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robotups

189
Posts
22
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3
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A member registered Dec 15, 2019 · View creator page →

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This is great! The puzzles were really fun and the gimmicks were great. Every character felt powerful in their own way and it was fun figuring out the best ways to deal with each situation. I thoroughly enjoyed this from start to finish. Great job!

I really like the art for this game! It did feel very frustrating at times though. I think it would help to add a bit of a warning for new cats coming in rather than simply having them appear because they would frequently cut off dishes meant for other cats. Maybe that was meant to be part of the challenge, but I felt it to be kind of unfair sometimes. It was also a bit frustrating when cats would order a dish I didn't have yet and couldn't possibly afford, because all of my other dishes were forced to go through them first and they prevented them from feeding the other cats without wasting the dishes. I think adding a way to temporarily disable the cats from eating, like moving them away from the table or something, would help a lot. It's possible there IS something like this and I missed it though. I know I probably sound very frustrated in this comment, but I do really like this concept and I would really love to see it explored more and polished into a more complete game. Good job!

This is really really neat! I thoroughly enjoyed the puzzles and the concept was really fun. I did find it a bit frustrating how you were forced to lose the placement of everything every time you failed and I think it would be nice to have the option to move elements around / restart without resetting placements, but apart from that this is excellent! It would be very neat to see this idea expanded upon.

This is a fun concept! A couple of the levels felt a bit frustrating due to how hard it was to predict at what specific spots my character would jump, but it was overall a very enjoyable experience.

I am not remotely surprised that a game by you guys is this good but WOW this is damn good. Absolutely incredible.

Holy moly. This game certainly made an impression on me. It was certainly a game and I definitely played it. Jokes aside, I genuinely had a great time playing it and it got more than a couple genuine laughs out of me. I absolutely LOST it when I fell through the stage from flying too high. I know it was a bug but oh my god it was hysterical. Love it.

I liked this! Moving around was incredibly entertaining. I did not expect the movement to work in the way that it does but it was definitely a welcome mechanic. I also really like the way you integrated the theme into the narrative!

Oh, I didn't realize it highlighted the previous recipe as well! I thought it just showed the insight gained. That's my bad.

This is a really neat idea! It was fun trying to figure everything out and it was really satisfying to eventually get the right answer. I was initially a bit frustrated by the (apparent ?) lack of an ability to check previous recipes but I honestly think it added to the game in the end. It was an enjoyable challenge trying to remember what I had and hadn't tried already. Great job!

This is amazing! I could not BELIEVE how long it went on. I was so surprised when the second set of levels started and even more surprised when there was a THIRD. This is extremely ambitious for a game jam and was pulled off excellently. My absolute favourite mechanic was the magnets. I cannot remember the last time I have had THAT much fun playing a platformer on this website. Outstanding game!

This is an extremely neat concept! It is hard to get into and the starting speed is a BIT abysmal, but once you get a few upgrades it is a lot of fun. One minor criticism: Maybe this is just because I have no idea how to drive manual but the gear shift felt unnecessary. I personally feel like just drive, neutral and reverse would have been sufficient, but maybe I'm just missing something. I think that with some slightly better onboarding, this game would be pretty awesome.

I really love this concept! It is surprisingly challenging (and fun) trying to keep enemies alive without dying.

This is an incredibly creative idea! It was really fun to figure out the puzzles and I don't know whether it was intentional but I ADORED finding solutions that felt like breaking the game (such as covering every button slot with the render tile). My only significant complaint is that the controls feel a BIT frustrating sometimes. I think that aside from the time it takes to move, this is likely because if you are holding down a button you will automatically move when you reach the next tile even if you stop holding it. I think this game would also really benefit from an undo button. These are very minor problems though, and putting those aside, this is a really well made game!

WOW this is awesome. Super hard but SUPER addictive. Genuinely incredible.

This is very creative! I loved having to balance getting through the level easily with leaving enough platforms for myself in future loops. The levels with high loop counts were a very good challenge, and when I got myself stuck, I was happy to just go back a few loops and see what I could do differently. It would be really cool to see this concept expanded upon!

I really really like this! The art is great, the music is fun, and it was surprisingly VERY difficult. I love the looping mechanic.

Cool concept! I love the little animations

This is fun! I like the idea of having to pick an upgrade for your enemies when you upgrade yourself.

This is a cool concept! It took me a bit to get the hang of it but it was really satisfying to find rhymes.

This is awesome! Very unique and fun concept that led to some compelling gameplay. I think with some added mechanics (like zones where you can't switch abilities) this concept could be expanded into something truly incredible. That's not to say that it isn't already great though. I thoroughly enjoyed playing through it, and my only real complaint is that there wasn't more. Great job!

