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Corndog

239
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1
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8
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3
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A member registered Mar 26, 2020 · View creator page →

Creator of

Recent community posts

This game felt pretty nice to play. The atmosphere and visuals were very much on point, well done.

Super impressive that you were able to get this done in 3 days, and really creative implementation of a rhythm game within the cooking theme!

I thought this one was pretty fun! Nice work!

Lots of good stuff here, very visually and technically impressive (at least according to my tiny programmer brain)! With each run I took, I could really feel myself improving and learning more about how to optimally find/harvest different plants, which I think is the backbone of what makes games like these so good.

Managed to get the hang of it and hit 1350, nice work!

I like the general rhythm and flow of the game and love the vibes set up, good work!

I AM INSANE

Halfway through it got too easy to I slightly darkened the screen with the lamp entering SUPER HARD MODE

Got both endings for this one

Took me a second to really get it, but by the last few levels I ended up really liking the overall puzzle-loop and the concept you managed to implement, nice work! 

Fun little game loop on this one, you all did great work!

The general style and vibe on this one is pretty nice, good work!

This game was really difficult, but I super enjoyed it and think the concept was very inspired!

That's a solid 6.5/10 looking bowl of gunk right there I'd probably eat that. Impressive how many panels you were able to make as a solo dev, nice work!

I have no words. I stand before you discombobulated. In awe of what has been created. A true modern masterpiece. (Seriously though from how you interpreted the jam's limitation to the frantic gameplay of the last level in particular, this was a really good bite-sized experience!)

I got 3800 points. I am a certified chef. I am a pioneer of the culinary arts. I'm looking at this and saying "this isn't my vibe" but it's YOUR vibe and that's the beauty of it really. Also I liked how the movement feels like you're wearing heelies, it's doubles as a fun way to move around and as a natural difficulty enhancer, nice work!

There is beauty at the core of this game. While it may not be finished, that soul shines through.

Real good stuff here, super polished, nice difficulty, generally had good game feel, great work! I admit, the ending allowed a single tear to escape mine eye, someone so happy to have received a hard-earned cup of tea. It's truly about the simple things in life.

This felt really polished, well done!

I really like the concept of this game, the way you used the limitation and the way the level moves were two super creative additions that I really appreciated.

I tried to beat 11 but 10 was the best I could do : ( 
Like the rest of the commenters, I do like the concept and would like to see the project again once you do come around and add more mini-games. Well done.

I think this game really shines once you get a lot of the clocks out of their starting position and you can really sneak around them effectively. Being able to just go beyond their line of sight and quickly grab an ingredient without them seeing you feels great in combination with the overall tone the game is going for. Nice work!

Took a bit but I was able to beat it! I liked the overall game loop.

I felt very accomplished once I was finally able to set-up my upgrades in a way that let me get into the GG room! Very surprised by the amount of content you were able to pack into this short jam, very well done.

Took me a bit to get in the groove, but after a few plays I got the hang of it. Good work!

Very impressive work! I like how constricted I felt as a player, having to whip my head from camera angle-to-angle in order to manage all my orders properly.

Really unique implementation of the limitation, I had lots of fun with this one! My best so far is 45, but I bet with some good planning I could totally beat it.

I really enjoyed the overall presentation of this game (screams and all), but I agree with the previous submission where it would be nice to see the multiples of bugs you put in the pot. Nice work overall!

This totally reminds me of old flash games I used to play. Nostalgia aside, I think this game hit a nice stress level as I scrambled to serve as many customers I could, and I enjoyed my time with it. Nice work!

I'm happy to hear you liked the overall vibes we made! For the jam version of this game, you just kinda have to get a feel for when it's ready to be served (it's a little under 3 seconds), but I agree that it should be a bit more clear (if I hadn't slept in the last day of the jam I totally would've had time to implement some of the sprites!) The grilled cheeses stick to the pan on collision with the pan (which lets you cook it).

I think making positions matter would be a nice addition if you came back to this game post-jam, definitely seems tough to pull off bug-free  during just 3 days. I don't remember what recipe I had used last night, but I did just beat my old score with cricket -> pepper -> tomato -> x3 garlic (~40 points), so I'm still in the top 5! I don't think I have a clue on how I'd surpass 100 points, though (like someone else in the jam did).

<3

Gone. Gone with the wind. The faces we meet. The moments we share. All blown away with yet a simple breeze... heaven.

I (very temporarily) got first place! I really like that resource/inventory management games like these are popping up more (eg. Backpack Hero) and I think you pulled off the style perfectly. Well done!

This was infinitely charming, nice work!

I always appreciate fast-paced arcade-style games like this one, great work (especially considering you're a solo dev)!

I liked the concept + presentation on this one, I think it'd be super cool to see this be expanded post-jam!

This one was really all around enjoyable: I personally really liked the art, loved the concept, and was enjoying the parrying aspect of the gameplay (though I never found myself using anything except risky slash). Good work!

I really love the general vibe of this one, good work! I really like the part with sans in it.

SANS???? SANS???? IN MY VIDEOGAME??? IN MMMMYYYYYYY VIDEOGAME?????

This one was really fun, I was surprised (in a good way) with how you all decided to implement the limitation. Good work!