Good work! I love the presentation, each channel being unique is really amazing.
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I like the overall story beats and the presentation is pretty good (I liked how the beaver was a still image), but I do wish that the hounds were a model/sprite in-game. When I turned around to see nothing chasing me and dying a moment later, it did end up being immersion breaking. Regardless of that, great work!
Good work! I thought this was a clever and fun card game, the stealing mechanic really made the game for me, very risky but if it works, you're one step closer to winning. Also, needless to say, the artwork is very well-done. I was able to get a high score of 4 in my playthrough.
I had a lot of fun with most of the puzzles and worked hard to solve them. In my opinion, level three was the hardest, which seems weird to have in the early game, but maybe it was just because I wasn't accustomed to the mechanics all the way. The concept and presentation were also very good. Good work!
I feel a bit dumb with how often I tried to type everything in as "steering " before I figured out I was doing it wrong, but this game was super fun once I got the hang of it. Definitely one of my favorites from the jam! It felt chaotic as I tried to fix all of the mistakes that the cat made, quickly typing in a way to fix whatever they just did. This is more of a small thing, but I love how the cat meows, too. Good work!
This was fun! I really liked how challenging it got later on, swapping quickly between the two roles in order to survive. I like the art and polish overall, but I do wish there was some sort of scoring system, just so I can see how my previous run compares to my new. Good work!
Great work! I love both the creativity and visual style of this game, I'm surprised you were not only able to make playing as a health bar fun, but also give the health bar itself a lot of character and life. I do wish it was sometimes easier to herd Pinch out of corners, but I guess that's part of the chaos!