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ChickenMission

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A member registered Sep 25, 2020 · View creator page →

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I downloaded you're grand taiga tileset compatible with version 1.5 and it doesn't seem to be importing correctly. I'm using the importer tool you suggested for unity users but the rule tile is formatted incorrectly. The tileset seems to be in a weird format that is different to most RPG maker tilesets.. which is (i think) why it isn't imported correctly.

thank you so much, I’m glad you enjoyed!

thank you!

I’m glad you liked it, thanks for playing!

I’m glad you enjoyed!

I’m so glad you enjoyed, thank you so much for playing!

Thanks so much I’m glad you enjoyed! That is a bug I’m aware of but I couldn’t fix it in time for the jam 😓

Glad you enjoyed anyway

thanks for the feedback, the game does seem to struggle when playing on webgl sometimes which is why I also included a download version, but maybe with some optimization I could have made it run on all platforms.

Having time increase after each screen is a great idea, as making the progression more obvious. Thanks for you’re suggestions!

Its a really cool concept, can be a little harsh getting soft locked in a room and having to restart from the very beginning

I like the concept of trying to limit the use of the red and blue blocks, but for most of the levels it seems like there's a set amount of presses you need anyway so it doesn't affect the gameplay, so some redesign in the levels to make this applicable would be an improvement in my opinion.

Also making the players movement speed faster can really help make them feel better, even if nothing else changes! some cyote time and jump buffer would have been great as well.

I really like the art used in the intro scene, its a really nice touch!

If I had to criticise I would mention that the car seems to move very slowly (on PC) so its pretty difficult to move out of the way. Also being able to choose when to go to the next dialogue with a button press would be nice cus i missed it the first time.

Game idea is really good, and the visuals and audio is amazing!

I do think that having the enemies be a little bit slower than the players walking speed would have been an improvement because having them walk right behind the player matching their pace looks a little silly.

despite this its a really good game, one of the best I've seen so far!

The game is really good visually, and i love the polish and attention to detail to all of the actions the player makes.

I do think that the control scheme could be worked on as right now the tank controls make it difficult to control the player which sometimes makes the more challenging sections quite frustrating. Having a dedicated jump button, full 360 control with WASD and more granular control of the players movement would have improved the game in my opinion

Even so, its a really good game overall, one of the strongest submissions I've seen so far

The game's pretty good, would have loved to see some kind of single player version as well as the multiplayer. Adding some juice to the shooting, taking damage and explosion as well would have been nice to lift the experience a bit as well

the music is by bossfight so that’s probably why… I’m glad you enjoyed!

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thank you so much, I’m really glad you enjoyed. I kept it short cus when play testing some people struggled to complete it in time.. I’d be curious to know what you’re record is 😝

thanks for your feedback, I’m glad you enjoyed! I think keeping the player still rather than just slowing down time would have made the platforms feel more consistent.. thanks for making me aware of this!

thank you so much, I’m really glad you enjoyed it

Hoooly thats really good.. My highscore is 665079 - only 3 seconds faster..

You're giving me a run for my money!

thank you so much, that means a lot to me!

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thank you so much, music is by bossfight

Its a really cool game, I love the idea of timing your attacks depending on the timer. I think making the timer bigger so its easier to make judgements would be great, and even making the countdown slightly longer than 1 second each time as a form of coyote time so that the player can make the decision they intend to.

also adding more juice to attacks and deaths, maybe some screen shake and squash/stretch when attacks land and when enemies die (for example)

Still a really fun game though and one of the better submissions to the jam!

great idea, I haven't seen a take on the theme like this before. I think the slowdown is really well implemented, and there's a good amount of juice when picking up the coins

Cool idea but I think the connection to the theme is very weak because the player doesn't really act as a dice since you can choose what number it lands on

This idea is really cool, I think with a little more polish and effects (like art and screen shake) it would be one of the top games!

Thanks for playing, I'm glad you enjoyed! Looking back on it, i kind of agree with you, the movement can be a bit slow. I try to compensate for it with the dash, but I think an increase in speed would be good.

Thanks for playing! I've already made a new version where the weapons are a lot more balanced since I didn't have time to balance them properly during the jam time (I'll upload that version when the jam is done). I think melee combat would be great to implement for the player and the enemies, but I think it would be difficult to balance it for the player

Anyway, I'm glad you enjoyed!

Thanks for playing! I agree that some of the weapon balance is off, I've fixed that in a version that I'll release after the jam is done. The dungeons aren't currently auto generated, but I've been thinking of implementing that for a while, probably using the same system spelunky does to generate them. I think bosses would be really fun, but I need to do a major update to the enemy system to implement them!

Either way, I'm glad you enjoyed, be sure to leave a rating!

Thanks for playing. I'm really glad you enjoyed! I also think that some of the weapons could have been more different from each other, but in such a short jam, implementing unique mechanics isn't really feasible due to the time constraints. I'm glad you enjoyed anyway, and really appreciate your feedback.

I'm glad you enjoyed! I always try and make sure that my jam games aren't too difficult since most people want to play more than one game, which is why I used so many health packs. Maybe I'll make it more challenging in an update after the jam, but I'm glad you enjoyed anyway!

Yes, I agree!

Thanks for your feedback. I agree that the art is a bit simple, but that also means that it is easy to work with which is useful for such a short jam. 

yeah I agree, I think the balancing of the weapons is a bit off which is something I’m going to address in an update after the jam is done.

Glad you enjoyed anyway though!

very unique take on the theme, a fun entry!

I really like the artwork, and I think it's a really good take on the theme, very well done!

really cool idea but the movement felt kinda slow and the jump felt really weighty. with a few tweaks to the movement, I think the game would be great!

The game was pretty fun, and its great that you had time to include a boss.

I wish it was made more clear that the chickens died on their own after a while because I was confused by my chickies disappearing. I also think that including a dice somewhere would have been a good way to better show the theme since random doesn't necessarily mean dice.

Nice classic tower defence game.

I think it would be good to show where the player can place towers so that it is more clear for them. Instructions on how to play would also been good.

I'm glad you enjoyed, I thought it was a pretty unique way of incorporating the theme.

Have you seen that this is part of the GMTK game jam? I’d really appreciate it if you stopped by there and gave it a rating.