Enjoyable, really nice music. Does feel like more responsiveness might help.
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CARGO AIRTIME's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #209 | 3.940 | 3.940 |
Presentation | #214 | 4.196 | 4.196 |
Fun | #361 | 3.714 | 3.714 |
Originality | #380 | 3.911 | 3.911 |
Ranked from 56 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are joined together with a ball
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
this is an AWESOME idea... I only with the whole thing was a bit faster and more responsive, and then I would have been hooked. you should definitely take this idea into a full game!!!
We haven't discussed a backstory yet, but I (PBeGood4, one of the programmers of this game) like to imagine that the crow is in love with the cargo. The artists made a cute artwork that pointed in that direction, but it wasn't included in the game. Maybe in a future release we'll be able to create a backstory <3
I like that direction! I would love to see the expanded story in a future release!
Regardless, though, you have made a game that is incredibly fun to play, will incredible visuals, in just 48 hours! Breathtaking job on this one! I really hope you guys get featured in Mark's video, you definitely earn a spot!
The visual style and presentation is very cool but your ship's movements feel incredibly sluggish, especially given how rapidly and frequently the obstacles come flying at you. I also kept expecting tilting to rotate in the opposite direction it does for some reason.
I’m not sure what happened but I think the pilot got bored, died of old age and ascended to some higher plane of existence https://i.imgur.com/FrLTb9W.png
I think if you climb high enough it goes out of bounds or something and you can avoid all the obstacles
Of course I’m only realizing after the fact that I was supposed to be doing tricks for points…
Anyway, cool concept, could use a bit of polish. Right now it’s a bit difficult to tell how close you are to the buildings and I kept crashing into them when I thought I still had more time to move out of the way
Good game! Liked how restarting was made easy. Its a big part of why its fun and not frustrating, as death comes quick...to me at least...
Very cool game. Feels good to play, and its well made. Maybe a stretch to fit the theme, but an interesting concept anyway.
This is such a neat concept! I love games that have an element of mastery to them. The stage the player goes through is the same every time, so a lot of time spent playing Cargo Airtime was in figuring out the perfect opportunities to rack up lots of points, instead of worrying about where obstacles and buildings are going to appear whenever I retry. This and the lack of any real bugs has kept me coming back to it a few times today to toy around with - great work!
Maybe having the cargo floatier than the ship to allow for more skillful and risky plays would help to really push this concept further. The gameplay, presentation and art is super cohesive and the music ties it up into a really fun little package.
All 5's from me and that's rare. Great art, audio and gameplay. Nice job!
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