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A jam submission

Scaling The SkiesView game page

A game w
Submitted by SRB2er — 1 hour, 5 minutes before the deadline
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Scaling The Skies's itch.io page

Results

CriteriaRankScore*Raw Score
Style#8743.9354.250
Overall#18383.3693.639
Enjoyment#22643.0863.333
Creativity#31423.0863.333

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You are on a cloud ascending into the sky, hence scaling #1, and also you r dodging a piano (scaling #2)

Development Time

48 hours

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Comments

Submitted(+1)

Simple and effective, had a great time and loved the music and visuals, well done!!

Submitted(+1)

I will not be dominated by the power of music! Good Game!

Submitted(+1)

That was INTENSE! Really loved the music!

Submitted(+1)

Agreeing with what Fover said. Awesome visuals, chunky music/sound, but you are mostly forced to just sit on the side of the screen that has less projectiles. Fun game!

Submitted(+1)

Very fun! And fantastic presentation as well! Love a good dodge ’em up.

Very cool how the falling notes match up with the music (I’m quite sure, though at times it didn’t seem too in sync, but that might’ve just been me.) though it did mean that, at least for the first while, one can simply camp the right side of the screen where there are hardly any notes. Though, what with the speed of the falling notes compared to that of the player, camping a low projectile area is pretty much essential to survival…

While I didn’t think the laser beam was difficult enough to really keep me on my toes whilst camping the side, I really liked it. I love laser beam attacks like this one, and your sound and visuals on it were really great!

I was thinking that if the coin crossing the screen was a projectile the player had to avoid, that’d be pretty interesting. I actually initially thought it was a fireball! What with its waving motion greatly resembling those in that old Mario Bros. game. Perhaps any sort of horizontal projectile, perhaps one the player had to jump over, would’ve make things more tense.

Anyway, sorry for a bit of a long comment. I just had to mention the thing about the coin. Great job on the game!