Great entry! The golfball chefs were delicious :D
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Tomato Breakout's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #362 | 4.060 | 4.060 |
Enjoyment | #643 | 3.640 | 3.640 |
Overall | #747 | 3.733 | 3.733 |
Presentation | #1622 | 3.500 | 3.500 |
Ranked from 50 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are a tomato cooking chefs
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Super funny concept, great execution. Love the extra challenge of sparing the "innocents" to make it a little harder for yourself. Good stuff!
This was great and made me laugh with every piece of it. The funniest moment was when I was chased by a chef around a crate and saw the line he said once I finally "escaped". Good job on the level design, the timings of movement just outside the view-cones worked really well. The only part that felt a bit cumbersome was rolling the chefs towards the pot. It was perhaps one of the core mechanics you wanted in the game, but in my opinion, it would work better to be able to just pick up a body with E and have a slower movement when carrying.
Best game so far! I really liked it! You implemented the guard mechanic much better than I did in a previous game jam, with much clearer cones of sight from the "guards"! I truly enjoyed his! Humourus as well! I loved this!
That's a very funny and creative idea. I had a lot of fun playing, unfortunately I only got to level 4 and then quit on level 5 cuz it was too hard for me 😅. Good job!
Hilarious idea, I love how tomatoes see the waiters as innocents
Good idea, the stealth mechanic was fun. Sometimes they would see me when I think they shouldn't. Would love to see more ways to trap/cook the chefs!
What an interesting take on the gamejam theme! Super well-done :D
This is a unique idea and well executed. The stealth mechanics work well and the art style is simplistic and cohesive. Nice job!
The audio in this game is great! Sounds effects for just about everything except rolling, dying, finishing the level, and dynamic music. I liked the movement, and the stealth mechanics were very well done for a game jam game. Only one guard had X-Ray vision, but I was pressing into a thin wall, so I didn't mind. The spotlights are very helpful. My only complaint is rolling the chefs, because I will have finished the level, with no other workers near me, and still take an extra 30+ seconds trying to get him to the pot. An additional more controlled option for moving them would be greatly appreciated.
This was really cool. Stealth mechanics worked pretty well and the addition of obstacles and boxes to hide behind was nice. Also really like the added challenge of beating the level without killing the waiters. The way the characters react to other characters falling over from the traps was also a nice touch. My main problem is that the solid colored floor makes it a little hard to judge exactly where the path of the chef is when placing a trap; something like a simple tiled pattern on the floor would be nice to give a frame of reference. Anyway fun game, nice job!
I really liked the stealth-based idea of this game! I found the pushing controls to be a little frustrating, but the gameplay overall was creative and rewarding. Great work! :)
Loved it: from the round characters, to the fire music, to the sound effects. Well done! Kinda wish it was easier to push the chefs, but then again, it adds to the aesthetic of being a clumsy tomato lol. W game
Nice creative gameplay! And level well balanced, really apprecitate the differents mechanics! Good job :)
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