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Simeon Radivoev

212
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1
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15
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A member registered Dec 04, 2019 · View creator page →

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Recent community posts

Love the art.

A bit light on the theme, but overall excellent. Had some trouble with selecting from the shops and not being able to pick up convers, but other than that, it’s really good.

Really addictive, even though a bit light on the theme.

Pretty good puzzles. Like the meme idea :D

Great art, gameplay, and sound. Not much to criticize, really.

Pretty fun concept and execution. I did encounter a bug, which went offscreen when I got pushed and was stuck.

I couldn’t for the life of me figure out what to do. How to post things. I just kept clicking next post and sleep.

The juice is thick with this one. Though I’m not very good at it :(. Great little game.

Needs faster timeline switching, and the platformer controls could be snappier. But nice concept and execution, good job.

Really good controls, love the the artstyle.

Really neat idea. Love the feel and gameplay. Though could use some more determinism.

Fun addictive idler. Love the ascii style, I was doing ascii UI myself for a project, kinda underutilized tbh.

Love the art, though, would benefit from a twist or something unique mechanic.

Ah seems your game is kinda broken there

A simple concept. Love how sometimes it just goes off the rails and goes mad.

Nice job on the itch page! I like the gameplay. Some pointers, showing some guidance on which lane starts where and which direction, would make things easier to decide quickly.

Love the loop, the controls though, I know it’s the whole thing of the game, but they were very hard to use and didn’t feel great. I would suggest more physics-accurate interactions would make the whole thing feel nicer.

I had no idea where to go. I found the starting spot. Then I had no idea where to deliver. You really need guides or some queues. The controls are indeed strange to get used to, but overall nice entry.

Interesting idea. Love the movement feel.

Fantastic idea. Always glad to see music games. I wanted to do one myself. Cheers!

Very original idea, really well done.

Ah, I see other people had similar ideas to us. Yours follows more pokemon ranger. Love the enemy design and interactions, the rope drawing modifiers are a great idea.

Love to see more rope games ✊

I too once did something in this spirit. I was like I want something with boids, didn’t really plan out gameplay just wanted cool boids running around. :D. Love the visuals.

Physics is always fun. I wanted something similar for our game, but kinda went in another direction.

The controls area really nice. Quite fun to master. Saw at least 2 loops I guess :D

The art is really good. Though builders built nothing, and collectors just went for beans. Very strange behaviours. Real slow too. 10 minutes and nothing was happening. The polish is amazing, though.

The art is really good. Though builders built nothing, and collectors just went for beans. Very strange behaviours. Real slow too. 10 minutes and nothing was happening. The polish is amazing, though.

Nice little game. Love the graphics and feel.

The puzzles were really well done. Not sure if it was just me but the WebGL version kept on freezing almost made it unplayable.

The shooting speed kinda drove me insane. Even with a few upgrades way too slow 😭. Had troubles with the web version, it kept dragging out an image when I was left-clicking the mouse. Pretty little game though.

yea that’s always a balancing act with game jams

I always love me a good tower defence game. You can soft lock yourself a couple of times at the beginning but you learn pretty quick. Great job.

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quite a shame it doesn’t have a web build, I think it was like a requirement. Pretty tough not gonna lie. I can barely make it to 2 platforms. It’s an interesting idea, though. Not sure where the loop theme comes in though.

Pretty easy to understand, though I couldn’t really predict the enemy movement. Intresting take overall.

I love the idea of using corpses as tools. Though that was way too many corpses needed. Also should have used forward+ or something. The flashlight messes up the lighting.

Yeah, will get you next time!

Very loose theme adherence. Though really fun, ngl. One issue I found it’s sometimes hard to tell where the player is.

Very addictive.

I’m sorry, officer, it came out of nowhere! It can make you a bit motion sick with the whole camera rotating, but fun enough to control.