Thanks!! There actually is a secret ending for getting all the penguins under 10 deaths.
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After some discussion and some requests, we have decided to give people 3 extra days to make their games, which pushes the deadline to the 3rd of November. So you now have 7 days left to finish your game. Think of it as the deadline got reset and you're given another weekend.
We will be marking submissions that were submitted before the original deadline of the jam as early submissions, but other than that there will be no difference if you submit your game before or after the original deadline.
For future game jams we will probably try to make them either much longer or much shorter, since 7 days seem to be this awkward spot where people are having difficulty judging how much time they have on their hands. This is our 2.5th jam, after all, we are still learning I suppose!
That is all, make some killer games kiddos!
Some people on Discord asked for an extension, and after holding a public vote there I decided to give everyone extra 24 hours.
You can still submit your game a day early if you so please, it will show up on your jam page if you do so.
I decided to join with the excuse of getting more familiar with GameMaker Studio 2.3 Beta. I'll try to limit myself to work on the first 3 days of the jam only but who knows.
I will probably need some help with the graphics so if you think you can help hit me up, preferably on Discord.
1. Well that's kind of the point here, but I might add a mode that disables that for those who need it in a post-jam version.
2. The tracks all last 20 seconds just like the levels. Are you sure that your game isn't lagging?
3. Didn't have time to add a proper pause menu, sorry.
I'm not sure what exactly the issue with the music is, someone else also told me about it and I don't get it, the music is supposed to last 20 seconds just like the levels. Maybe the game is lagging for you? I might've pushed GameMaker a bit too far lol
What Hypernova said. There was also a bug caused by GameMaker that would allow you to double jump just by holding jump, which was unintentional. I've tried to fix that with a workaround so it should be less confusing now.
I used GameMaker: Studio for this so unfortunately what I can do to fix the issue is very limited, but I'm still pretty sure that the issue isn't just with higher refresh rate monitors since several others played the games I made with the same engine before. I'm pretty sure that at least one of them would also have a higher refresh rate monitor.
I even found a forum thread someone asking if that would happen and everyone's answer seems to be no: https://forum.yoyogames.com/index.php?threads/v-sync-question.40821
Oh damn thanks for the notifying me. I actually have a TV with a higher refresh rate connected to my PC, so I tried the game on it and it seems to run just fine. I've also never heard similar reports from anyone else, so it might have to do with your PC? Either way, I'll make sure to add a V-Sync toggle key to this and all my future games though, just in case.