I like the concept of jump and make it a loop of drop. It is a little hard to get the coin below cube.
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Jazzy Jump's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #85 | 4.096 | 4.096 |
Overall | #207 | 3.968 | 3.968 |
Creativity | #363 | 3.885 | 3.885 |
Presentation | #597 | 3.923 | 3.923 |
Ranked from 52 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A Survival Platformer inside a Dice that (well) rolls.. and more :V
Did your team create the vast majority of the art during the 48 hours?
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Really addicting, had a great time playing this. I liked that there are a whole bunch of different modifications.
Nice amount of different mechanics. The jumping felt good and when I lost, it always felt like my fault rather than unfair game balancing. Nice work!
Sweet Jesus, this is fun! x) Took me a couple of re-rolls to understand that the layouts are just the numbers on a dice – I guess I'm a little dumb, lol. Really dig how fast paced this is. Once the lasers kick in it becomes really damn hard, haha. No complaints though: I really enjoyed my time with this!
However I've a pretty worn down Xbox controller here and I'm pretty sure there's no (or at least just a very small) deadzone on the analog stick? Makes it pretty impossible to play to this way. ^^ Keyboard worked fine though of course, so take this more as a hint on what you may want to look into.
If you find the time, I'd be very curious to hear what you think about my game - it's score based too. :)
Simple and effective art, liked the controls. I’m not sure I got exactly how the scoring worked when collecting coins. I liked the slowdown effect, it’s a good idea!
Great submission, the only problem I found is that wall jumping eats your double jump which makes it a bit useless unless you're falling off the platform where then it doesn't eat you double jump. Also getting coins next to screen wraps can be a bit frustrating. Other than that great game!
Awesome idea and execution. Definitely overcomes the problem with gameplay randomness in a very elegant and creative game. Enjoyed every bit of this game. Very well done!
Damn this is one of the best entries I've played!
I really like the artstyle, sfx, gameplay, feel etc...
I guess the only downside for me is that it doesnt fit the theme that well. And I can see it being a bit frustrating for most players.
As for the fixes: sometimes coins spawn right below platforms (like touching them) and it can be really hard to get those on dice4 for example. Also I think you can chop all the red stuff into categories from easiest to hardest and give it to player randomly in that "skill curve" order (well maybe you did but for me it seems that the clock arrow is one of the harder ones and I got it multiple times as my first one).
But anyway this is a very solid entry!
I kinda would like to hear your opinion on our game. Dont want to sound annoying, you just seem to have a solid grip on game design.
Thank you so much for ur feedback. really happy u liked the style pf the game 🙏🏻✨
yea ik its kinda difficult, but ill share some thoughts with ya .. if u dont mind ୧| ͡ᵔ ﹏ ͡ᵔ |
ik it may seem far from the theme but again the theme is about rolling the dice i didnt wanna go to some stats randomizing or mechanic, I wanted to do that in level design somehow(i just do that every jam, go crazy) and platformer as limitation did not go with a puzzle. it was challenging for me and maybe not the best for most of players not anyone will enjoy.
the results: it was a general attitude of me to make things based on randomness (;;;・_・) so i understand if coins places are difficult or enemy is shuffled with no hardness. I myself find the clock enemy the easiest ( ̄ヘ ̄;)
but it all depends on who plays, for example the top score player said to me that the roll of 1 is his best so he can go roll through the screen and combo it ehatever the enemy. while 6 (the more block) is what they hate cuz it's safe but slow paced.
its a jam build anyway, and leaderboard isnt there for fun, i want to see what players do, and i have some nice skill curve here but really need tweaking.
Thanks again, i loved ur feedback and will for sure jump and Try ur game, it looks interesting already and caught my eyes ᕙ( : ˘ ∧ ˘ : )ᕗ
Simple but really fun game ! It's minimalistic both in concept and art, which makes the tight platformer physics shine ! Well done !
I have found one small problem, sometimes the collectable appears right under a platform, which make is almost impossible to catch.
Thank you so much for the detailed feedback I really appreciate it!
Yeah sometimes the coins are hard to get.. remember you're playing in a dice, it's all about randomness (¬‿¬ ) -however- this one is actually easy to get if u double jump and get wrapped from up there to below
Check the tweet below, u will see one of the coins collected like that.
(https://twitter.com/TheRockAbdo/status/1548992564652564480?s=20&t=fcECQVpMaI_4Gm14AzXa_Q)
Again, thank you so much! ^^
great idea, I haven't seen a take on the theme like this before. I think the slowdown is really well implemented, and there's a good amount of juice when picking up the coins
I had a lot of fun with this, it's very addicting - especially with the ranking as encouragement! Great work!
Pretty solid platformer. The sounds were great (if a tad loud), and movement was crisp. The only downside is that it often degraded into a falling simulator, where I was just falling past the screen over and over to try to collect the coins. I think it might've been better if there was a floor or something to force you to do a bit more of the platforming, which was the more fun part.
TYSM for sharing your feedback and giving time to try my game! I appreciate it ^^
I tried giving a floor and walls to border the dice, but it was all easier, much easier, you can just wall jump all the way down.. and somehow i found it fun to just sync your wrapping screen to get combos if dice is low. (which lead to some master plays that u can see their scores on leaderboard (someone even got more than 600 points)
But I get what you saying, I too feel that the platformer movement is fun alone, but it's all about dice, so i thought i should go wild and see how it turns out.
Thanks again! Have a great day!( ◡‿◡ *)
Very fun and surprising! Played at https://twitch.tv/hedgein <3
Really fun game, I really liked the difficulty scaling and the music choice, good job!
Love this! Everything feels great to play and is super fun. Love that you have an online leaderboard as well. Great job!
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