HOLY MOLY. WAITER, WAITER, MORE PLEASE! I cannot get enough of this. Insanely fun gameplay, super creative concept, AWESOME art and sound direction, I have genuinely no critiques at all. For a game jam game, this is astonishing.

Short but sweet game! Felt very reminiscent of There Is No Game. I did NOT expect the asgore jumpscare lmao

This is fun! Very simple gameplay with a fun twist. My only critique is I wish that zoomie mode felt more satisfying to use, like maybe if you had to repeatedly move around in a small circle rather than just immediately exploding when you get near your tail? Very well put together overall.

This is incredibly entertaining and addictive. Getting a ton of double jumps was really fun.

I really love this. I played it for an extremely long time. Some of the levels were extremely frustrating but it was so satisfying to pull off a perfect solution.

This was fun! It was a good challenge having to balance everything and I would get really stressed when the meters were about to run out.

This is a fun concept! I did not make it very far because it was very hard to remember everything, but it was very interesting to play.

Holy moly. I have no words. This is amazing. This NEEDS to get featured.

This was absolutely hypnotizing. I love it.

This is a fun concept! The looping mechanic is very interesting. I unfortunately got stuck on a level and wasn't able to make it very far, but what I did play was very enjoyable.

This is a fun concept! It was very stressful in a good way. I think it would benefit from a title screen and a soundtrack, but the gameplay was fun. The sheep coming back felt a bit janky though. Maybe add a way to permanently remove them with a punishment for being wrong? Fun game overall.

This is AWESOME! I thought it was gonna be pretty manageable given how slow the early game was but BOY was I wrong. The only thing I'd change is maybe having the drain on the current step pause when you are in its minigame because I lost while playing one of them and that kind of sucked. GREAT gameplay though. I can't remember the last time a game made me feel THIS stressed out.

Incredibly fun game! Also extremely funny. I loved the part where it made me throw out my family photo. -1 brownie point for the inclusion of the word sigma. Otherwise perfect.

This was very fun! It got really stressful when I would mess up a long recipe. The only thing I'd change about this is maybe having an option to skip a recipe that you know you won't have enough time to complete. This is a really minor criticism though and it didn't really take away from my enjoyment. I got very easily sucked in and played for a VERY long time.

I really really really really REALLY liked this game. I played for an unreasonably long amount of time. I am very glad you posted solutions in the comments because a couple of the puzzles were really hurting my head but all of the solutions felt clever. I spent an UPSETTING amount of time on level 12 before sadly giving up on it. My only suggestion is that it might help to have some kind of preview of what will happen to a number so I don't have to sit through the animations every time I want to test a theory, but apart from that this is excellent. I would love to see this game turned into a full release! If this doesn't get featured I will be shocked.

I love this so much! It was very fun to play and really entertaining. The artstyle was impeccable and the sound was also great. I do think it would benefit a lot from some kind of indicator of whether you can punch or not, because it took me a while to realize you could punch again after going through an enemy. Overall this was extremely enjoyable though!

ts pmo icl

This was a very fun and satisfying game! The art was really nice to look at it and it was insanely satisfying watching the points add up. I noticed a slight problem with the selector, where it would show an arrow despite not having one selected yet, but it was far from game-breaking and just led to a tiny bit of confusion. I found that it was a little too easy to spam crops everywhere, so I think making the crops COST a certain amount of points could make the gameplay a little more interesting. It might also be good to force the player to wait for the points to finish adding up before letting them continue. I also think it would be great if there was a preview of where the plant would go when you dropped it, along with maybe showing the effect it will have on the placed tiles. I get that having to figure it out in your head is a big part of the fun, but I honestly think it could be even MORE fun if you knew ahead of time how many points you could get, allowing you to super-optimize your score. Maybe it could be a separate game mode or something. None of these changes are remotely required, though. The game is already really good in its current state. Great job!

This seems like a very fun idea. I can tell that a lot of effort was put into the spell system. Unfortunately, the particles just don't seem to be showing up AT ALL for me, no matter what i do. I don't know if it's just me, but I tried on several different browsers but the particles are never visible. Without having particles the game is sadly not very playable. I would really love to play this with the particles working though, as it is a really really good concept.

This game is INCREDIBLE! All of the art is absolutely amazing, the idea is SUPER creative, and the gameplay was extremely enjoyable. This has some serious potential to be a really successful full game if it were to get some more mechanics and a more fleshed out story. Even in its current state, it is absolutely amazing. Fives across the board. Outstanding job!