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Walaber Entertainment

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A member registered Sep 30, 2018 · View creator page →

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Nice work!  for a first jam project this is a huge success!


The concept is really making life difficult for the camera to provide a good view of what's going on, which ultimately makes it a bit frustrating to play and many attempts end in an "unfair" failure that the player couldn't reasonably avoid.

Really cute visual style, keep going and make more stuff!

This game is incredible!  My only complaint is that I wish there was a mode that started slower so I could grasp the various strategies a bit more before dying.  Please please make this into a full game.

really beautiful and relaxing game, great job!

OH HECK YEAH this game is amazing.  super interesting mechanics that compound in interesting ways.  I'd love to see this made into a full release.

cuuuuute!  I really like the "melting" mechanic, it definitely adds an interesting tweak to the formula.  Like others I was surprised at the mouse controls, but it wasn't a big deal to get used to.  Overall, really great job!

Extremely well made!  I found the rules a bit confusing at the start (did I need to match the ingredients in each column in the order displayed? what was causing a win/fail?), but it hooked me enough to keep playing and work all that out.

Over time it starts to feel a bit repetitive, perhaps some additional element could be added in an expanded version to break up the experience a bit.

Great job, the presentation and vibe is excellent.  I got a bit confused about the matching rules at first (confusing the information on bonuses for the core rules to cards to match), but that was cleared up relatively quickly after playing for a bit.

This is really interesting!  Normally roguelikes aren't my style, but I guess my love for tetris overpowers it, because I found this really enjoyable and interesting.  great job!

WOW.  This is a full-on VIDEOGAME.  Extremely well implemented, fantastic work!  I was a bit confused what the static blocks were (in single player), but other than that no notes, great great great work!

it's surprising how well suika works with these squared/tiled shapes!  nice job :)

wow, this turned out amazing!  such a clever idea, extremely well implemented.  definitely one of the highlights of this jam!

fanstastic!  everything comes together really nicely, the concept, art, music, and presentation.  Took me a little while to understand the rules.

This is super interesting.  I found it a bit hard to work out the specific rules just from playing a few times.  A bit more setup in the game description might be nice.  I *think* I was trying to avoid "wakes" (hitting the bed with water drops), but I couldn't quite discern what the lose condition was.

I really love the game "Box life" and have always found the nets that form cubes to be very interesting, and wanted to make some kind of game with them.  I was excited to see this!  it's really quite tricky to actually make horizontal lines from these given the limitations, but not *quite* as hard as it seemed at first.  Nice work!

it's such an interesting feeling to not be able to rotate, luckily the blocks not staying as a unit during gravity makes things *much* easier.  I've only played single player, but wow, it's amazing how such a minor change to tetris rules produces such a different experience!

really fun!  I wish that the snake game gave some visual / audio warning when the snake is nearing a collision, I definitely would have done better :P

what a cool idea!  I really like the analog feel of the display, I think you could definitely make an even more interesting game with this foundation!

beautiful art and interesting mechanics!  I found the abnormal piece shapes quite hard to deal with, but that's probably just tetris muscle memory fighting me :)

I got 586 which felt pretty good! some tense moments where I almost lost and then got a wild combo that cleared most of the board (thanks to the dark grey balloons mostly).  good work!

I like the reigns-style idea.  It was unclear to me what each of the 4 parameters (at the top of the screen) represented, which made it difficult to make decisions aiming to influence specific parameters.

nice music and art.  I don't think the theme was incorporated at all.

I like the concept!  it's a bit hard to tell exactly what is happening (the cause & effect is unclear).  I think the game would be more engaging *without* the "skip color" mechanic, forcing you to think a bit more strategically.

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Windows is claiming a virus was detected and won't let me download the game :(

- update -

I got windows to download it, and it's a really interesting concept! Initially I thought that the numbers on the enemies were the number of "hits" required, and chaining the enemies into each other was the main strategy, but in the end I guess the number is the enemies' "size"?

(1 edit)

Windows claims the download has a virus and won't let me download it :(

- update -

I was able to convince Windows to overcome its fear and let me download the game.  I pressed space a few times and had a small launch, after that I sent to a shop screen, but couldn't seem to interact with it in any way :(

I like the concept, and the different tools seem interesting, although I found the tutorial quite confusing (understandable given the time constraints).  I didn't really understand the difference between the "flags" and the "explosives" so it felt like a missed opportunity if they actually have meaningfully different purposes.

This is a fun concept!  the battle layout seemed different from the prep phase, perhaps that was a bug?

what a great concept, and very nice implementation for such a short jam duration!  The level design is really interesting, showing lots of interesting combinations of the mechanics.  I didn't finish though, kept dying on what I can only hope was the last level :)

what an amazing idea! I'm jealous I didn't think of it myself :)

This is super fun! The "water" state is really nicely implemented.  Great work!

This is super fun!  I do a little better every time, and want to try out different weapon / perk combinations, which is definitely a good sign!  I wish my car had an e-brake or other ability to give me a bit more movement options.

lovely idea! I have so much hatred for the turning radius in this game :P

fun idea, super silly story, and breaking the cables is satisfying!

always love to see a puzzlescript game in a jam.  nice concept and execution!  the levels got too challenging for me pretty quick tho :P

this is an AWESOME idea... I only with the whole thing was a bit faster and more responsive, and then I would have been hooked.  you should definitely take this idea into a full game!!!

An interesting concept!  I think a bit more feedback as the values are resolved would go a long way to making it easier to understand exactly what is happening... and also delaying the "level complete" until after the last turn fully plays out would be nice.

really unique concept, and very well executed, especially for a game jam!  nice job!

very, very well done!

fun!  I *think* I made it to the end? the level with 2 swinging hammer thingies didn't end when I made it across.

I like the concept and the cable is really satisfying in the way it moves.  I am quite confused why this was a 350MB download though, given what's in the game.

Nice entry!  The concept is fun and the clay-like art is really cool.  good job!