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Thank you so much for ur feedback. really happy u liked the style pf the game 🙏🏻✨

yea ik its kinda difficult, but ill share some thoughts with ya .. if u dont mind ୧| ͡ᵔ ﹏ ͡ᵔ |

ik it may seem far from the theme but again the theme is about rolling the dice i didnt wanna go to some stats randomizing or mechanic, I wanted to do that in level design somehow(i just do that every jam, go crazy) and platformer as limitation did not go with a puzzle. it was challenging for me and maybe not the best for most of players not anyone will enjoy. 

the results: it was a general attitude of me to make things based on randomness (;;;・_・) so i understand if coins places are difficult or enemy is shuffled with no hardness. I myself find the clock enemy the easiest ( ̄ヘ ̄;)

but it all depends on who plays, for example the top score player said to me that the roll of 1 is his best so he can go roll through the screen and combo it ehatever the enemy. while 6 (the more block) is what they hate cuz it's safe but slow paced.

 its a jam build anyway, and leaderboard isnt there for fun, i want to see what players do, and i have some nice skill curve here but really need tweaking.


Thanks again, i loved ur feedback and will for sure jump and Try ur game, it looks interesting already and caught my eyes ᕙ( : ˘ ∧ ˘ : )ᕗ

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Also there's the double jump and wall jump that few just don't use. (part my fault cuz i only wrote it down in gamepage not inside the game) (◡ ω ◡)