Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Nijelous

24
Posts
1
Followers
A member registered Jun 16, 2022 · View creator page →

Creator of

Recent community posts

Yeah I'd thought putting it in the controls would have sufficed but I will admit a bit more direction would have been nice. I'll definitely keep some form of tutorial in mind for the next jam.

Thanks for the kind words, and next time I'll actually have enemy art xD

Yeah the more I think on it the more I should have had it so you point and clicked with the mouse and shot in that direction, rather than shoot in the direction of the player just horizontally, but I could barely get it working with the enemies so low chance it would have worked properly with the player.

Thanks for playing! And glad you liked the concept.

I did my best to make the controls good but I see what you mean about the floaty-ness, will definitely look into that next time I make something like this. I ended up being able to squash the major bugs in a couple of hours after the jam which was annoying, but I'm happy with where I got for a first jam.

Thanks for the kind words!

Thanks for the tips! I'll keep it in mind next thing I go to make. That and also getting someone who can actually do assets might help.

Yeah in reality I wanted to have a background going across the whole of the level but I sort of ran out of time so I stuck a png on the camera and called it a day :p

Glad you like how it plays!

Really wish the hitbox was a little more forgiving, as the slam does imply there's some sort of AOE on the attack, and controlling the face of the dice feels incredibly floaty, and some sound effects would have been nice.

But with the criticism out of the way, yeah it was pretty fun, the mechanic is interesting and I really liked the art of it. All in all pretty solid.

As bad as I was playing this, it was really fun and I really like the mechanic of using the dice for the damage, since I was always looking to pre-position back to the 6 for the next wave for the most damage. Everything fits together really well, from the artstyle to the music.

Loved the creative use of the different dice, though getting softlocked without a way to restart I could find was a bit annoying. The character was cute, especially the jump sound, and everything played very cleanly. Overall I liked it.

Game seems very slow at first, and then you get your first matches and everything just chain reacts causing much dopamine, and then it became very fun with how all the different blocks chained in together. Very fun game.

Very unique game, still confused how I solved some of the puzzles but it was fun. Music would be nice, and some way to know what's coming up on the dice, but other than that incredibly solid game!

Found it real hard at first, but after getting the hang of the controls it felt really good to play as a platformer. Still feel like starting the way it does with the single blocks each time is evil, however it means you have to get good quickly to be able to get far. Solid game!

Experienced some bugs where the game just became unplayable on me:

-Selecting two dice back to back without using any softlocked me, as the enemies also wouldn't move

-Sometimes the dice would get stuck, either not rolling at all, or getting stuck on a side and therefore giving me no option

Other than that, pretty cool game for what I got to play, really liked the graphics and the music.

Very cool tower defence game, really liked the dice giving you money at the end. The catapult and the crossbow both feel completely outclasses by the cannon and turret but it was fun spamming turrets and mowing down dice.

Incredibly fast paced, kept me on my toes looking out over the score card. The options other than all in seem redundant, and some of the faces are a little hard to tell apart searching over the sheet, but I enjoyed myself playing it. Also soundtrack slaps.

Cool game, explaining the game in a text dump at the start felt like a lot, but the gameplay was actually pretty simple, and I enjoyed getting through the first few levels. Good game!

Ended up playing this for a lot longer than I expected to, got to level 20, so I got pretty sucked in. Only thing I'd say is add a pause button, other than that loved it!

Actually loved the story behind it, whole game felt like a bit of a fever dream, or something you'd come up with in a regular dream. Controls felt smooth and ambience and music was on point. All in all great game!

While I had no idea what my purpose was or what I had to do, I still had fun throwing around the dice and trying to knock over the red things on the game board. Game controls pretty good and looks great. All in all, I liked it.

Graphics are really, really cool. I wish I could control the camera manually but the camera following you already works pretty good. The dice feels, well about as annoying as a dice should feel to control. Overall, how did you make this in 48 hours!

Very fun maths game,  got actually kinda hard later on, but everything felt really nice to control, and the music was cool too. The timer does feel a little redundant since you can just restart but other than that great game!

Really wish the game was longer, but 48 hours is hard. Movement felt good for the most part and I liked the lock on with the shooting.

Hard game, but very fun and with cool music too! Annoying that restart and start aren't on the same key but other than that nitpick I really enjoyed it.

Actually just sat around walking around and rolling with a stupid grin on my face at the start. Playing it was so fun and I'd want to play more!

Yeah a lot of the art was grabbed right at the end, not an artist myself and I couldn't find anything I liked for the enemies. A lot of lessons learnt considering this was my first jam, like have an idea of basic art.