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Well for my honest opinion, I think the mouse sensitivity is a bit too low, the explorable area feels quite empty. I did like the atmosphere and the retro feel the game has. The game has a lot of potential it just needs some more work.
Firstly the art looks great so well done on that. Not the biggest fan of having to use the mouse wheel to control the rotation, though I can't really tink of many alternatives. Liked the concept, good execution. Well done!
It's a good concept but I think it could be executed a bit better. Firstly, the game could really use a tutorial. Secondly, it's annoying how you can't jump when standing on blocks.
As for the positives: I liked the graphical style of the game. The music also fit well.
Level design could be improved somewhat but it's still ok the way it is.
Overall could just do with a little bit more work to make this a serious contender.
While it's a good game overall there are quite a fewe drawbacks thata I can't ignore.
Firstly though, the positives: The art design, the music, and the controls.
The negatives: there's no incentive to keep all generators safe, you can just stay at one and save that one. The game also gets a bit boring after a short while. This wouldn't be the case if there was more variety.
Still a great game overall though. Well done!
I wouldn't consider it the best game I've played so far but it's far from the worst. Firstly not the biggest fan of the artstlye. I think the player moves a bit too slow. It's a good concept but I think it could have been expanded on better. Music was decent. Could just do with a little polish that's all.
Really liked this game. Found it quite enjoyable. Dialogue was good, art & music were good. The only advice I could give would be to maybe have some sort of indicator to show what character you're currently in control of. Great job overall though.
I do enjoy point and click games so I might be a bit biased here but I found it to be a decent game, especially for the time alotted. I think the game could really benefit from some music though.
Liked the rewinding casettes idea. Just a few issues: the enemy sprites seem a bit blurry (not really an issue just a minor annoyance). At one point I came across what seemed like random spiked floating in the air. I think the jumping could do with a bit more work. Apart from that though it's a good game and has good level design, good job!
Took a minute to figure out how the game worked. Not too bad of a game. I would recommend moving the text in the opening in a bit from the side of the screen, just to make it somewhat easier to read. Overall good job.
Game is quite difficult, though that's not necessarily a bad thing. Liked the upgrade system but thought the UI could maybe do with a bit of work. Overall not bad for a game made in a week.
Your game dowwsn't appear ot have the 'Submission for Brackeys Game Jam 2020.2' badge in the top right so there may have been a problem when you submitted your game. Seeing as the badge isn't there your game is not in considered submitted unfortunately.