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A jam submission

Wrath Of The JarhandView game page

A DOOM-like 48h game jam game
Submitted by LurkNautili, kanuki, Mark.Da, BravoDS, lucydoesmusic — 50 minutes, 23 seconds before the deadline
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Wrath Of The Jarhand's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#4273.9733.973
Overall#6913.5953.595
Fun#7813.4323.432
Originality#14693.3783.378

Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The character's hands are joined to the their arms with a wire and can be extended as weapons. One of the hands has the character's heart in a jar, which causes problems when it's no longer joined together.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 31 to 12 of 31 · Next page · Last page
Submitted(+1)

This game has a lot of juice, with the animations of the arms and the sounds that play, that go a long way to make the action satisfying. 

The idea of punching out the heart and pulling it back in is interesting and I could see a lot of cool interactions happening with this if you guys keep working on this after the jam is over, which I think you should because I think there is a lot of potential with this mechanic. 

The 3D models are really impressive for 48 hours; most people don't attempt 3D because they can't get this far with it in the allotted time frame.

You guys went for more of level-based or chronological design rather than an infinite gameplay loop like a horde mode which is the way to go, I think. It makes a big difference to me as a player to know that there is going to be a progression of the mechanics and that there is a finite goal or end.

I liked that you had in-game tutorials, because many games don't, however, I had some trouble reading them due to the white text on overlaying the bright gameplay in the background. I think you would be better off with less text and more button prompts anyway - allow the player to see what happens when they press a button rather than tell them. However, specific details like the behavior of the heart is understandable, although ideally that would not be explained in text either. 

Other than the tutorials, I really didn't have much feedback. It's a very ambitious and impressive submission for 48 hours.

I would love your rating / comments on my game as well, so I can know what to improve.

Developer(+1)

Yeah sorry about the tutorial UI, we had a bit of a git mishap and Mark’s last UI updates (pause menu, main menu, probably those tutorial prompts too) as well as the ending he added got wiped out (although it was just another door into a white light exiting from the last room, so mostly a placeholder I guess).

Thanks for the in-depth feedback! I’m still working through a back log of things to review but hopefully I can get to yours in time.

Submitted(+1)

Awesome game! I can tell this game is really professionally made. The 3D models and animations look so nice. But I'm a little confused about the "heart" attack. Sometimes I will lose the heart, but sometimes I won't. I'm also not quite sure in what case the limbs are lost and I have to retrieve it. But anyway, the 3d graphics look really good. Nice job for a 48h work! Had a lot of fun!

Developer

Thanks for enjoying the game! The idea is that the enemies can slice the cable between you and the arm/heart if you're not carefull. If that happens, all you need to do is go to the severed limb and walk over it to pick it back up.

Submitted(+1)

So when you submitted this to me, you mentioned that it was a bit buggy, so I'm not going to mention that because you know it. I will mentioned that I loved the design of the game, and thought it controlled very well. I loved the aesthetic of the heart in a jar, and the monster were very creepy. This was a fantastic proof of concept, even when my arms got stuck in the ground, and I'd love to see where it goes.

Developer

Thanks for playing! We’re working on a bugfix patch to be released some time after the uploads unlock again.

Submitted(+2)

Great art, great music, great mechanics - great game! =D

But I got confused that I had to click left to punch with right and vice versa^^"

Developer(+1)

Thank you for playing!) Almost all the time we had LMB for heart and RMB for punch ) we wanted to add option to change controls, but didn't have time in the end.

Submitted

Ah okay, yeah 48h are too less to do everything so I can understand that =)

Submitted(+1)

best first person punching I've played in a while!

Submitted(+2)

I'm very impressed by how much you got done in only 48 hours! The visuals look really great and so the animations and models look so stunning! Congrats, very well done!

Developer (1 edit)

Thanks for playing. I was able to pump out many models and animations in such a small time thanks to great management, clear ideas and feedback along with great teamwork overall. 

Submitted

Good to hear everything went so smoothly :)

Developer

I mean I wouldn’t say that ;) 

Submitted

Haha you sure made it seem like it 😋 but yeah when I read it it made me really wonder how you did it, because there were definitely some difficult moments during our 48h 😅

Great game congratulations!

I wonder how you did in 48 hours, if it was on unity I would take that time just to configure the lights and shadows :P

Developer(+1)

Thanks! Yeah, Unreal has a lot of common stuff built in which makes prototyping things pretty quick, although it was still a struggle to get all of this working as people can tell from the hefty amount of bugs…

Submitted

The graphics are great and I had a really good time playing it. ~ Do check mine and give your valueable feedback:D

Submitted

I love the art! Great job making a 3d game this fleshed out in 48 hours! very interesting interpretation of the theme! I'm impressed!

Submitted(+1)

Wow this is really well put together, how did you make the 3D models?  I really like the feel of the game, coupled with the music and the unique mode of attack it's a really fun FPS.  A few bugs like enemies stuck in walls/no damage from lava, but would love to see where it goes when you have some time to fix those.  

