I downloaded you're grand taiga tileset compatible with version 1.5 and it doesn't seem to be importing correctly. I'm using the importer tool you suggested for unity users but the rule tile is formatted incorrectly. The tileset seems to be in a weird format that is different to most RPG maker tilesets.. which is (i think) why it isn't imported correctly.
ChickenMission
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thanks for the feedback, the game does seem to struggle when playing on webgl sometimes which is why I also included a download version, but maybe with some optimization I could have made it run on all platforms.
Having time increase after each screen is a great idea, as making the progression more obvious. Thanks for you’re suggestions!
I like the concept of trying to limit the use of the red and blue blocks, but for most of the levels it seems like there's a set amount of presses you need anyway so it doesn't affect the gameplay, so some redesign in the levels to make this applicable would be an improvement in my opinion.
Also making the players movement speed faster can really help make them feel better, even if nothing else changes! some cyote time and jump buffer would have been great as well.
I really like the art used in the intro scene, its a really nice touch!
If I had to criticise I would mention that the car seems to move very slowly (on PC) so its pretty difficult to move out of the way. Also being able to choose when to go to the next dialogue with a button press would be nice cus i missed it the first time.
Game idea is really good, and the visuals and audio is amazing!
I do think that having the enemies be a little bit slower than the players walking speed would have been an improvement because having them walk right behind the player matching their pace looks a little silly.
despite this its a really good game, one of the best I've seen so far!
The game is really good visually, and i love the polish and attention to detail to all of the actions the player makes.
I do think that the control scheme could be worked on as right now the tank controls make it difficult to control the player which sometimes makes the more challenging sections quite frustrating. Having a dedicated jump button, full 360 control with WASD and more granular control of the players movement would have improved the game in my opinion
Even so, its a really good game overall, one of the strongest submissions I've seen so far
Its a really cool game, I love the idea of timing your attacks depending on the timer. I think making the timer bigger so its easier to make judgements would be great, and even making the countdown slightly longer than 1 second each time as a form of coyote time so that the player can make the decision they intend to.
also adding more juice to attacks and deaths, maybe some screen shake and squash/stretch when attacks land and when enemies die (for example)
Still a really fun game though and one of the better submissions to the jam!
Thanks for playing! I've already made a new version where the weapons are a lot more balanced since I didn't have time to balance them properly during the jam time (I'll upload that version when the jam is done). I think melee combat would be great to implement for the player and the enemies, but I think it would be difficult to balance it for the player
Anyway, I'm glad you enjoyed!
Thanks for playing! I agree that some of the weapon balance is off, I've fixed that in a version that I'll release after the jam is done. The dungeons aren't currently auto generated, but I've been thinking of implementing that for a while, probably using the same system spelunky does to generate them. I think bosses would be really fun, but I need to do a major update to the enemy system to implement them!
Either way, I'm glad you enjoyed, be sure to leave a rating!
Thanks for playing. I'm really glad you enjoyed! I also think that some of the weapons could have been more different from each other, but in such a short jam, implementing unique mechanics isn't really feasible due to the time constraints. I'm glad you enjoyed anyway, and really appreciate your feedback.
The game was pretty fun, and its great that you had time to include a boss.
I wish it was made more clear that the chickens died on their own after a while because I was confused by my chickies disappearing. I also think that including a dice somewhere would have been a good way to better show the theme since random doesn't necessarily mean dice.