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PowerProof Studios

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A member registered Aug 28, 2021 · View creator page →

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thats just sad and weird
i hope you dont have a very weird miner or smthng.
Actually it would help if you boot up any other of our games for 5 sec and see if it works
If all of our games dont work then it would be ver very helpful if you send us some particular info or what can unique in your case.

I mean you dont have to do it.
Just if you did, it could be something we missing when building and an oportunity for small but still improvement. You are not the only one person with this weird setup or somthing.

Also, gonna say it again, - your game rocks :)

Thanks everyone for playing, rating and commenting!
This jam the active team member was me - likryt (art music design).
Hope I wasnt to harsh with some of my reaplies :)... >:)

Good luck on the ranks everyone! :>

what the fuck
you are the first one who had that problem 0_0

This is an insane game for 48 hours!
The idea is great, the look is great, the feel is great!
I really like that different elemts have different effects and it seems like some enemies have protection against some elements.
I think the few problems with this are the camera, gameplay and sfx. The gameplay is running away most of the time. I think if you made it so more resourses are available and/or they drop from the enemies it would be better. You need something that makes player on their toes. I think a Doom approach will fit this idea perfectly.
Camera just needs more polish. Sometimes goes through walls, sometimes very close or inside something. Maybe change the level design to fit the camera better (get rid of the maze).
As for the sound - I wish it was there. I understand the 48 hour limit. Its just sometimes unfiar when you dont hear the fireballs.

Overall a great game and a great entry!
Keep it up :)

Like the idea a lot. also a bit twicking the colors will make it look amazing.
Though the feel of the game is off. You need to add coyote time, change how gravity works a bit and all the good stuff (check game Platformer toolkit on itch.io). It will make it so much better.
Also some sound will be nice.

great game for 48 hours! Keep making more :)

Its a very fun and interesting concept but the design part is leaking.
This game is really hard until you learn to cheese it. 
Also maybe I'm just super unlucky but it almost never rolled the one when I needed to. I think a system that changes probabilities depending on the rolls or the same system as in tetris with blocks will help a lot.
Also I was struggling with the tutorial. I completely missed that you have to use mouse 2 to drag dice into towers until i checked the gifs. I was having a bad time cuz of that. Also a button that automaticly picks allt he dice will be great (or again I missed it in the tutor idk).
This may seem like a lot of bad stuff but the idea, graphics and sound are really ewally good.
Fixing that stuff will make it a top tier game.

Thats some good points and advice noone talked bout before.  

Gonna use those in the future versions 

Thanks for enjoying :) 

A very very good entry
The concept used here isnt that original but the mechanic of clones feels fresh and super polished.
The artstyle is great and just goes perfectly with the joking tone of the game.
I guess my only complaint is than there is not music or ambience. I would like to see some office props in the levels that you can destroy when on that tile or something. I really got no bad stuff with the gameplay (even though I'm pretty bad at puzzles).

Keep it up! This is a great game :)

I really like the idea here.
If you could improve graphics and make levels more complex it would benefit the game a lot.

Keep it up!

This is really good but getting it to run was pain in the ass.
I'm sure more people would've played it if it was easier to access. Pretty sad considering how interesting of a piece this is.

Keep it up! :)

I really like the idea and really really like the look and music of this.
You could make it way better if you polish it up. Like the mouse cursor is sometimes dizzy, music doesnt loop, enemies just dont see you usualy and reloding so often doesnt add tention but just gets annoying.
I know that that's a lot of negative stuff but this all there is to make this game way way better. And cuz of that, its actually not that much.
You definetly got everything it takes to make top tier games (this entry is impressive for 48 hours)

Keep making games!

Im not good at puzzle games :(
I wish I was smart enough to enjoy the whole game (got stuck on the gate level)
I like the way you implemented this idea, the looks, sfx, feel.
Its a grate game but me stupitd.

Keep it up :)

Damn this is one of the best entries I've played!

I really like the artstyle, sfx, gameplay, feel etc...

I guess the only downside for me is that it doesnt fit the theme that well. And I can see it being a bit frustrating for most players.
As for the fixes: sometimes coins spawn right below platforms (like touching them) and it can be really hard to get those on dice4 for example. Also I think you can chop all the red stuff into categories from easiest to hardest and give it to player randomly in that "skill curve" order (well maybe you did but for me it seems that the clock arrow is one of the harder ones and I got it multiple times as my first one).

