A very cool puzzle mechanic. I said "oh, wow!" out loud a few times while playing because of the cool tricks you were making us do. The reset option was very welcome, there were a few times I got the crates stuck in the corners. I had plenty of fun with this one.
fourfortyfour
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Nice concept. I liked the spinning blade(?) powerup. In my first run I ran into the slime king boss in the second room and killed him, and then the game was over! I went back for a second run to see what backtracking would do. There's a fair amount of content for a week-long jam in terms of enemies and items, but as others have mentioned it would be nice to have a few sound effects or some music too. I played a few runs, thanks for the fun!
Lots of impressive work going on here. Like others have said, I think the first attack is a bit too much, but the "chunk" system for an RTS is very innovative and cool. I also like that the workers manage themselves while you can control the soldiers, but I did sometimes find myself wishing I could control what resource the workers were prioritizing. I think there's a lot of thought towards quality of life that's gone into this and I would be interested to see how it develops. Great work
Very cute and well-executed concept. The music was fun and relaxing. I had a couple of issues with the screens being pulled too big and not being able to reset them. I also found a cat that I couldn't collect*(spoiler below)
I thought this was fun, I think the concept could definitely be expanded into a fantastic, relaxing game.
--*Spoiler(?): it's the cat on the screen when you type "E"
Short and straightforward game. The platforming controls were tight, and the cat animations added to the feeling of quality platforming. I don't think it was particularly hard, but the JOB enemies' hitboxes were a tiny bit unforgiving. The music and minimal color palette worked together to make an interesting atmosphere.
Very unique aesthetic! I like the way the spaceship zips around in space. I made a few friends but some of these aliens are so hostile!
My favourite exchange:
- "Are you friendly?"
- "Yes"
- "Well we aren't."
Quite the relaxing game. Worth noting: I played it on my phone and had no problems as far as I can tell.
The combination of the CRT shader and the ASCII style art is really effective. The story was very intriguing, if anything I just wish it was a bit longer! The gameplay was maybe too easy, I was hoping for a twist in the mechanics of picking planets (the first time I picked a nice planet that had an error/empty picture I was sure something bad was going to happen). Great choice of music and an excellent fit for the theme :)
Nifty, puzzle-y game. I beat it on my second run, after a real false start on the first one. I thought the pixel art was super cohesive and was a great, very easy-to-understand style.
A couple things I misunderstood when starting (my bad!):
- I thought solar panels had to be placed next to the rocket ship, so I had long lines of them running across the world
- I thought buildings would continuously generate the resources each turn
All in all very fun and complete for a 7-day jam!
I adore this game. It's super chill and very cozy. Bugbook is great, the UI is quite fleshed out for a game jam, and there's a ton of really excellent pixel art (impressive that you've added rotations for everything!). Also did not expect to have to play frogger to get my furniture, very fun.
I have one non-game comment, which is that your itch.io page settings currently make the game larger than my laptop's screen. I had to zoom out to fit the whole game in view.
Incredibly fun, I played through every level. The game feels totally complete and cohesive across all categories. Great work on the difficulty curve, each level felt like a natural step up from the last. Loved the street fighter/world tour plot line. My favourite piece was the inverted pawn, but all of the "new" pieces had some interesting design.
Thanks for a wonderful game :)
Top notch UI, I love that the pictures folder actually works. All the sounds are perfectly chosen as well. I think the concept of an organization that repairs "anomalies" like this, but then it turns out there are even stranger forces at work is super interesting. Definitely wished the game was longer!
Great suggestions. In the original plan, I had intended for the ending to be different depending on whether you end with Hypersphere+Aurora or Aurora+Hypersphere, but I had to cut it to get everything done on time. Will think about branching story ideas if I ever give this one an update :)
Thanks for playing!
Nice and relaxing. Earth really is a strange place. I think the red border on the edge pieces probably makes the puzzles a bit too easy but if the idea is that you have to do a puzzle multiple times to earn tokens to make guesses, I understand. The music track was nice and the locations you chose were gorgeous.
This game is really cool and has a lot of potential. It seemed pretty easy to unlock everything, but I'm wondering if I missed something because after I unlocked everything I could see, I was still not generating any Gold or Silver(?) and I noticed in your screenshot there are Command Centres and Radio Tower, which I never saw.
Funny game. The voiceover adds a lot to an otherwise straightforward platformer. I got the sense that the checkpointing system was really fair and well implemented. The music was fun
There is a fun little exploit(?) if you airdash just as you're landing on a platform and then jump, you'll shoot super high in the air
The core mechanic is very strong and the controls are good. I enjoyed the puzzles. I think the red "stick" obstacles that appear when you are moving around an object should have their hitbox adjusted. Especially on the spiral level, it seems like they come out of nowhere and hit you when it doesn't look like you're touching them.
Thanks for the game!
This music is excellent, I used it in my submission for 2025's Github GameOff Jam:
https://fourfortyfour.itch.io/greetings-planet
Thanks :)
Cozy game, feels like a micro-Dorfromantik. Based on some of the other comments, I'd guess you should make the "Guide" button a bit more prominent. I didn't realize it was there until my third run, and thought the game didn't have any way of knowing what gave what score. Even with it there, it might be nice to have a tooltip system (or similar) for quick reference.
But that's very minor, otherwise it was bug-free, great graphics and sounds, all-in-all an enjoyable experience.
Very unique mechanics. I had a lot of fun combining the mirrors (+other densoul) in clever ways. I appreciated the tutorial, and it was very clear on what to do. During the actual game I wasn't entirely sure how or why I was unlocking different densoul (sometimes I just had one available, sometimes I had all three, and it seemed random). I found that the game was a little bit too dark for my screen. The sound/music was excellent.







