Nice game overall. I found the intro to be a nice touch. Graphics and audio were good too. I think the main thing that the game is missing at the moment is a tutorial.
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The main issue with the game at the minute is that it's not very polished. If this was fixed, I'd say you'd have a quite solid prototype for a game. Overall it was good though I would have liked some additional sound effects maybe.
There's some issues with balancing, but once those are sorted out, I feel like this could be a great game. The graphics were good, and so was the music. The UI could do with a bit of work. Good job overall though.
This game definitely manages to stand out. It's unfortunate that there are so many bugs. Without those I feel as if this could be a very strong entry. I did like the music and graphics. The dialogue was also well-written. Overall it's a good game, well done.
Very fun game. I think at the moment it's kind of let down by lack of clarity about what you're actually supposed to do and how the main mechanic works. Once I figured those out, I had a fun time with this. The presentation of the game was really good, both graphics and music. Overall one of the better ones I've played so far.
This was probably the best game I've played in this jam so far. I loved the voice acting and the puzzle design was very good, if a bit easy. I'd liked to have seen a bit more development of the mechanics, especially the timer in the puzzles. In the one puzzle that does involve the timer, the puzzle can be easily solved without actually using it. I liked the music and the visuals. The humour was good too. Overall, really great game, well done.
I'm not sure how you managed to co-ordinate such a large team but you all definitely managed to create a great game. The graphics are where the game really shines. I think the gameplay is maybe lacking a bit of variety (but that's understandable, it is still a game jam).
Good concept. I feel like some improvements could be made to the character controls. I also think that maybe a health system would work better than the game restarting every time the player takes damage.
Yeah, I probably should have specified.
I was referring to the character you control. I wasn't a huge fan of having to press 'G' before shooting, also the jump feels very stiff. A smoother jump curve could help this.
Of course, these aren't huge issues by any means, just small little things that I think could maybe be improved.
Overall a good game and nice take on the theme. One main criticism I have is that the player is bombarded with a lot of text as soon as they start the game. I think maybe it might be better to have more mechanics slowly introduced over time. Good job overall though.
Great submission. It was interesting seeing another game with a similar idea to ours and comparing the differences. This game had good graphics, good music, and good gameplay. Probably the best one I've played in this jam so far.
Nice game, I feel like the idea could have been expanded on a bit more. Would be nice ot actually have a reason to place some of the other level elements. Given that it's a game jam, that's understandable though. Game could also maybe have done with a bit of music, but overall it was good.
As others have mentioned here, there were a few minor bugs, though that's understandable given that it's a game jam. Liked the concept and it was pulled off fairly well I think. Also liked the audio design. Well done.