Hey! Sorry for the super late response, I added a download link!
Been a little busy with school and making a full fledged game out of this of this in unity :)
Adam Wizard
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Good concept, some sound bugs on level end made the experience a bit rough unfortunately ^^'
(the "voiceline appearing" sound kept playing ver fast)
Other than that, idk if i did it right but i just spammed punches from behind every enemy, i get that the aim is to feel fast paced kind of like hotline miami, i'm guessing you couldn't do guns in sucha short time !
Killing an aggroed enemy feels incredibely difficult without a weapon, maybe give the player some kind of way to do that ?
Other than that, the game feels pretty good to play with a kb and mouse, and i'd really like to see a version that explores the concept a bit more, keep it up!
Love the presentation, the music and the visuals just go so well together to create that cute, cozy atmosphere of just playing with your virtual pet without a care in the world :)
I seem to often die of stress so only saw one ending ^^'
I think the game's great as a cute little one-shot experience, great work!
Cool little balancing act between trying to grow the virus' potency and keep infected people alive!
I couldn't reach the hospital though i got quite far until my last host died, would love to see this idea expanded upon, maybe with some kind of other perks to give your virus (like infection range, maybe modifiers transmitted to infected humans...), but for now, good work!
Fun concept, love the idea that you would be "losing" a classic pinball game by going down like that.
Unfortunately i was unable to go past the second screen as the ball bounces back on the first bumper and into the death wall as soon as I enter, ending the run ^^'
I think the presentation is great, the minimalistic art with clearly marked "bump" zones makes it snappy to figure out where you should or shouldn't aim.
The movement itself could use a bit of extra polish, at least for me it's quite hard to keep track of when and where i should be, expecially when the death wall follows the player that fast!
Keep up the good work!
Love the concept of "editing" the level to help the car reach the end!
I found myself struggling to find the right piece when i needed it though, maybe a "slow down time" button would help? or some sort of way to keep an item in a "pocket" to use it in a future situation, like in tetris!
Found a small bug as well, if you pause before the starting countdown ends you can start while the countdown is still going.
Really wish there were more levels too, this could really go crazy with some sort of high speed loopty-loop car parkour :D
Love the concept of positionning yourself behind ennemies just like in a real jet battle!
The ship designs are funky, I don't know if i encoutered all of the enemies since i didn't get very far, but I especially like the big crab looking guy that has a twin shot :D
Too bad there is no enemy (that i know of) that attacks you from the top of the screen, they become pretty much harmlessif they don't catch one of the position swapping powerups, I was expecting to see some of them lay mines or something ^^
Oh and some sort of indicator of when the player can dodge again would be a massive QOL improvement, as well as a way to clear bullets maybe ? (I don't know how bullet-hell-ish you want to make it though so it might be fine without it).
Love the concept, I can definetly see a very fun game in there, keep up the good work!
The definetly are a lot of balancing tweaks to do to make this a full game, and some bricks are straight up OP because they create a feedback loop or just have a very strong effect. A Speed dial is something we considered to give the player time to setup defenses or fast forward when they want, didn't make it in unfortunately... ^^'
Glad you like the concept and the brick variety, thanks for the feedback!
it looks, feels and plays awesome !the graphic style is the definition of cool.... AND couch coop?! sign me in!
litteraly the best demo i have played yet, and the changes in the dialogs and cutscenes are nice enough to keep me playing it over and over :D
i was expecting something special to happen when i perfected the whole thing but hey :P
you made an awesome game my dudes, keep it up and good luck in future developement!
hey my dudes! i really don't know if you are still looking at the feedback since the last one is almost a year old :D
your game seems great, but i can't play it, for some reason when i try to open it a message appears and tells me i need java, i have it though i don't know what the problem is :/ would be great if you guys could tell me wich settings to change or what to do :)