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Thank you so much for your feedback, i really appreciate you taking the time!!

I agree on ALL points without exception :D 

- At one point, i realized the DAS should be improved, but forgot about it

- I added the O piece because it felt like players would give up to quickly if its too difficult. But, yeah, now its too easy (that part of the game)

- My biggest problem was the line breaks: i was unable to implement anything else then complete line breaks, and those are tough to do in a cave layout where almost every mistake is your last mistake. Having some sort of localized explosion would have helped, definetly

- Your idea of magic cubes is really good, that would have solved that issue

- I realized when i played all the other submissions: making 3 small levels would have been waaay better! :D I could have introduced the golden block mechanic on a smaller scale first, which would made learning this mechanic more intuitive.


Taking into consideration all these points, i basically decided to start from scratch (whilst keeping the design of course, that was the only part that works :D) and experiment with different game mechanics compatible with my light level idea to find one that is really fun! (and doesn't feel like a chore)

Again, thank you, please follow for version 2 :-) !