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Prey2Hunter's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #233 | 4.353 | 4.353 |
Overall | #336 | 3.980 | 3.980 |
Enjoyment | #505 | 3.725 | 3.725 |
Creativity | #756 | 3.863 | 3.863 |
Ranked from 51 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The main mechanic of the game consists of changing roles (between prey and hunter, between defender and attacker) applied to a classic spaceship shoot 'em up.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
¡Felicidades por su juego! Me gustó muchísimo, especialmente la curva de dificultad muy bien lograda. Las animaciones capturan el clásico estilo retro de los juegos arcade. Sería un excelente juego para móvil. Llegué a obtener 27110 (^◡^)
The gameplay is fun, and the role-swapping from hunter to prey is very creative. It also gives me some retro vibes, which is something I always want to play more.
Love how the later levels when increase the difficulty, there have different varieties of enemies instead of every time having the same enemy or just double up the numbers.
Glad you've enjoyed it! We might iterate even further on the difficulty scaling once the jam ends
Very pleasant concept, I love the way you interpreted the theme. It feels a bit repetitive but considering the jam time limit what you’ve done is awesome.
Thanks! We are looking forward to add more content in the future!
Salute to your dedication.
thank you so much, we worked hard!
When two ships come, it gets really difficult lol
Wow! This felt like a very polished little game, really good work on the scope!
omg thank you!, we loved your game too<3
Really interesting concept! Nice Game art and UI are well polished and has the contrast to quickly notice the gameplay from the colorful environment. Also I liked the sounds that you used for the game. The shoot sounds felt cute and not a sci-fi shooter sound, but still they seemingly match the look of the game. Really good job!
we appreciate your comment, we are glad you liked the sound effects <3
a very cool twist on a space a shooter, keeps you on your toes.
We're glad you found it entertaining. How many points did you reach?
Got 23630 points, really enjoyed playing it, at first seemingly pretty simple, but once you get to fighting two ships at the same time, it gets real intesne and real fun! It would be really cool to see something like local multiplayer for this with one going against another. As well as maybe some abilities or power-ups to be able to upgrade your ship. But overall I had a lot of fun with this and can't wait to see where it goes with post-jam release!
I'm glad you like it! We already have some plans in mind for the future when the Jam is over, stay tuned! 👀
This is really good! I loved when the third layer was added and the enemies started moving back, it really added to the tension. It may be cool to add a sort of upgrade system and have enemies get more powerful as you progress. Great job overall!
We are very excited that you liked our game. We take all kinds of suggestions into account since we want to improve the game after the game jam. Out of curiosity, how many points did you reach?
i dont remember tbh lol but i didnt get super far
I got around 20k points, that was really cool !
I was really surprised by the automatic swap when you kill an enemy but it's working well ! (Even if I think it makes the game a bit harder when there are more than 1 enemy)
I was glad to see the enemies getting the swap (but I was also very depressed when I was back at the first row in the 3 rows part ahah)
Nonetheless, it was a great time !
Glad you liked it!
A super polished, great looking and hyper well-made game!
The idea seems simple at first as you just switch between dodging and shooting. But then the game says "oh no", adds the extra zone, and reveals how it is so much more!
Your eyes start suddenly darting up and down the screen dodging and shooting and all while deciding whether to kill whatever is above of you for some health, or risk it to move down again. And it is the fact that enemies can also grab powerups that makes this such an interesting decision.
I also love how moving down-screen adds a huge load of dynamic difficulty, as you are closer to destroying you enemy but have far less time to react to their projectiles. At every turn the thing you need to do to progress causes another problem for you to try to survive.
Top marks from me!
thank you so much for your comment! how cool that you took so much time to analyze it and write your impressions, it makes us very happy and helps us a lot to improve!
What was your score?
26600, though I'd really like to see if there's anything else further on
Love the concept of positionning yourself behind ennemies just like in a real jet battle!
The ship designs are funky, I don't know if i encoutered all of the enemies since i didn't get very far, but I especially like the big crab looking guy that has a twin shot :D
Too bad there is no enemy (that i know of) that attacks you from the top of the screen, they become pretty much harmlessif they don't catch one of the position swapping powerups, I was expecting to see some of them lay mines or something ^^
Oh and some sort of indicator of when the player can dodge again would be a massive QOL improvement, as well as a way to clear bullets maybe ? (I don't know how bullet-hell-ish you want to make it though so it might be fine without it).
Love the concept, I can definetly see a very fun game in there, keep up the good work!
We're thrilled that you enjoyed the game so much! We have plans for improvements in the Post-Jam version, such as adding a notification for when you can use the dodge again and incorporating new mechanics with enemy ships, as you suggested. So we appreciate your feedback as we're eager to enhance the game.
Lastly, as for your question, what score did you reach?
I got a highscore of 55200! maybe that's not quite enough to get to some sort of other area or encounter new ennemies , regardless I had fun
(controller support would also be huuuge :D)
Really interesting concept and good presentation! Fun take on a classic space shooter-esque game, only thing I'd really like to see is more feedback on the dodge. Good work!
Thank you very much for dedicating your time to playing our game! We are currently working on the Post-Jam version where we are fixing things like the feedback to know when you can use the dodge again.
