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fourfortyfour

163
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A member registered Jun 16, 2020 · View creator page →

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A very cool puzzle mechanic. I said "oh, wow!" out loud a few times while playing because of the cool tricks you were making us do. The reset option was very welcome, there were a few times I got the crates stuck in the corners. I had plenty of fun with this one.

Nice concept. I liked the spinning blade(?) powerup. In my first run I ran into the slime king boss in the second room and killed him, and then the game was over! I went back for a second run to see what backtracking would do. There's a fair amount of content for a week-long jam in terms of enemies and items, but as others have mentioned it would be nice to have a few sound effects or some music too. I played a few runs, thanks for the fun! 

Lots of impressive work going on here. Like others have said, I think the first attack is a bit too much, but the "chunk" system for an RTS is very innovative and cool. I also like that the workers manage themselves while you can control the soldiers, but I did sometimes find myself wishing I could control what resource the workers were prioritizing. I think there's a lot of thought towards quality of life that's gone into this and I would be interested to see how it develops. Great work

Fun game! As others have said, the red socks level is probably too hard, but I did manage to get through it. I really enjoyed the blue level (doodle jump?!). I liked the jump sound and the detective's sprite was super cool. I also really like the name of this game, nice one!

Nifty puzzle game. I think you could definitely explore these mechanics more for some very interesting puzzles; the last 3 stages were starting to go to some interesting places, so I was sad when it ended. The character and sounds were pretty cute! 

Very cute and well-executed concept. The music was fun and relaxing. I had a couple of issues with the screens being pulled too big  and not being able to reset them. I also found a cat that I couldn't collect*(spoiler below) 

I thought this was fun, I think the concept could definitely be expanded into a fantastic, relaxing game.


--
*Spoiler(?):  it's the cat on the screen when you type "E"

Short and straightforward game. The platforming controls were tight, and the cat animations added to the feeling of quality platforming. I don't think it was particularly hard, but the JOB enemies' hitboxes were a tiny bit unforgiving. The music and minimal color palette worked together to make an interesting atmosphere. 

Very unique aesthetic! I like the way the spaceship zips around in space. I made a few friends but some of these aliens are so hostile! 

My favourite exchange:

  • "Are you friendly?"
  • "Yes"
  • "Well we aren't."

Quite the relaxing game. Worth noting: I played it on my phone and had no problems as far as I can tell.

The combination of the CRT shader and the ASCII style art is really effective. The story was very intriguing, if anything I just wish it was a bit longer! The gameplay was maybe too easy, I was hoping for a twist in the mechanics of picking planets (the first time I picked a nice planet that had an error/empty picture I was sure something bad was going to happen). Great choice of music and an excellent fit for the theme :)

Nifty, puzzle-y game. I beat it on my second run, after a real false start on the first one. I thought the pixel art was super cohesive and was a great, very easy-to-understand style. 
 
A couple things I misunderstood when starting (my bad!):

- I thought solar panels had to be placed next to the rocket ship, so I had long lines of them running across the world

- I thought buildings would continuously generate the resources each turn

All in all very fun and complete for a 7-day jam!

Nice and relaxing. I was happy to see we got to have a little showing of all of our paintings at the end. I think it would be nice to have some background music while we're painting.

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Solid, consistent pixel art. I thought the laser was quite fun to use. The camera snap when you moved between rooms was a bit too quick/aggressive for my liking, it made it hard to keep aiming while kiting enemies. Overall a fun game!

I adore this game. It's super chill and very cozy. Bugbook is great, the UI is quite fleshed out for a game jam, and there's a ton of really excellent pixel art (impressive that you've added rotations for everything!). Also did not expect to have to play frogger to get my furniture, very fun.

I have one non-game comment, which is that your itch.io page settings currently make the game larger than my laptop's screen. I had to zoom out to fit the whole game in view.

Incredibly fun, I played through every level. The game feels totally complete and cohesive across all categories. Great work on the difficulty curve, each level felt like a natural step up from the last. Loved the street fighter/world tour plot line. My favourite piece was the inverted pawn, but all of the "new" pieces had some interesting design. 

Thanks for a wonderful game :)

Top notch UI, I love that the pictures folder actually works. All the sounds are perfectly chosen as well. I think the concept of an organization that repairs "anomalies" like this, but then it turns out there are even stranger forces at work is super interesting. Definitely wished the game was longer!

Super unique! The artstyle is adorable and the characters are fun to talk to. At first I was a bit confused why some of the quests weren't resolving, but then I read another comment about how it's unfinished. Looking forward to an updated version :) 

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This game is very cute. I love the idea of time travelling to solve problems. I thought the sprites were great. I only wish there were more puzzles (I found 4 endings, are there more?), and maybe that we could restart after picking up the book (instead of doing the intro cutscene each time).

