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Simeon Radivoev

57
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3
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A member registered Dec 04, 2019 · View creator page →

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Pretty good execution. We had similar starting ideas. Why no ranged minions though 😿

Very good indeed. Quite fun. I like the premise you have to run from the hero. The polish is really good as well. Good job.

I like the idea. There are sparks of fun, just needs some polish, and it can end up quite a fun game. Some thoughts that came to mind, enemies need more telegraphing, I found it way too hard otherwise, also I think feedback is crucial for shooter games.

Thanks for playing! Yea didn’t have time for sounds, also good to see the HQ raid level is working :D

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Impressive the work you’ve done in such a short time. I liked the game, but not sure how many players will stay for a text-heavy game in a jam. Would be very fun to expand on, with more different things to do. Also love the art style.

It is indeed quite hard. But a lovely execution non the less.

Huh very short indeed. But a nice idea, just needs more levels and more mechanics. Maybe some complementary mechanics. By the way, for quite a while, I thought the control panel was the fullscreen button :D

Very novel concept. It’s refreshing to see something not that challenging, but some people might want that. That’s probably the main part that needs to be thought out.

Pretty fun to play. I believe most of us had the same idea at some point :D

yea, had 0 play testing, maybe if I had a team, would have been better.

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My use was in a GMTK Game Jam. It’s a great asset pack. Has anyone found other assets in a similar style and resolution?

https://simeonradivoev.itch.io/underling

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Thanks for playing! btw, you can move the camera using middle mouse button or the arrow keys.

Really fun game. The presentation is also great. How big is your team?

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Overscoped, happens to the best of us. Looks great though.

Interesting idea. Once you build all the block generators you basically win, as you can’t fail unless you chose to.

The presentation is stellar. Your team is a whole army 😁 Maybe it needs a bit more feedback and juice. But very well done. The theme didn’t really convince me (maybe the paper scissors save it, as those are technically roles), but an awesome game non the less.

One of my ideas was reversed sneaking, but mine was too ambitious with AI and you placing guards and cameras. I like your idea as well, much more manageable. The first play I was taking my time studying the footsteps, but later found out the better strategy is to just rush it.

I like the aesthetics, becomes so chaotic, it does make it really hard with the rule not to collide asteroids together. I guess you and me both did have time left for sounds 🤣

I like the idea, the platforming part needs some more work, but overall nice entry. I got stuck at level 3 where you had to move the platform, didn’t even know that was possible until I accidentally found out :D

The HQ raid should be a random chance but could be bugged, had no time to test if you even get it :D

yea it’s a bug, forgot to reset time scale, and unity keeps time scale between scene :X the work around is to reload the page, progress is saved after each fight.

Pretty cute aesthetics. Love the gameplay and presentation. Let me get this straight, the hero wants you to kill him, and at some point, you had to kill yourself 🤔

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Heh, cute game. Something alluring about visual-type novel games. Why the installer though 😭

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As a vegan, I cannot condone this, but I did love the game. The presentation and mechanics were pretty great. I like how big the team is and especially I love there are 3 coders 😏

Amazing puzzle game. The concept is great as well as the execution. This could be mistaken for a full non-jam game. And you guys made the art and music, impressive. Are you a solo dev?

yea, that spawn thing would have benefitted a lot of the snake games.

Not gonna lie, took me a minute to figure out what the goal is. It’s hard to gauge when the snake decides when to play dumb and. The more exciting parts where the emergent scenarios. I got trapped by a snake in a perpetual loop surrounding me in a square and as the levels go higher, the easier it gets since all the snakes are colliding with each other.

Pretty fun, wish there were more levels. One note, the second and third levels were a bit confusing, so I skipped them and on a later level, I understood what needs to be done.

I’m not really familiar with poker, but I like the concept. With a more polish it would feel great though, even if you don’t know what you are doing :D would have been nice to see chips for players.

I like the twist, would have benefitted from more stuff to do. I saw another concept, but you had to run away from the snake. One quality of life (not sure as it will make it a lot easier) is, hold to move.

Amazing execution, love the feel and visuals. Very fun and adicting. Not many criticisms to be honest. You’ve done Great work.

yea has lots of stats, I updated the itch page with a guide, best I could do.

I updated the itch page with a guide. Didn’t have the time for a tutorial. Wanted to make an interactive one.

Once you kill enough heroes and collect enough cards you will become the defender, and heroes will attack your HQ.

Very good concepts, lot of fun to play. No issues I can think of. Simple concepts like this are where it’s at.

Really good concept, execution is also pretty good. One Gripe I have, it’s very hard to imagine how the world would be rotated with the keys. Maybe some visual clues or feedback would go a long way toward making it less frustrating.

once you kill too many heroes and collect a lot of cards the chances increase for a raid by the heroes and the roles get reversed, you need to defend your HQ. Too bad we can’t fix critical bugs.

Was fun. I like the concept of playing opposite roles in a single game. There is always the part since you are playing both sides, you are incentivized to pick on side always.

One Gripe was that I kinda didn’t know that when you git the suspect name button you accuse them, and after failing restarted the game so I had to do the whole burglar part again.

The auto-playing of tennis was fun. It was a bit hard to understand what was going on and what the cheats did.

Fun concept, very hard game too :D