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A jam submission

Double GravityView game page

A short and simple action-puzzle game.
Submitted by Sharkbird (@sharkbird2005) — 1 day, 1 minute before the deadline
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Double Gravity's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#16213.2093.209
Overall#18443.3023.302
Presentation#19743.3493.349
Creativity#21873.3493.349

Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You play as characters who's roles are reversed by gravity.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted

This game is so fun. Good Job.

Submitted

Your game is fun! it gives me a headache :)

Submitted

There are some very clever puzzles in here! Well done for such a short jam!

Submitted

Good god some of those puzzles hurt my tiny brain.

Great stuff though! Interesting mechanic, and more importantly, interesting levels that keep building on it. Excellent submission all around!

Submitted (1 edit)

Those were some very fun and clever puzzles! I liked all the different ways you had to use gravity with opposite-polarity blocks to transport your characters where you need to go. It created a fun feeling of instability and tension as you prepare to leap off towards the key. Level 12 was my favorite. It required good understanding of how to use the four players to work as platforms for each other. 

Here were my main gripes:

  • All the levels after level 12 (except maybe the final level) are super easy. With levels 14 and 15, I just kept flipping gravity until the key fell where it needed to go.
  • The push physics feel very clunky. You can't just tap the right arrow to inch the block a bit at a time since the block won't move at all until you've built a bit of speed. Then once it starts to move, it accelerates very quickly, requiring fast reaction time to cut off your movement before you push the block too hard and overshoot wherever you're trying to push it to.
  • Level 7 was extremely tedious. Slowly stacking all those blocks without missing one took me many tries due to the wonky push physics constantly causing me to overshoot the pile (which I can't see because it's off the screen). Then when I finally stacked them all, I ended up doing this:


It happened to me twice, actually. There is no reason that level couldn't have had just three blocks.

But those issues aside, this was a thoroughly enjoyable puzzle game. Great work!

Submitted

Very clever

Submitted

I like the visual aesthetics of the game and the design of the puzzles, good job!

Submitted

Cool idea, I did something similar to this in my first jam, but this is much more nicely done. It was pretty fun, although I got stuck on level 7. Good job! 

Submitted

Very interesting and challenging puzzles. Requires a lot of thinking. Good job!

Submitted

Very cool puzzle!

Submitted

Very interesting puzzles, I really liked this experience, good job!

Submitted

 The animations are cool. You have to think a lot to play this game,  i like puzzles , i like it

Submitted

Cool game with some interesting puzzle mechanics. Nice job!

Submitted

The puzzles were fun even if they were a little difficult!

Submitted

I like the concept. A couple of gripes thought it was very easy to get stuck, other then that it’s great.

Submitted

Very unique take on the reverse idea! You had some cool puzzles in there, great job! I also made a puzzle platformer!

Submitted

I enjoyed it

Submitted

Absolutely fantastic! Love the idea and implementation.

Submitted

It was nice wasn't it, I  enjoyed the aha moments for sure.