Great suggestions. In the original plan, I had intended for the ending to be different depending on whether you end with Hypersphere+Aurora or Aurora+Hypersphere, but I had to cut it to get everything done on time. Will think about branching story ideas if I ever give this one an update :)

Thanks for playing!

Works as a simple word game, but also has lots of potential if fleshed out more! I think the way you're tracking which letters are placed in the play space worked really well. 

This is really neat. It took me a run to fully understand the rules but after that I had a lot of fun. I think this has a lot of potential if it's just a bit more fleshed out. I love it when the scoring happens, super clean and clear what's going on once you're there.

Nice and relaxing. Earth really is a strange place. I think the red border on the edge pieces probably makes the puzzles a bit too easy but if the idea is that you have to do a puzzle multiple times to earn tokens to make guesses, I understand. The music track was nice and the locations you chose were gorgeous. 

Totally bananas! The art  style is super cohesive and the sound effects add to the overall vibe. I thought the gameplay concept was great, but would love to see it expanded with more tools/injuries. 

Very innovative. The combat system is quite interesting, I'd love to see a game where that's expanded upon. My first time doing wonderland, one of the enemies got stuck on the wall in the spawning area and I couldn't kill him. The art really works well with the game's overall vibe!

This game is really cool and has a lot of potential. It seemed pretty easy to unlock everything, but I'm wondering if I missed something because after I unlocked everything I could see, I was still not generating any Gold or Silver(?) and I noticed in your screenshot there are Command Centres and Radio Tower, which I never saw.

Funny game. The voiceover adds a lot to an otherwise straightforward platformer. I got the sense that the checkpointing system was really fair and well implemented. The music was fun

There is a fun little exploit(?) if you airdash just as you're landing on a platform and then jump, you'll shoot super high in the air

I genuinely thought the scoreboard thing was intentional, there's even a voice line about!

Great mashup of deckbuilding with another genre. I really liked how drafting lets you pick an archetype before you draft, it helps smooth out your deck nicely. The art is cool and I liked the little boppy music that plays throughout.

Very original. It's fun trying to guess what the person is going to do if you go up/wait. Even if you lose you feel like you've learned something. 

Obviously the visuals are incredible, I really like the green rain. 

Beautiful art style. I had a ton of fun with the volleyball level. I think there were some rogue hitboxes on the hockey level, I kept getting permanently stuck. The music is a jam too. 

Very spooky. Gives me like mid 2000s spooky flash game vibes (in the highest of praise sort of way). Audio and visuals were top notch. 

A cool concept. The crew members are very cute. I don't know if I was just unlucky but it took me until my third run for an alien to give me fuel. Before that I just never got any additional fuel and got stuck in space? 

Very fun and cute.

The core mechanic is very strong and the controls are good. I enjoyed the puzzles. I think the red "stick" obstacles that appear when you are moving around an object should have their hitbox adjusted. Especially on the spiral level, it seems like they come out of nowhere and hit you when it doesn't look like you're touching them.

Thanks for the game! 

I'm pretty happy to hear that you made it that far without any hints. Hopefully things weren't too confusing!

I've added a walkthrough/hints to the page now. Thanks for playing!

Whoops, congrats on finding an infinite I missed! I'll try to fix that ASAP.

This music is excellent, I used it in my submission for 2025's Github GameOff Jam:
https://fourfortyfour.itch.io/greetings-planet

Thanks :)

Cozy game, feels like a micro-Dorfromantik. Based on some of the other comments, I'd guess you should make the "Guide" button a bit more prominent. I didn't realize it was there until my third run, and thought the game didn't have any way of knowing what gave what score. Even with it there, it might be nice to have a tooltip system (or similar) for quick reference.

But that's very minor, otherwise it was bug-free, great graphics and sounds, all-in-all an enjoyable experience.

Very unique mechanics. I had a lot of fun combining the mirrors (+other densoul) in clever ways. I appreciated the tutorial, and it was very clear on what to do. During the actual game I wasn't entirely sure how or why I was unlocking different densoul (sometimes I just had one available, sometimes I had all three, and it seemed random). I found that the game was a little bit too dark for my screen. The sound/music was excellent. 

Cool game, a very fun deck builder. Currently the starting deck might have too many useless cards, I was often left doing nothing on my turns. 

Cool take on a classic. I thought the gravitational effect was well done, and adds to the gameplay of snake by messing up your timing. When the grid bends around the edges of the map, there's an extra row of cells that becomes visible, but you'll die if you enter them, which can be confusing. 


Very cute, love a pico-8 vibe. Definitely would have liked to have some sort of pressure (timer or otherwise) to add a sense of urgency when I'm fiddling with the waveforms, but I enjoyed it plenty anyways! Thanks for making this!