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iliekpixels

61
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A member registered Feb 04, 2014 · View creator page →

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I got it from incompetech, it's called "Cottages" - if you filter "Feels" for Bright + Calming + Relaxed, it's one of the top results.

Funny take on the Chrome minigame, interesting mechanics - feels like it would play great on mobile. Fantastic artstyle, too!

Fun game, though hard as balls. Love the death/revival mechanic!

Super funny concept, great execution. Love the extra challenge of sparing the "innocents" to make it a little harder for yourself. Good stuff!

Interesting concept, super funny transformation, laughed my ass of the first time it happened. Great artstyle too!

Fun concept! Super hard though, though I guess that's kind of the point when playing as a helpless npc ;)

One of the best games I've played this jam (and I've played a lot) - fantastic work!

Started off pretty accurate, laughed out loud when the massive swarm of ships showed up. Fun concept, great execution!

Fun take on the theme, RIP to all the noble warriors I sent to their death to retreive my macguffins ;_;

Fun concept! The platforming is basic, but it works well. Great stuff!

Very funny and truly unique, nothing like any game I've played this jam. Great work!

Super simple, super fun, exceptional presentation. Fantastic submission!

Fantastic submission! Super fun, and I could see a full version of this selling like hotcakes. Ridiculous level of polish for a 48 hour jam game. Feels great, thanks in no small part to the fantastic sound design and simple but effective artstyle. Great stuff!

Cool concept! I guess the player can take it as far as they want - building a box around the player blocking them from all directions is easy, but not really satisfying. Would love some kind of scoring system that would rate you on the criteria mentioned! (Times blocked by wall/level filled/etc.)

Very fun still, and super impressive for only 24 hours!

As if life in the middle ages wasn't hard enough, my guy now also has to live with a crippling gambling addiction, poor soul.

Fun take on the theme!

Super creative concept! Loved the idea of having to try to break the game, that's a different kind of problem solving than your average puzzle game, great stuff!

Great game! Love the speed boost you get when grappling, makes timing the release feel super satisfying when it hits. Lovely artstyle too!

Super neat concept, feels like this could be turned into a full game with a bit of polish!

Clever use of the Jam's theme, but I can't seem to make it past 15 seconds lmao

Guess I need to play more Minecraft.

Had a small heart attack at the evil robot buzzing noise lol. Aside from that, fun little game!

Super creative puzzle game, never seen anything like it!

I especially loved the final level, super clever that you have to push the one block off with the other, and take it's place, took me a while to figure that one out.

Great stuff!

Fun game! Though I was relying a bit too much on trial and error for the various creatures/towers, would've loved a way to see what they did before I had to send my minions to certain doom:')

Creative take on the theme, the multitasking is fun, and it was a great idea to force the player to swap often by only having threats be visible to specific characters. Cute art style too!

Good god some of those puzzles hurt my tiny brain.

Great stuff though! Interesting mechanic, and more importantly, interesting levels that keep building on it. Excellent submission all around!

Fun concept, interesting mechanic with having to manage your attacks to make sure not to completely stomp the parties as soon as they arrive, great stuff!

Laughed out loud at the bank scene in the intro, good shit. Fun game, though it seems the birds+bombs sometimes spawn in a way where it is impossible to not lose a life

Fantastic entry! Unique concept, and a lovely artstyle. Great stuff!

Fun concept. Managed to smash 217 enemies before I kicked the bucket, that's a pretty good k/d ratio!

Fun game! Seen the concept before in this jam, but not in a puzzle context, so that was neat. Some real brainbreakers here, had to skip a few levels cause I just couldn't figure them out. Great stuff! Impressive amount of content for a jam game too.

Artstyle is lovely, reminds me of Speedrunners! Loved the twist halfway through, super creative and well executed, great submission!

Fun idea! Super tough though, or maybe I'm just bad. I didn't manage to make it very far - implementing checkpoints would be a good idea! Feels very punishing to be sent back all the way to the main menu. Stil fun though, nice work!

Reminds me of that old Flash game Fishy, good stuff. Didn't manage to make it to the end though, getting 25 of those suckers is impossible :')

A bit drawn out near the end (needs a sprint button!), but the final twist made me glad I stuck with it.

Apples do be bussin' fr fr

Incredibly impressive for a 48 hour game jam, good stuff! Hard as balls though, but that may just be my small brain. Also love the presentation, I know it's pre-existing assets, but the way it's rendered is great!

Creative concept, but very difficult! Can't count the number of times I accidentally sentenced my little blue blob to death because I forgot I had some block already selected. I'm sorry, little one ;_;7

I had a lot of fun with this one! I think I restarted at least ten times before I got to my current record, 792 meters.

I'm wondering - is the placement of the coins completely random, or are there some settings or spawn groups for them? There were times where it seemed impossible to not get hit :')

That was fun, very clever! I feel like you could easily expand on this concept for a full game by just making more levels. Great stuff!

Probably the most polished version of this concept I've seen this entire jam, and I've seen a lot of versions of this concept this jam, so well done ;)

Neat concept - though I'm wondering if I'm doing something wrong, or if there are only two levels.

Either way, cool idea, feels like the walljump made it kind of trivial to beat any configuration though. Would love to see this idea taken further.

I love the idea of the random weapons, really changes how you approach certain situations. Wish either the player speed was a little higher, or the enemy bullets a little slower. As of now, if your dash is recharging and an enemy takes a shot, you're basically screwed. Either way, fun game!