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Abdullah 🐢

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A member registered Jul 05, 2015 · View creator page →

Creator of

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Thanks for the amazing work. Does it support html5?

اهم شيء انكم تنتهو من الفكرة الاساسية بدري يعدها تعملوا سكتش سريع لليفل منهم.. هذا بيكون المرجع للرسام اللي راح يشتغل بعدين ع محتويات اللعبة كلها.. 


ودور الديفيلوبر انه يكون حلقة الوصل مع كل الفريق ويطلب منهم كل شيء يحتاجه


والمصمم يقوم بعمل المستويات المختلفة وكتابة عناصر اللعبة على مدار العمل

رائعة وممتعة .. تمنيت لو في ليفيلات اكثر ✨

فكرة جميلة .. أحسنتم
اضطريت اجيب اختي واستمتعنا وضحكنا لما المفتاح سقط على دماغها  .. كانت افضل لحظة 😏

شكرا لكم.. استمروو 🌹

القصة جميلة ورائعة.. تصميم المراحل والالغاز حلو
انا عطلت في الليفل اللي فيه بلوكات دوارة >_< .. مع اني اقتربت من الفووز

ابدعتم.. استمروا ✨🌻

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جميلة وبسيطة .. بس شوية صعبة 😅
كنت على وشط الوصول للتلفاز بس القمامة عطلتني >_<
متميز مجهودكم باستخدامكم الweb dev بدل الgame engines .. تمرين متميز ورائع

استمروا 🌻🌻

حسب الاسم تتغير عناصر اللعب.. فاذا اعطينا اسم مختلف اخذنا تجربة جديدة ..نسخة الويندوذ بتكون اوضح 

The rotation mechanic adds a lot! Very creative, i enjoyed it and loved the Nintendo style! 
it took me a bit to get that i should carry the box first then rotate it, but once I got the levels turned to fun and interesting to solve!

Keep up the awesome work! ^^

Thank you so much for the feedback! Really glad you liked it ^^

That was fun! I really wanted to have some sfx or music that is rhyming! 

I liked the small detail where the eyes look at where it should go :D Good job! ^^

I got 7:17 .. turtle speed :"D

Very simple yet very fun! intuitive controls and nice polishing, liked the recoloring and loved the menu input style mix with the tutorial!
Good job! ^^ 

Lovely music, charming art and a unique approach ! Wish to see another episode of this with maybe 2 characters poses maybe? haha :D

Loved it! <3

Yea, I know some levels are difficult also may be the difficulty curve may not be the best. Some levels should be before the others >_<

I'm glad that you enjoyed it though, really appreciate your feedback ^^

Thank  youuu ^^

Beautiful art.. cool mechanics (i liked that the ghost can move anywhere, it opens wild choices for puzzle solving) 
I liked the story and the dialogue per levels. 

few minor bugs, however, it doesn't break the game and you can still make the block smaller using the ghost and get your way out! 
Nice sounds and overall atmosphere works well! Good job guys! ^^

Nice concept and polishing, the controls was a bit confusing at first, but then once I understood it the game started making scene. I liked the twist you took on tetris format into drawings. it's charming. Well done with the overall look of the game, it feels complete work. Nice job guys ^^

Nice concept and i think with some animations and sound effects it'll be great! I'm playing to see all the 12 army units, haha :D 

Lovely animations and sound effects. I can sense a nice (silly) story haha!
I made one guard fall from the roof :"D 

Good job guys ^^

it's an honor to be compared to such indie masterpiece :D 

Thank you! the minimal art style is something I always go with during jams, sometimes it work sometimes it doesn't haha :D

Happy that it worked well in this one. Thanks ^^ 

Thank you for trying the game out! really appreciate your words! ^^

Graphics and story along with the fighting and shooting animation and mechanics are very satisfying, CHARMING entry! 

Good job guys! ^^

Thank you!! ^^

Thank you sooo much for the amazing insights. These ideas came to me while i was crafting the mechanics and it's -as you said- really tricky to balance! 

I get why you truly feel every inch of the design of my game.. Our games are pretty similar in the approach yet totally different in mechanic execution. And your adds a nice delight with some tricks.. good job there! ;) 

Good luck! Looking forward to your upcoming creations! Thanks!!

Mosa lina is the best!!! it's an honor to be compared to such indie masterpiece :D 

I would want to play this game on mobile just creating a city and scaling up and building on it. it's simple satisfying and nice take on the theme. Amazing for a 10 hour work! Keep it up! ^^

I like how the scaling/origin or gizmo mechanic working here, may seem complicated first but it seamless and intuitive ! (and then the gravity, wow :D)!!
The music is charming and art is simple yet beautiful and fits the gameplay.

Amazing work, guys! ^^

The sponge idea was a nice touch! Cute short little game. Good job guys! ^^

Cool idea, well executed and intuitive controls with protentional for more levels. Had fun playing it! espeically when if fell out of the level :D

Adding a restart button and some collectables before reaching the door would be cool addition. 

Well done! keep up the awesome work! ^^

So cuuute, I felt like the box has some scale on it that you need to recharge or empty so it can fell into the station, but the cables made the theme not very clear.

nice job though, keep it up! ^^


Lovely short game, satisfying controls. also liked the flip/rotation mechanic! it's unique! 
Keep up the awesome work! ^^

Well polished, beautiful art, clever puzzle, some unique Aha moments. Very solid entry here.
the arrow level that i had to scale while in air was tricky (not sure if that's the answer for it but it worked :D)

spoiler (when i knew that the player is also scalable, then when i knew bullets get gravity, it was  a big ahaaa moment)

Well done! Good luck! ^^

That made me laugh! I loved your style and wished I was good at multitasking to actually get those ants out quickly :D
I guess my score is 7 or 8, once i get there, the balls just be soo fast that I cannot handle it, I wanna see how the first place got +20 point >_<
note// (you may see another comment i did yesterday, but it's not showing up on itch) :"D

Well done guys! keep it up! ^^

Thanks Kazoya!
that's very nice from you ^^

Thank you so much, really enjoyed your feedback on the stream. Glad you liked it. ^^

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That was short yet fun! I like the introduction of the mountain/hole thing that limits your scaling wish to see more levels! Good job! 

Congrats on the presentation and intuitive mechanics, the game is polished and the choice of music, they fit very well. Good luck! ^^

That was short yet fun! nice game!

The idea is cool, and it's nice of you to take portal as reference for puzzle style. it's simple and straightforward. you had a nice difficulty curve here too! I like it!
I appreciate that you opened all the levels for the game jam. That's thoughtful of you.. Keep up the awesome work! ^^

That's a nice approach on the theme! I like that! 
I think if it's on landscape mobile with some haptic feedback and cool enemies it would be nice too.

A bit hard, yet well polished! keep up the great work! ^^

Thank youu, glad you liked it  ^^ 

About the مجهول things.. it might be just another cassette with another track :"D