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Mare Nostrum's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2263 | 3.048 | 3.048 |
Enjoyment | #2369 | 2.714 | 2.714 |
Overall | #2640 | 2.810 | 2.810 |
Presentation | #3074 | 2.667 | 2.667 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Of your 6 moves, 3 are randomized - effectively a roll of the dice. You must work with the randomness to defeat your opponents.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I really like the idea here.
If you could improve graphics and make levels more complex it would benefit the game a lot.
Keep it up!
Good concept, but I was a bit lost at first, I didn’t really understand what the ship was doing – a little bit of feedback might go a long way, such as tracing the path taken, indicating the area that will be affected by a such before taking it, etc.
Congratulations on delivering your game!
Interesting concept - took me a while to get the hang of, but still fun. A tutorial or some instructions that weren't two pages full of text might have helped ;)
This is a game I honestly plan to keep playing. It's very unique.
I like the game mechanic and feel overall. Where I think the game struggles a little is at the very start given you're given a lot of information in a big text block. On the positive side, you're using non default font.
It's a good concept, but I feel like a few tweaks are needed to really make it fun. Also, the wall of text at the beginning feels like a bit much. Good job!
Very interesting game mechanic, though I feel that it can definitely be refined a little, as it seems like the best move most of the time is to randomize first. That being said, the game is still fun and the art and sounds are great too.
Would love if you can check out my game too!
The concept of this game is pretty interesting. Has a very table top board game feel. I think it's worth playing around with the randomness feature more. Perhaps a random move is inserted between your player moves. Otherwise I always play all the random moves first or last
I like the idea, it feels kind of like fighting the weather. The UI could be improved for example by showing a number of symbols instead of just printing the number, that way it would be more clear how many of what moves are remaining without reading the panel. Also, there could be a couple of tweaks like removing the "fight mode" (is there some reason not to be in fight mode?), adding diagonal shooting (unless it's intentionally not there for gameplay reasons), and adding automatic end turn when you spend all actions. Overall good job on creating an interesting game like this!
I like the idea, but I think the randomness could be tweaked to be a little--I feel like the dominant strategy is to just make the 3 random moves, and then decide which best 3 moves you have for that turn. Interspersing the randomness can just lead to wasted moves or suicidal movements. I think giving the player control over the random inputs just slows things down. And the fact that they can waste your one shot for the turn feels weird; all you can do is retreat then. The presentation is good, and it controls very well, and even as is it felt strategic, but the central mechanic just feels like a false choice, imo.
Having to work with a crew you don't have control over is a wonderful game mechanic. Fits well with the theme.
Liked the game. The concept was interesting and the music fit well.
Interesting game, trying to plan your random moves to position is challenging but rewarding when it works, managing to score a kill on a random move was a highlight.
Cool game, explaining the game in a text dump at the start felt like a lot, but the gameplay was actually pretty simple, and I enjoyed getting through the first few levels. Good game!