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One Flow Man
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The quest is to investigate upstairs, and so only upstairs light switches count. Sometimes people miss the laundry room which is on the wall on the backside of the stairs. Sometimes people also don't fully go into the attic and trigger that event, which is required for the attic light switch to register.
I suppose I could have given you a checkpoint for if you die in the attic haha. That's really the only way to die though. Otherwise the endings are determined by choices you make from the very first conversation with the girls outside, so you kinda have to start from the beginning to get a different ending. Thanks for playing though! And I actually am thinking through some sort of checkpoint system for my next game, though it will also have branching scenarios, so it will moreso be a restart point for death, rather than for getting a different playthrough.
That door only opens for the bad ending. The good ending takes place in the backyard, so unless you are also sure the backdoor wasn't open (there's also a red light that comes on outside to signal/lure you there), then it may be fine. The doors get opened the moment the ending is determined, and nothing else has any interaction with those doors codewise, so I can't think of any way that a bug there would be possible. Thanks for playing though, hope this helps!
Probably not. I feel like it is a little too short for a Steam game. This was my first steps into the horror genre and so I tried to keep the game small. With each game I make going forward though, I will add a bit more complexity as the size of my coding tools grows, and I think eventually I will get into Steam territory :)






