This is really cool! I like the combined mino shape + item effect deckbuilding approach, and it's satisfying to watch the "score meltdown" when a plan comes together. :)
EDIT: Removed a "bug" report that was just me forgetting what an effect did, plus maybe getting confused by how it looked when combined with another effect that procced at the same time. :p
To be fair, visually showing what is happening, what is triggering what, is definitely one of the most important aspects of these type of games, and I’m not really satisfied with the way I did it. So you thinking it’s a bug is useful, and makes sense!
I need to give this one a bit more time I think, I’m still not entirely sure what impact the different block types are having, but I’m keen to find out. Either way it’s a clean little game, fun to play, and the subtle sounds are really nice.
As a general rule of thumb, as you might’ve noticed, blue clears, yellow scores. Then, position and shape inside each blocks hints at what relative area will be affected :)
For one or two blocks in particular I didn’t quite manage to fully convey what it does like this… but I hope it’s pretty clear what it does after you see it doing its thing
this was pretty cool! i enjoyed this sort of quasi deck-buildery take on puzzle games! i got reasonably far but i honestly was not able to figure out how to get the deletes to work
Thanks for playing!!
While playing, if you have a delete you should be able to press and hold the buttons for rotating the piece for a while, and releasing them consumes a deletes and permanently deletes the piece you’re holding
oh, when i held the buttons it just froze on a round grey blob until the piece fell and locked. i dunno if it's relevant, but: i'm on windows 10 on firefox, playing with an 8bitdo controller. maybe i'll give it a spin on a different machine and see if the issue resolves itself
Hmmm, if it stays on the grey blob in theory it’s because you don’t have a delete available, so it defaults to holding the piece. At least that’s what should happen
Thanks for playing! I’m glad you enjoyed the style, it’s definitely not my forte
Unfortunately I’m not good enough to make this in 3 days haha. At first I thought I would try doing something in 3 days, but I ended up taking the whole jam period just to get this out -.-
Comments
It's a block builder, not a roguelike deck builder? That was an interesting idea!
That’s a funny way to describe it! I might change the description…
This is really cool! I like the combined mino shape + item effect deckbuilding approach, and it's satisfying to watch the "score meltdown" when a plan comes together. :)
EDIT: Removed a "bug" report that was just me forgetting what an effect did, plus maybe getting confused by how it looked when combined with another effect that procced at the same time. :p
Thanks for playing!
To be fair, visually showing what is happening, what is triggering what, is definitely one of the most important aspects of these type of games, and I’m not really satisfied with the way I did it. So you thinking it’s a bug is useful, and makes sense!
I need to give this one a bit more time I think, I’m still not entirely sure what impact the different block types are having, but I’m keen to find out. Either way it’s a clean little game, fun to play, and the subtle sounds are really nice.
Thanks for playing!!
As a general rule of thumb, as you might’ve noticed, blue clears, yellow scores. Then, position and shape inside each blocks hints at what relative area will be affected :)
For one or two blocks in particular I didn’t quite manage to fully convey what it does like this… but I hope it’s pretty clear what it does after you see it doing its thing
this was pretty cool! i enjoyed this sort of quasi deck-buildery take on puzzle games! i got reasonably far but i honestly was not able to figure out how to get the deletes to work
Thanks for playing!! While playing, if you have a delete you should be able to press and hold the buttons for rotating the piece for a while, and releasing them consumes a deletes and permanently deletes the piece you’re holding
oh, when i held the buttons it just froze on a round grey blob until the piece fell and locked. i dunno if it's relevant, but: i'm on windows 10 on firefox, playing with an 8bitdo controller. maybe i'll give it a spin on a different machine and see if the issue resolves itself
Hmmm, if it stays on the grey blob in theory it’s because you don’t have a delete available, so it defaults to holding the piece. At least that’s what should happen
Interesting idea, fun to replay. The style is super neat. If this is done in three days, that is just wow! :)
Thanks for playing! I’m glad you enjoyed the style, it’s definitely not my forte
Unfortunately I’m not good enough to make this in 3 days haha. At first I thought I would try doing something in 3 days, but I ended up taking the whole jam period just to get this out -.-