Lots of impressive work going on here. Like others have said, I think the first attack is a bit too much, but the "chunk" system for an RTS is very innovative and cool. I also like that the workers manage themselves while you can control the soldiers, but I did sometimes find myself wishing I could control what resource the workers were prioritizing. I think there's a lot of thought towards quality of life that's gone into this and I would be interested to see how it develops. Great work