Hi @WaffleExploder I liked the little indirect message for environmental awareness with all the pollution on the ocean. I love to see games that have a glimpse of social problems.
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Hi arya-s. Thanks for your constructive feedback, I appreciate it a lot!
The game actually has a 0.2 seconds coyote timer for easier jump, it has a variable jump height too, and also a jump case in wich if you pressed the jump button sooner before hitting the ground it will still perform the jump measured by a 0.2 seconds soonjump timer.
In the game there's happening also something similar with the wall jump. If you press the walljump button sooner before hitting the wall it will still perform the walljump measured by a 0.1 seconds soonwalljump timer. Overall, the platforming is really deeply developed in terms of acceleration, deaceleration, friction, timers and player's benefit. What I'm planning to do after the jam finishes is just tweaking the value for the walljump timer to make it less automatic and less uncontrollable.
Thanks again for your feedback and for checking out my game!
That was a really useful feedback for the wall jump, it puts better in perspective the cases I should take in count for the code. Thank you for your insightful review and for checking out my game!