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A jam submission

I Can't Believe Customer Satisfaction is my Main Job as a Raid BossView game page

Raid Boss Management Simulator
Submitted by drk13x, The Adventure Tuna, skyspires, Miknugget, takoyakiscrap, karlcerrado — 5 hours, 52 minutes before the deadline
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I Can't Believe Customer Satisfaction is my Main Job as a Raid Boss's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#5983.9353.935
Overall#13403.4953.495
Enjoyment#13903.2903.290
Presentation#21993.2583.258

Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
It reverses the roles twice! You are a raid boss in an MMO instead of a raider and you're focused on customer satisfaction instead of beating up raiders!

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 26 to 7 of 26 · Next page · Last page
Submitted(+2)

Really fun!

Submitted(+2)

Really innovative concept! Customers often felt like more of a black box which I was gambling into (I know, like real life). I would recommend making the score numbers more clear, even so. Perhaps a bar over each raiding party's head that goes from red into various shades of green back to red, indicating when it'd be best to kill the customers. Doesn't have to always be there - maybe it could be added over the second or third fight, as an "upgrade" of sorts. Anyhow, that's just a thought, this was otherwise quite a fun game. I liked the various tradeoffs that were offered between rounds, especially since both sides could be good depending on the circumstances. That added quite a bit of strategy to those choices.

Submitted(+1)

Cool game! Been cool to play as a boss, though it felt a bit repetitive sometimes, where it felt just like a clicking sim like cookie clicker. Maybe consider adding some movement to give players a bit more to do then just wait for cooldowns? I also found it a bit strange that the game could not be played in fullscreen mode and had it’s own title bar buttons that didn’t do anything.

But apart from those minor concerns well done, looks cool =D

Submitted(+3)

I thought this concept was awesome! And the execution was impressive for the time frame!

Submitted(+2)

Quite a neat idea! I like the gradual improvement on the abilities

Submitted(+2)

Loved the game idea itself! Really cool!

Submitted(+2)

Cool idea! I got a high score of 4680 satisfaction (Event boss rating). The mechanic of buffing/nerfing combat abilities in between fights makes the game more dynamic and has a lot of potential for a future release. If you plan to explore this concept further, I suggest to sometimes allow choosing an ability modifier where a buff isn't necessarily tied to a debuff (or vice versa) - that way you'd have more control of your strength.

Developer(+1)

Thanks for the feedback! Hopefully by next week we'll be able to implement this since we're planning on releasing a post jam version of this too! I like the idea of getting to choose just the buffs, will definitely try that out!

Submitted(+2)

i won. but I think winning is losing.

Submitted(+3)

I'm not super familiar with the MMO genre, so the raid humor went a bit above my head. However the game itself was well made. I did love the idea of keeping up player satisfaction, and the title was hilarious. Great work!

Submitted(+3)

Pretty interesting idea. I like the idea of making changes each time to try to react to people's satisfaction, and the little chat messages are a nice touch. Gaining satisfaction is pretty hard and that feels true to how games actually are, haha. Would be cool to see this idea expanded on.

Submitted(+3)

This is very cute, lots of potential for turning this into a pretty engaging balancing act. 

Submitted(+3)

Fun concept, interesting mechanic with having to manage your attacks to make sure not to completely stomp the parties as soon as they arrive, great stuff!

Submitted(+3)

Cool game, reminds me a little bit about my game, the whole you are the enemy killing the heroes. i liked the abilities, though i would rather have more abilities than ability upgrades. It was fun to play nice work

Submitted (1 edit) (+3)

Nice game! Imo it's missing a bit more variety while fighting. Just spamming abilities wasn't feeling very interesting. I liked the decision making of which power to increase at what cost. The satisfaction mechanic is a really cool idea but needs better communication. This definitely has potential.

(+3)

big fan of the concept & the naming scheme especially! breached 5k by the skin of my teeth. def would love to see this more fleshed out

Submitted(+3)

This is my favorite take on "you're the raid boss" idea. Big fan of mechanics, would love to see this turned into a fully fledged game. Awesome title as well :P

Submitted(+2)

Fun and hilarious concept! Great job :D

Submitted(+3)

Fantastic idea. The framing of losing as getting balanced and added to the game is so original and cool. Sincerely, great idea. One of the few I have a desire to actually keep playing.

Submitted(+2)

Cool game! Interesting idea!

Submitted(+3)

while the concept quite simple, I truly enjoyed this playthrough, the mechanics are well made and I had no problems all the way, the game loop was actually quite fun once you understand it, though honestly the game lack a bit more feedback, like effects or Sfx to show the state of the party but overall the game plays well and is quite the solid entry, excellent work!

Developer(+2)

We do plan on updating the game with proper visuals and audio once the jam ends!

Glad you enjoyed our game!

Viewing comments 26 to 7 of 26 · Next page · Last page