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A jam submission

Pip FactoryView game page

Build a factory made of dice!
Submitted by Sean Nikkel — 9 hours, 43 minutes before the deadline
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Pip Factory's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#1004.0604.060
Overall#2133.9593.959
Creativity#4323.8363.836
Presentation#5083.9823.982

Ranked from 943 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The mechanics and the theme are based around dice and rolling.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 404 to 385 of 404 · Next page · Last page

Really loved the aesthetics! The mechanics had me wanting more... Nice work! Here's a link to my playthrough https://www.twitch.tv/videos/1542931595?t=00h13m11s

So, I have it running on my machine since the 19th of July. Can anyone good with math calculate how long it will take to fill up all the grid? Currently I'm at this point: 

Submitted(+1)

I don't think you will fill out the grid in your lifetime because the grid is so big and the cost to buy new dice and rollers rises faster than the new pips coming in from the dice. So it will get slower and slower.

great game, if you extended it further you could prolly release it on steam

Submitted

I'm sad I didn't see this before the jam ended. Really cool, has a lot of potential. 

Submitted

I really loved it, it will make an excellent idle game for mobile! Congrats 

very good idea

i enjoyed this one. nice sound effects and graphics, quite addicting. reminds me of tycoon type games id play on roblox lol

Submitted

Simple but had me engaged for a while and I found myself leaving it in the background while doing other stuff. Nice job!

Submitted

(Josh)

Surprisingly fun and addicting game, and with such a simple design, too. Great job!

Submitted

Really clever idea to create a Cookie Clicker with dice. Although I realise how addictive this can be, it's still not my kind of game. Still, good work!

This was surprisingly addictive. Great work!

Submitted(+1)

Nice game. Really polished and with almost addicting feel to it. Maybe if there were for example some special cubes, it would add some more depth to the game. But for a game jam game good job.

Submitted

Clean, minimal presentation with just the right amount of juice and nicely fitting sound effects. As a game however I found it rather boring. Maybe it's just because I'm not too much into clicker games, but from your description ("Build a factory") I expected a little more complexity and depth.

Submitted

Such a clever idea!

I’m not much of a fan of idle games, but I can clearly see it would turn out a great one if you refine and expand it after the jam. My biggest problem was the very slow start. I believe the auto-roller should come in much sooner! But that’s it, haha.

Congratulations on your game! Great job :D

Submitted

Fun

Submitted

Good Work! I think this game is really relaxing! I really want to try it again to make sure of the mechanic, but the gameplay is too long for me haha (Some people loves long game tho)

Submitted

once you get the auto-rollers this really turns into a great idle game. I had a lot of fun planning out my rows of 6's to get the most likely triple payout. I could see these getting exponentially more complex with just a couple new die types! 


the polish of the SFX and graphics is spot o, love the rolling sound and the little dice wiggle. well done!

Submitted

Weirdly compelling - really nice concept!

An issue with this year's theme, is that developers almost always implement some mechanic with RNG. As  Mark goes over in his video on RNG, such mechanics can potentially ruin the player experience if not implemented correctly. However, you have ingeniously overcame this hurdle by making an idle game, where players can't really feel cheated by bad luck. Dice rolling also happens often enough that it sort of evens out, and all of the powerups help increase this average.

Viewing comments 404 to 385 of 404 · Next page · Last page