Awesome game, really fun and totally polished! I liked the strategy setup in the beginning, but I didn't really have much reason to switch off of the D20 weapon since it was always available and did the most damage, but maybe I'm just not good at the game yet. Having the red marks where enemies will spawn was a really smart move, as was keeping the screen free of cluttered animations. It was a nice, to-the-point bullet hell that felt great to play!
applecore555
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Cool game! I really enjoyed the reverse rougelike quality of having debuffs added each round, it made for a fun difficulty curve. The different color dice were a cool idea but but I'm not sure the color affected how I used the spell, mostly just attacked the nearest enemy, but I'm sure it could be expanded with more time. Sweet pixel art and really polished design!
I really like this concept, could definitely spend hours kicking butt, especially with that music urging me on. Would love to see what would happen if you kept adding links to see how many joints a player could handle controlling as a harder difficulty. The music speeding up as you play is really the icing on the cake, bravo!
Really cool core concept, I love that being able to turn on and off the connection feels like a superpower at the start and very quickly becomes a tool that is very tricky to use properly. Plus the music playing (or not) for the two different screens is a really good way show which characters are being controlled, and it's great original music!
This is a really really cool concept! One of the first I've played where being greedy can actually get you stuck, which is very fitting.
My main feedback is the fact that the levels have a lot of jumps that look like they could be done if my timing was just a little bit better, so I ended up trying the same wrong solution over and over before I realized the real one. But in 48hrs you managed to make some really pretty art and music on top of an awesome game, so bravo!