This is so cool! Love the clean style and the mechanics are really fun. My only issue is that it took me a few rounds to realize why each round was ending (I didn't see the goal score at the top, I was too focused on making lines!)
Play prototype
Cascata's itch.io pageComments
This game rules! It really just kept growing on me the more and more I played it. The deck-builder conceit of only having a defined number of blocks to use per round really encourages more aggressive and messy play, whereas in traditional Tetris you have the time and space to play more patiently since you only have to worry about the eventual "overflow" at the top. Then the whole thing is spiced with that layer of gradual discovery and figuring out what each block does and what a "delete" even is! The cascading scoring effect is also really pleasing in a brain buzzy way. Super classy, super classic.
One thing I was surprised by is that when I first started playing and was learning to grasp the rogue-ish / run-based elements is that the concept of Tetris with non-traditional, non-tetromino pieces thrown in is actually pretty compelling all by itself.
This is really interesting! Normally roguelikes aren't my style, but I guess my love for tetris overpowers it, because I found this really enjoyable and interesting. great job!
This is really cool! I like the combined mino shape + item effect deckbuilding approach, and it's satisfying to watch the "score meltdown" when a plan comes together. :)
EDIT: Removed a "bug" report that was just me forgetting what an effect did, plus maybe getting confused by how it looked when combined with another effect that procced at the same time. :p
I need to give this one a bit more time I think, I’m still not entirely sure what impact the different block types are having, but I’m keen to find out. Either way it’s a clean little game, fun to play, and the subtle sounds are really nice.
Thanks for playing!!
As a general rule of thumb, as you might’ve noticed, blue clears, yellow scores. Then, position and shape inside each blocks hints at what relative area will be affected :)
For one or two blocks in particular I didn’t quite manage to fully convey what it does like this… but I hope it’s pretty clear what it does after you see it doing its thing
this was pretty cool! i enjoyed this sort of quasi deck-buildery take on puzzle games! i got reasonably far but i honestly was not able to figure out how to get the deletes to work
Interesting idea, fun to replay. The style is super neat. If this is done in three days, that is just wow! :)
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