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A jam submission

No Omelette Today!View game page

Protect your eggs from the fox invaders in this fast paced tower defense game.
Submitted by redshirt_gaming, USB (@_USB_), reydan — 1 hour, 32 minutes before the deadline
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No Omelette Today!'s itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#5263.5593.559
Overall#14653.2543.254
Presentation#18303.2203.220
Creativity#24422.9832.983

Ranked from 59 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
We augmented the traditional Tower Defense formula with random tower generation and risk reward mechanics. Do you use your available towers now, or roll the dice and try to save them for a harder wave? And as the game gets harder, you need to roll with what the game gives you, changing your strategy to fit the towers you receive.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 36 to 17 of 36 · Next page · Last page
Submitted(+2)

Nice, love it 
1371 points.

Good Job!

Submitted(+3)

The title art on this is super eye catching, and I thought the premise of protecting your eggs from foxes was very fun. I think the randomization + time limit on towers was a really interesting twist, especially when the wave paths would switch. I realized pretty quickly that if i clustered around the coop I may lose all of my towers before the wave ended, but if I put more towers near the spawns I could use them for multiple rounds because I could kill each wave faster.


I did run into some balance issues around ~800 points, it seemed like the poison chickies didn't do much, while 2 snipers with 2-3 ammo buffs could clear entire waves on their own. I also thought the game started to drag on a bit when I was getting foxes from every path every round, but I figured that's just because this is the jam version and the hand-crafted content ran out. Nice job!

Submitted(+2)

Nicely made game! This was very enjoyable to play!

Submitted(+2)

I love tower defenses!

You did a great job! congrats!

Submitted(+2)

Nice work! Fun take on the theme, and defending the coop was super satisfying :D

Submitted(+2)

Nice tower defence take on the theme.

Submitted(+3)

I think the only tower defense game I have played in the jam! Great art and sounds, gameplay was fun, really great work! 

Submitted(+1)

This one surprised me by how fun it was. Honestly, the art and music weren't that great, but the gameplay idea and design was very unique, and I like your take on the theme. There was a good progression of chicken complexity, and there was enough chickens to keep the game feel fresh. The game was very straight forward, easy to pick up and play. I also liked that the chickens disappear after certain a certain amount of time, made your decisions matter, and also gave it a challenge. The game was also challenging enough for it to be fun, but easy enough to the point where it was enjoyable, I got 1810. Overall very well done, good job!

Submitted(+2)

I think I found the pro strat xd


By the way, had a lot of fun playing this, the art looks really cool, the sounds are great. I really like TD games, and the twist you added to it felt amazing! Great job!

Submitted (2 edits) (+2)

Bloons.  With chickens.  Is not something I thought I would saying or seeing in this jam.  But it is freakin hilarious and a really fun game.  I'm a big fan of tower defense and this actually sort of solves an issue with it that I've seen but not been the biggest fan of the fixes for, Which is the problem of endlessly increasing power mainly.  Where eventually you just have this perfect defense setup and just leave it to go.  Whereas with this each unit has a timer and so you have to plan around "Alright when will this one" disappear etc.

Although it's a little hidden sometimes which would be a nice change to make that a little more visible.  As well as maybe a "3,2,1" countdown as to when they're disappearing, or something similar.  Just to make it clearer when somethings disappearing.  Though it wasn't too hard to play around them around disappearing as long as I wasn't messing a round obviously.  Cause it was quite fun to just mess with the stuff.

Otherwise though I would say making the paths that foxes are coming down a little clearer than just a speech bubble would be a nice QoL, as well as maybe making it a little clearer as to where they're heading to.  Possibly putting the coop behind a fence, that way it's just "they reached the fence" rather than "they entered the coop" cause it sort of seemed like they were aiming for entering the coop, which makes it look like essentially camping the entrance could work.  But they don't, which means it does not.

One final thing that could add to some extra strategy would be maybe having some sort of risk vs reward to speed up tower generation.  Could be, sacrifice an egg possibly or it could be use some sort of currency or another tower etc. just some way to strategize to make a little less up to luck, but in breaking luck you are sacrificing something essentially.

Besides that though the only real feedback I'd say is, I want more chickens, and more variety in what you can do with them could be interesting.  maybe some sort of currency that you can use to extend their time and also upgrade them or something similar.  Could be like an upgrade chicken sort of thing that you drop onto another chicken.  Although there are the buff chickens so maybe not ?  Maybe just an extender chicken etc.

Developer (1 edit) (+1)

Thanks for the thorough review and entertaining play through (I got to watch the VOD). I really appreciate all the thoughtful feedback and the time you spent playing and helping us become better game devs!

Submitted(+2)

Nice art and I liked the lighthearted feel to the game!  

Submitted(+2)

Genuinely enjoyed this one! Liked how you have to keep placing down chickens! Played at https://twitch.tv/hedgein <3

Developer

Thanks for playing the game and happy you liked it. Just watched the stream now, that was some clutch end of wave with 1 egg left :)

Submitted(+2)

I'm not super familiar with tower defence games but this was great fun, and loved the style choice!

Submitted(+2)

Wow great use of tower defense concept 

Submitted(+2)

Very nice tower defense game! the gameplay is really fun and i like the style lol.

Submitted(+2)

I had fun.  The "towers" (chickens) despawning over time is a mechanic I haven't encountered before, although I don't play a lot of tower defense games.  I didn't find that strategy was particularly important, though; I got a score of 1391 by mostly focusing on placing chickens as fast as possible mostly clustered around the coop.  I think a lot of the strategic decision-making found in other tower defense games is centered around deciding which types of towers to place, so doing that randomly substantially reduces the element of strategy.  But that also makes it less stressful in some ways, which is nice.

Submitted(+2)

It was fun to play. The mechanic idea is cool but I don't think it has to do a lot with the theme.

I live that the reloaders could stack! My strategy was to group as many reloaders as possible and put around as many attackers as possible, specially snippers!

I reached 1k+!


Developer(+1)

Thanks for playing, 1130 is a legit good score.  Our thinking was that the randomness in how the available chickies are generated played to the essence of the jam theme, and not so much to the literal dice mechanic.

Submitted(+2)

Very fun tower defense game with neat mechanics, although the towers seem fairly unbalanced. Its incorporation of the theme in randomizing the towers felt more annoying than anything else - particularly when you don't get a specific tower for a long time.

Submitted (1 edit) (+3)

Pretty fun tower defense game, also cool to see DALL-E art used for gamedev.

the random tower pool is a cool idea, potentially forces you to adapt your gameplay to your hand. As it is though, i felt like the balancing kinda encouraged just dumping all the chicks close to the base clustered around the ammo chicks, so there ended up being not so much strategy. 

If you continue developing this idea, I'd suggest trying to iterate and experiment a lot on how you can force the played to need to switch up their strategies. perhaps play around with the map layout as well, I imagine having walls that block towers will force players do be more decisive with their placement.


Great Job overall!


(also, ended up with 1088 as my score)

Developer(+1)

100% on the balance issues. We ran out of time by the end and couldn't balance the game/waves much further, but definitely agree more work would be needed. In the end, if we could get folks to spend 5-10 minutes on a playthrough or two, we figured it was a success!

Submitted(+3)

The game was pretty fun, and its great that you had time to include a boss.

I wish it was made more clear that the chickens died on their own after a while because I was confused by my chickies disappearing. I also think that including a dice somewhere would have been a good way to better show the theme since random doesn't necessarily mean dice.

Viewing comments 36 to 17 of 36 · Next page · Last page