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Damn this is one of the best entries I've played!

I really like the artstyle, sfx, gameplay, feel etc...

I guess the only downside for me is that it doesnt fit the theme that well. And I can see it being a bit frustrating for most players.
As for the fixes: sometimes coins spawn right below platforms (like touching them) and it can be really hard to get those on dice4 for example. Also I think you can chop all the red stuff into categories from easiest to hardest and give it to player randomly in that "skill curve" order (well maybe you did but for me it seems that the clock arrow is one of the harder ones and I got it multiple times as my first one).

But anyway this is a very solid entry!
I kinda would like to hear your opinion on our game. Dont want to sound annoying, you just seem to have a solid grip on game design.

Thank you so much for ur feedback. really happy u liked the style pf the game 🙏🏻✨

yea ik its kinda difficult, but ill share some thoughts with ya .. if u dont mind ୧| ͡ᵔ ﹏ ͡ᵔ |

ik it may seem far from the theme but again the theme is about rolling the dice i didnt wanna go to some stats randomizing or mechanic, I wanted to do that in level design somehow(i just do that every jam, go crazy) and platformer as limitation did not go with a puzzle. it was challenging for me and maybe not the best for most of players not anyone will enjoy. 

the results: it was a general attitude of me to make things based on randomness (;;;・_・) so i understand if coins places are difficult or enemy is shuffled with no hardness. I myself find the clock enemy the easiest ( ̄ヘ ̄;)

but it all depends on who plays, for example the top score player said to me that the roll of 1 is his best so he can go roll through the screen and combo it ehatever the enemy. while 6 (the more block) is what they hate cuz it's safe but slow paced.

 its a jam build anyway, and leaderboard isnt there for fun, i want to see what players do, and i have some nice skill curve here but really need tweaking.


Thanks again, i loved ur feedback and will for sure jump and Try ur game, it looks interesting already and caught my eyes ᕙ( : ˘ ∧ ˘ : )ᕗ

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Also there's the double jump and wall jump that few just don't use. (part my fault cuz i only wrote it down in gamepage not inside the game) (◡ ω ◡)