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cursors's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #171 | 4.240 | 4.240 |
Overall | #340 | 3.977 | 3.977 |
Enjoyment | #574 | 3.680 | 3.680 |
Presentation | #659 | 4.010 | 4.010 |
Ranked from 100 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A clicker game where you control the UI instead of the mouse
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
What a cool idea! Love how the music and credits can be toggled in game!
Pretty clever take on the theme even with its simplicity! Things got really hectic fast and it was fun! Good job!
such a unique game, and what a wonderful complete package - the style is cool, love the way it interacts with the music, not to mention how it fits with the theme. Great stuff!
Fun and chaotic game with a clever premise and great presentation, it's so addicting! The seamless transition from menu to gameplay is a nice unique feature. Really enjoyed the sound design as well.
My highscore is ... idk, I think I completely broke the game by causing an overflow XD
But for me, it's not a bug, it's a feature! Well done!
ahaha, you did it!
Chaotic, but quite fun! I especially enjoyed how the music tempo affected the cursor speed and click rate, almost makes it a rhythm game! Though getting the cursor aligned when the speed is high is tricky; perhaps giving it smooth acceleration/deceleration instead of fixed speeds would have worked a bit better.
Thanks! Good advice!
That's so cool! I really like the idea and the art and sounds! Well done!
Good job on the game! I like the idea of being the UI. It was sometimes very challenging to get the cursor to align properly which started to become a little frustrating. But in the end I still had fun playing!
Thanks for the feedback!
Really fun concept, love how the buttons mute the music, invert controls, etc.
At the end with the speed-up it being really hard to control the mouse precisely, but that's part of the fun :D
The presentation was ultra clean. I love the way the menu seamlessly transitions to and becomes part of the main game. It's very cheeky and fun! It makes way for silly and surprising moments where normally inane parts of the UI (like the credits or mute button) can almost become obstacles.
At times, it feels more like I'm controlling the cursor than the UI, though. If the borders of the UI stayed fixed and only the buttons moved, I think it might be clearer that the cursor was staying put while the UI elements move around it.
I also liked how it was pretty replayable. The random buttons that only showed up occasionally made each run stand out more. Cool game!
Thank you for the feedback! Very good advice!
A very different take on the theme from all the games I have played so far. I managed to score 2230 or something around that. The design was very clean. good job!
Clever premise and a very fun game! I like how the all the UI is a part of the game world and how the music is synced to the timer. My only criticism would be that the effects of some of the non-number buttons aren't very obvious at first, even after you hit them. Otherwise, I found this game very enjoyable and replayed it a few times :)
Thank you! Yes, the idea was to let the player discovers what the buttons do
that was a cool experience! Awesome jam submission. Loved the syncing to the music
Really enjoyed this one. Got a bit harder when it went a lot faster, harder in a good way.
Well made, I managed to get 635299 points at most.
Really simple but effective little game. I liked how the pace slowly ramped up as the timer got closer to running out. Cool game!
Really creative little game. Embraces the chaos really well. Great job!
Really cool, congrats !
I like the concept! Good job!
A super creative take on the theme and great presentation! I just wish there was a little more clarity but I get that your intention was to leave players to discover what everything does. I think one thing you could do is keep the color coding consistent i.e. good = green, bad = red
Yes, I know what to mean and I agree with you. But I did a devilish choice at the end and I changed the skull button color to a shade of green. It seemed fun to me that you could be confused when the game speeds up, if you get caught up in hurry and don't keep your focus.
I just love the chaotic and frenzied gameplay! Really creative and music is honestly perfect
Such a creative interpretation of the theme! The movement does get very slippery towards the end of each session, which is very aggravating. Still was fun to play, good job.