But anyway this is a very solid entry!
I kinda would like to hear your opinion on our game. Dont want to sound annoying, you just seem to have a solid grip on game design.

The dice mechanics are inyeresting and fun to play around.
If you continue working on it you could make a real gem.
also the music is nice and the artstlye iyou are going for is pretty good.
keep it up :)

Anyway Thanks for enjoying the game! 

We will think on updating it and releasing on mobile mby

Have you reached 1299411e5 points? 

It does exactly that  :^) 

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This is a jem!
I like the art, music, idea, mechanics, feel, sfx!
I guess it gets frustrating on last 2 levels and feels like it depends on what moves u got from the start.
It is a very impresive piece for 48 hours.

This must be in top 100 at least!
Also it froze after killing the king. Is that a bug or you just didnt have time?

did you reach 15 points?
it unlocks exactly that

I like the idea and style you were going for but it doesnt really fit the theme. You can change the dice with just different potions and you got the same game.
Also the balance is off.
I like the art and you should update the ground to make it look just right.

I see the lack of experiece here and its not  a bad thing.
Keep making games! You got what it takes to make stuff way better :)

This is great.
I like the feel, visuals and the idea of the game.
Some feedback on being hit and an option to skip the undated stats with a spacebar pr smthng would help a lot.
also it would be such an insane bug if you could ZA WARUDO when in undated stats state. Kinda sad its fixed.

Overall very impressive work over limitations via lack of experience.

Keep it up! :)
(got 63)

The game is very good!
The use of theme is but questionable to me, but it does fit.
I gues my compaint is that the gameplay isnt that interesting idea-vise. You just fly backwards and shoot at whatever. But the way it feels is.. just awesome. The speed, the sound, the look. All feels just amazing.
Also it wasnt clear even after reading the decription what is going on. On the second try I easily beat it. And it was very fun :)

Good stuff

Thats a good point. Talk about how I got 131. 

We didnt think of that as a big problem since its just feels good to move around, collect, look etc.. Like a lil time eater on your phone. But We were thinking about it and, since we couldnt work on sunday, only added that thing when you reach 15 points. Though that is also kinda brainless when you figure it out. 

Hope I didnt spoil anything to anyone right now hehe

This is a very interesting idea. Same for the visuals.
Looking foward for the full version :)

The art direction is very good!
Also the idea is very good!
got some funny lil glitches
I wish I could use the up row numbers and space for grab

Was very fun overall! :)
and the music is so damn funky. It always restarts before the best part.

I wish this sweet music wouln't restart every time I die or switch the lvl.
seriously is very nice.

Thats some kick ass art
I feel like sfx and a bit more of recation of the game to players actions would help a lot.
But the art still is so damn good. I am an artist of this team and I truly how good it is. I see some mistakes but they are nothing comared to the time limit.
And how did you even managed to make a game with such art in 2 days?? I always go for something simple and stylish.
Gonna try to do smthing similar next jam.
Thanks for the inspiration :)

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Damn
We made a game with pretty similar idea.
Also this game amd it's presentation is very nice

This concept could go far.
Like add some mechanics to make this type of movement uniqe. Maybe a tile you stand on and you get teleported 7 dice rolls back.
Like the lighting and espesially the music!

Like the game.
Thought it is as always very easy to get op. Also you could work on presentation. The use of theme is stretched.
But the gameplay was very fun. These type of game always rock.

This would be a neat lil game in a finished state.
I like the idea of touching dice to chage weapons, but I feel that players will just not do that when they find a confortable or easy to use weapon. A few more enemy types would help with that.

Though the art direction is very nice and simple. Perfectly fits for a jam.
You just have to work on your speed. Take part in a few more jams and make something smaller.

Cuz its not fnished cant give a high score sry.

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This game so ez
131

Really cool, fun and different game

I liked it a lot!

I enjoyed the gameplay, didn't get the use of the limitation though

cool concept! 

I didn't really get the use of the limitation though...

Really nice concept and great interpretation of the limitation!

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The game is gorgeous and the gameplay is very fun

well done!

I really liked the twist, would have liked to see it explored more