This game felt pretty nice to play. The atmosphere and visuals were very much on point, well done.
Corndog
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Lots of good stuff here, very visually and technically impressive (at least according to my tiny programmer brain)! With each run I took, I could really feel myself improving and learning more about how to optimally find/harvest different plants, which I think is the backbone of what makes games like these so good.
I got 3800 points. I am a certified chef. I am a pioneer of the culinary arts. I'm looking at this and saying "this isn't my vibe" but it's YOUR vibe and that's the beauty of it really. Also I liked how the movement feels like you're wearing heelies, it's doubles as a fun way to move around and as a natural difficulty enhancer, nice work!
I think this game really shines once you get a lot of the clocks out of their starting position and you can really sneak around them effectively. Being able to just go beyond their line of sight and quickly grab an ingredient without them seeing you feels great in combination with the overall tone the game is going for. Nice work!
I'm happy to hear you liked the overall vibes we made! For the jam version of this game, you just kinda have to get a feel for when it's ready to be served (it's a little under 3 seconds), but I agree that it should be a bit more clear (if I hadn't slept in the last day of the jam I totally would've had time to implement some of the sprites!) The grilled cheeses stick to the pan on collision with the pan (which lets you cook it).
I think making positions matter would be a nice addition if you came back to this game post-jam, definitely seems tough to pull off bug-free during just 3 days. I don't remember what recipe I had used last night, but I did just beat my old score with cricket -> pepper -> tomato -> x3 garlic (~40 points), so I'm still in the top 5! I don't think I have a clue on how I'd surpass 100 points, though (like someone else in the jam did).