Really fun game! Nicely polished as well. And my cat loved the shooting sound :D 5 stars from him!
If a cat gives us its approval, it means we have succeeded!
Wow, cool! Love this style. Great execution, and I think the take on reversing roles continuously is brilliant. Great art, solid controls.
I wish there was a little more room to move around, but other than that, it feels great and this is an excellent jam submission.
Well done!
thank you so much for playing!!! we are so glad you enjoyed it! we put a lot of love into it :)
Really enjoyed that! Really creative thinking from the game designers, Love the art work, I would say with the Sfx it could have more fitting shooting sounds, the sounds for me personally were a bit too gentle for this style of game. Incredible game although Rated highly!
Thank you very much for the feedback. We will take it into account for next updates :)
Very fresh mechanics in this shoot 'em up game, truly surprised.
Thank you for trying our game! What mechanics would you like to see in the future? And what score did you reach? :D
i really love how you can use the retroreactor item but the enemy can to, is like that enemy that heal his self in your face and you look at him like... how dare you?
my best score is 4300
=========================
Review Summary
=========================
[ + + + - - ] :: ENJOYMENT
[ + + + + - ] :: CREATIVITY
[ + + + + + ] :: PRESENTATION
Phenomenal visuals, music and SFX. Much more than you'd expect to see done in a 48 hour game jam. The polish is amazing! Great game, in spite of the difficulty curve being sort of harsh. Clever mechanic; outmaneuvering your enemy and constantly competing for the position of the attacker! Well done!
==========================
Rubric / How I Measure The Score
==========================
[ + - - - - ] 1 - Missing
[ + + - - - ] 2 - Somewhat Present
[ + + + - - ] 3 - Present
[ + + + + - ] 4 - Well Done
[ + + + + + ] 5 - Outstanding
=========================
Detailed Review
=========================
[ + + + - - ] :: ENJOYMENT
It was a fun little game. I like the mobile format; it fits very well for the type of game you made. Easily could see this being on the free-to-play portion of the app store. I didn't feel like I could progress very far. I tried 3 times to get past the second level. The gameplay was a bit samey, as well.
Edit: Giving 3 stars instead of 2. I give 2 stars for games with partial gameplay. Yours is a fully functional and enjoyable game. I don't know what sort of sleep-deprived I was when I made this review XD
[ + + + + -] :: CREATIVITY
I like that you went for a different approach to 'roles reversed'. You're constantly battling for the role of the attacker. The idea was clever, and original, but didn't strike me as unique.
Edit: I was bordering on 3 or 4 stars when I wrote the review at first. After careful consideration, I think this sort of diversion from the norm is exactly what we need in creators. 4 stars, baby!
[ + + + + + ] :: PRESENTATION
The music was too faint compared to the sound effects. For awhile I didn't even know that there was music. That said, you did a good job with your visual effects.
Edit: oh my god! I was playing in the middle of the night with broken headphones. I want to apologize for giving such an awful review for presentation when you clearly did a phenomenal job. Hell, just for the animated logo at the beginning you're getting an extra star for a total of 5 stars baby!!! Great job with both the visuals and audio! Please forgive me, for I have sinned t_t
Thank you for taking the time to review our game. We are glad that you found it fun and creative. We appreciate your feedback on the difficulty level and graphics. We are sorry that the progressive difficulty wasn’t enough to hold your attention. We will take your feedback into consideration as we continue to develop the game. Thank you!! :)
Thanks for having a forward-moving attitude! I really think it could turn into something good; or be a stepping stone towards something better. Good luck!
You’re welcome! I hope it turns out well with all the feedback that come to us. Good luck
Oh my god I wrote you a terrible review! I was up late trying to crank out reviews, but this morning I came back to it and realized several issues! Not the least of which was that I was using a broken headset with partial audio. It sounds AMAZING on my speakers! I gave you like an extra 4 stars altogether! Great work. My edits are listed in the original post. Thanks!
Thank you for taking the time to update your review . We’re glad to hear that the issue was with the headset and not with our work. We appreciate your honesty and we’re happy to know that you’re enjoying our work . Thank you for your support!
It has awesome visuals, exciting gameplay and great soundeffects! I liked that when there were 3 rows you could be the hunter and the pray at the same time!
However the highscore system seems to be bugged because I got around 63000 points on my first try, but when I played again I only got half as many points but that score still became my new highscore. Still a great game though!
The score is not a bug! it is rather a mistake of term. At the end it should say "Socre" and not "HighScore", because the number corresponds to your last score. If you go to the menu, your real high score is displayed. We have already fixed it for the post jam version :)
Sadly for me the score in the main menu is also wrong, so i think it still might be a bug
oh no! ok, we'll check it out. Thanks for the notice!
It genuinely surprised me on every progression! When 3rd row got introduced I was blown away both figuratively and literally lol. The art, music and polish is top notch as well! I wish I could change the screen size or resolution tho. but it is one of the best game that I've played this game jam. Great work!
Thank you very much for your kind words! We really enjoyed making the game and we are very happy that its enjoyable and surprising :)
Regarding the screen size, the way we programmed it was vital to keep the 10:16 aspect ratio and we didn't really know how to do in Unity that the window could scale freely without losing the aspect ratio :( but we'll look into it for the post jam version <3