch (for some reason) so i might end up removing it completely

> "static block requiring 3 adjacent clears to destroy... imo is a bit hard..."

it's two adjacent clears actually, from my testing that seemed most well balanced

> "also on marathon, my preference on built-in singleplayer modes would be rather "pure" ones"

im planning to make the "endless" mode way more configurable, including a toggle to disable the static blocks entirely, so i guess there's that. i do want to keep the static blocks in the marathon mode though, i think they make the gameplay a bit more interesting

> "by the time typing these words, i even came up with another bad idea that, being non-static, the garbage mino could change into some color on adjacent clearing."

this actually sounds like a genuinely good idea i will definitely try out!

> "hope there will be netplay some day"

that's the one thing that's outside the scope of the updated version. netplay is actually very time consuming to get right, and it's an even bigger pain on the consoles. i will add online leaderboards at the very least

You need to finish the marathon mode (yes, it has an end!)

i decided to spend an hour trying to get to the bottom of this issue, since it's very inconsistent and a lot of people report it. i think i managed to get it fixed? let me know if it works!

i still highly recommend you to play the downloadable version over the browser version, though

oh no, not at at all! it's good feedback! my idea was that they keep you on your toes and add an extra element you need to keep track of

i might end up a toggle to disable them in the endless mode, and maybe make them rarer. we will see!

thank you! the idea randomly came into my mind when i was thinking about how to draw a car without sprites (yeah i wanted to make a car game from the start) and it sounded so genius that i had to try it out LOL

thank you! yeah they are supposed to just get in your way LOL. i did add them there before i even planned there would be a versus mode, though

not a bug. you entered an empty username, so the game saved it. you can just back out with esc next time the game auto-enters it

:0 thank you so much!

there is fullscreen! it's in the settings, though you can also press alt+enter or f11 a few times

The car is actually just drawn with a few carefully placed circles! Well, and a line for the antenna. That's why it looks slightly strange LOL

Also yeah, the Windows version should be up now! (alongside a few others)

oh that's a bit of an oversight on my part! that mode only works with controllers, i really wasn't able to add keyboard support for multiplayer. i really should've put some warnings at least

will remedy that, thank you!

yeah the browser version is kind of messy... gamemaker's browser export is just not the greatest and there isn't a ton i can do about that. you should try out the downloadable version

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are you on windows? using the browser version? or did you download it?

holy SHIT

well, i did not expect someone to say the game isn't juicy enough, but i guess the criticism is fair! i definitely went heavy on all the effects and i knew this would turn some people off. that's just what the game is i suppose

thank you! i was actually initially going for that more dsi/psp era feel, but since the jam theme was "analog memories" i thought a crt filter would be more fitting. still left the lcd filter in anyway tho, im glad it didnt go unappreciated lol

are you playing the browser or the downloadable version? the browser version is a bit jank so i recommend you to download the game instead

it took me a while to fully understand the mechanics and get comfortable with the controls, but once it clicks it's quite fun! love the way the game looks too!

i cANNOT STOP MAKING LINES AND AND MESSING UP MY SETUPS!!!!!!!!!!!!!!!!! FRICK!!!!!! 

good game

ok, this is a REALLY cool way of combining both gameplay styles! it's actually quite fun

this has to be up there as one of my favorites from the jam, i love the concept! if i really have to complain, i think it feels a bit too easy rn, and the game doesn't seem to ramp up in speed or difficulty. genuinely looking forward to the full version

that's a thing???????

i absolutely LOVE the way the blocks look, and how the whole thing feels as a whole. allowing the use of the mouse wheel is genius too, it's incredibly satisfying to rotate the pieces with it

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Good idea! I had put this together for Bluesky, but might as well put it on more places.

nice ai generated thumbnail for your completely ai generated game

idk what to think of the graphics LOL but both the music and the gameplay are kinda awesome. there's just an inherent satisfaction to just building up the rainbows, especially in the pool mode. kinda reminds me of solitaire if that even makes sense lol

i actually really like this one! it's like lumines meets... bejeweled twist? does anyone even remember that one?

i had briefly entertained a similar idea myself for this jam, but then dismissed it like 5 seconds later, thinking it wouldnt work as well LOL. glad to be proven wrong!

we need to know

what flavor is the black ice cream?

this was way more intense than i thought it would be

I appreciate it honestly! Though at this point if I were to add online leaderboards I'd wanna do it all myself to be fully in control of it, if that makes sense.

im really stupid and made a one letter typo LMAO
please download the game again, it should be fixed!

you got me

based on what?

Thank you! Honestly, for my last game I wanted to have leaderboards hosted on Nintendo's servers (it was a Switch game) and the process was such a pain that I don't wanna touch anything online leaderboards related ever again LMAO. Maybe I'll attempt it if I ever decide to expand this in the future.

Fair point, I added it like 30 minutes from the deadline LOL so I pretty much had no time to tweak it. I was planning to update the game anyway, so I'll take a look, thank you!

Unzip all the files

not really

Thank you!!