Developer

Yeah, thanks playing and for the review! We’re definitely intending to at least fix the bugs so it’s in a playable state, and maybe even expand the game a bit further. We may have let the scope get a bit too large since we weren’t able to quite get it over the finish line without bugs.

In terms of the 3D models, kanuki modeled and animated everything in Blender, you can ask them about the details. I think the materials were painted in Blender too but it’s possible they used GIMP or something (Blender itself is fully capable of painting materials though).

Also, I’m not sure if there are actually enemies stuck in walls or if it’s just the sound bugging out and looping on the corpses after they die. Although the blade projectiles do pass through walls for some reason and they can fire at you from other rooms sometimes… We have a long list of known bugs to fix and after we published this people have found a few more =D

Submitted

Very neat idea and main mechanic, and a wonderful aesthetic. Pretty buggy though, which makes it hard to keep playing unfortunately. With some more time and polish this would be really cool.

Submitted(+1)

this seems like a very ambitious game so ill give props for getting it out and mostly playable in 48 hours. im grateful for the check points and instant respawns, as i still cant figure out how to pick back up the heart and usually just let to enemies kill me so i could respawn. my play through ended when i got caught in a pit that i couldn't get out off.

im not a coder myself, i do art and animation. on the visual end it is interesting to see a game in unreal. i love how all your assets came tougher in game, the attack animations are very smooth and beyond the general game jam lack of polish (that we all suffered from) this looks really good!

Developer(+1)

Thank you for playing!) To pick up any hand you just have to step on it. Some people can get a bug when their heart just disappear and never returns, but it won't kill the player. Sorry for the bugs. We hope to fix them after the voting process.

Developer(+1)

Yeah in retrospect we may have bitten off about 50% more than we could chew…

Live and learn I guess =D

Submitted(+1)

This game is a delicious but buggy mess and I love it. If there's an ending I wasn't able to get to it as some monster seemed to be in the walls? Lava doesn't kill and if you punch the wall you lose that hand until you die. 

Regardless, super awesome game!

Developer(+1)

Yeah there was a bit of a mishap with the git repo right in the last couple of hours of the jam.

Mark made final changes to the level including an ending via a final door and a white light, but it and his UI work got wiped out when we integrated some sound tweaks. Still not entirely sure what happened but basically we have four releases uploaded and they all have mostly disjoint sets of bugs. We decided to just leave the latest one listed, since we hastily re-added some of the UI stuff that got nuked, but didn’t realize the ending was gone until the submission period was already over.

We might unlock the first submission with all of Mark’s last additions, but what seals it for me anyway is that I accidentally packaged that release in “development” instead of “shipping”, which means the lighting looks weird and it’s popping up all the debug prints from the BPs and stuff…

So yeah, an absolute mess but I’m glad you liked it anyway =D

We’ll try to work on some bugfixes after the jam, I personally have a list of at least a dozen things that need to be addressed.

Submitted

Oooh, that's a mood. Git is still better than SVN though. I almost worked with my team for this jam but I was busy for most of it and I didn't want to bog them down with having to catch me up to speed.

Submitted(+1)

Very cool.

Submitted(+1)

Awesome game !!

It's a really great job, specially because it was made in only 48 hours :0

The graphics are great and I had a really good time playing it :)

Submitted(+3)

cool you guys chose Unreal, my pc wanted to take off and fly away tho haha

interesting concept, gotta see how it evolves. My fist got stuck in the monster then the monster despawned and i lost the first forever

Developer

Thank you for playing! ) In last 5 minutes of jam we noticed that almost all our lighting in a scene is movable instead of stationary or static and it did influence performance in a not so pleasant way) So, sorry about that)

Submitted(+1)

Cool Game, It looks stunning, I lost my two arms at some point hahaha so I couldn't complete it

Submitted(+1)

This is a very polished looking game! Smooth to control. I didn't lose the heart when I fought the three dogs but then started losing it on every enemy after and I'm not sure why. Either way, neat entry!

Developer(+2)

Yeah we’re not entirely sure either, it needs a lot of work =D

It’s supposed to be:

  • dogs sever the cables if their bodies touch them
  • large guys break cables with their swings (I think we ran out of time and they just work like dogs though)
  • blade guys break the cables only with the blades they throw
Submitted

Ahhhh, I gotcha now. That's a pretty neat system..

Submitted(+2)

There are a few bugs here and there that other people have mentioned, but overall as a concept it's totally worth exploring. Incredibly impressive considering this was made in such a short timeframe, I got a sort of doom vibe from the gameplay. I think if the main mechanic was more polished and some more weapons or enemies were added this could totally be expanded into something great! Great job!

Submitted(+2)

Every attack felt satisfying, I loved the arms animation! Really nice job

Viewing comments 31 to 12 of 31 · Next page · Last page